I feel like this is one of Bungie’s most common issues. Power is meaningless. It’s a sliding scale of damage taken and damage dealt. Sure to some degree, this matters. But when it’s the sole means of difficulty (like the -50 vanguard alert) it really is just a boring experience.
Memories are made when an activity presents a unique combat experience, and is ALSO managed appropriately with our power scaling giving us a big dopamine payout for overcoming it.
Bungie has made some decently cool boss fights (OG Ghaul) who just get absolutely obliterated in seconds completely DEFLATING the hype around fighting them. On other ends, it’s just bullet sponge city while the boss sits in one spot spraying infinitely at you and then going randomly immune after a certain amount of damage taken.
OG legendary Savathun was probably the most satisfyingly executed here, as well as Witness being a close second.
Activities and bosses need to keep me busy with mechanics, offer a notable threat with a healthy combination of ad density and damage taken, and allow me to feel like I need to properly execute a damage phase or damage mechanic while juggling some degree of survivability in that process.
Nothing is more boring than a mechanically uninteresting encounter cranked to a huge delta and the only reason I’m not clearing it is because the massive tipping of Damage dealt/taken forcing me to sit behind a box and plink away and not move an inch because red bars are 1 shotting me.
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I agree. I think we’ve all gotten away from the point that this is a video game and that it’s meant to be played for enjoyment, not to prove that we’re the best or that this defines who I am as a person. And we’re losing sight of what really matters and that’s the issue here. There’s also this overarching problem of the sweaty play and the casual players coming to an agreement. It’s either the game needs to be one or the other. Like for instance, having to create a specific build in order to play level, which to me doesn’t provide the flexibility and enjoyment that me and many other players are looking for. I would like to think that most of us don’t want to go in and robotically play the same character or the same builds in order to progress. Yes I understand that there’s certain perks that come with the weapons but then again you’re still locked in with that. For me, I also wanna go into a level and play a different style and work on different tactics rather than having to go in with specific weapon types and specific abilities, I think that would engage people and create longevity for seasonal events. But for these changes to take place, they would need the proper staff, and time which I don’t think bungee has at this point.