I remember Bungie mentioned GM Vanguard Alerts would be of similar difficulty as old GMs, we expected -40 power level (same power deficit as GM conquests). Went in there and tried a few loadouts, and every one feels horrible. Wish ender and Eriana’s Vow do not one shot barrier shields, Peregrine does about 1/2 of champ health etc. I don’t remember old GMs being this difficult. We were looking forward to new weekly challenges, I guess this is not it. This is a one and done deal for us, definitely not fun to be “farming” like older GMs…
Before the “skill issue” or “git gud” posts, the wife and I are both conquer x 11 and we’ve always played end game in duo. We LOVE decent challenges, but this is definitely not it.
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1 ReplyEdited by CORPERATE COMMANDER: 12/10/2025 7:45:44 AMYep using a heavy on a boss and noticing that using your primary is doing equal the amount of damage nearly ( i was using hammerhead with Rewind rounds/target lock hitting for about 22dps and my secondary pulse rifle at like 18dps a sec make that make sense lol) ,having to use the most broken of metas to keep overloads from regeneration to full health instantly in less than a sec of them being unstaggered. Blight attacks that go through walls and 1 shot you aswel as instant freeze stasis rifles on the adds And then we have dungeons with bosses with godly amounts of health so every boss fight feels dragged out unless your a cracked player like estorick