Okay, let's get this out of the way first.
Yes, I am aware that it will take more than a new subclass system to save the crumbling dumpster fire that D2 has become.
No, I am not a developer or a programmer, and I do not claim to be, nor do I think I know how to run a game company or a live service game.
I just did this for fun (it is fun to dream).
Anyway, a few weeks ago, I made a post on what I'd like for a Subclass 3.5 system to look like.
I enjoyed thinking about it so much, and I got a decent response on the official D2 forum of all places (seriously, some people need a Snickers).
[b]TLDR[/b], I drafted a system that changes aspects based on what other aspect you paired it with.
I've spent the last few hours drafting a new Solar class system based on this combo system.
It's not perfect, but it gives you an idea of what I'm trying to talk about.
Quick warning: It's a bit of a thesis, but I've organised it so you can skip to your class (or not)
The rest is in the replies.
-
1 ReplyHonestly I just think they should get rid of subclasses altogether and put everything into prismatic.
-
2 RepliesSolar Subclasses 4.0 In addition to an Aspect hybrid system, I've also drafted a system similar to Transcendence. It provides Solar focused buffs as well as class exclusive effects that I think suit each of the playstyle of each class. Base Resplendent Effects: Causing Solar ability damage or weapon final blows(bonus for Solar weapons) or activating, refreshing or causing a Solar buff (self or allies) or debuff fills the Resplendent bar. While Resplendent you deal bonus damage with Solar weapons, and all abilities cause scorch or bonus Scorch, Cure is upgraded to Cure×2, Cure×2 is upgraded to Restoration, Restoration has increased health regeneration and Radiant is improved.