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Edited by 尺卂丨フㄩ: 12/7/2025 4:40:23 AM
1

The Power Delta system is overturned too much in this DLC

The Power Delta sucks now, you’ve overturned grandmaster in renegades. The Enemies in grandmaster on the frontier feel like bullet sponges and -40 -50 power delta is too much, for the love of goodness sake the power delta needs a better fix it shouldn’t be this busted at all. And in my opinion this is the worst thing you’ve done on an activity to have very high power delta making it stressful.

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  • Edited by volling: 12/8/2025 1:43:09 PM
    100% agree with this, the legendary campaign balance was perfect and felt amazing, but the actual activity feels awful because you have to sweat so hard to get anything done. 3 team all using the supers on one mini boss not enough ... Primary weapons also feel awful to use: we have numerous red bars (good!) but they are tanky as hell (very bad!), 1 step forward 2 steps back... 'escalating difficulty' makes everything so much worse: at the beginning on GM it is manageable, but by the time the exit comes everything has the practically unkillable 'red skull' modifier. And before you say - "just play on an easier difficulty", there is no point in doing that because the only way to get T5 loot is on GM. I can regularly get clears on GM but it feels awful to play. Either they should: 1) LOWER power delta on GM difficulty or 2) REMOVE 'escalating difficulty' modifier from the activity

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