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Edited by Deus: 7/26/2025 9:55:07 PM
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Campaign Completions Down 70%?

[url=https://thegamepost.com/data-destiny-2-edge-of-fate-campaign-completions-down-the-final-shape/]Campaign Completions Down 70%[/url] I thought this was the one part of the DLC everyone loved. Cope? Edit: Someone pointed out the numbers and data are wonky. So, we’re somewhere between Best DLC EVER and Complete DUMPSTER Fire. You be the judge.
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  • You're allowed to be frustrated. We haven't always been opposed. I do love the changes. I don't love everything though. The campaign is the content as I predicted. Seems light though... If you just buy the season pass, what do you get? That seems way light. Ash & Iron seems like a proper season. I know it's called Reclamation... but I can't tell you what that is. Way light... right? Or am I missing something or bugged out? I think the gear is a little stingy and limited... it doesn't feel like 8 armor sets... where are they? And even that seems light. You expect us to go all in with this Avante' Guard mechanic... I need more, we all need more. Tier 3 earlier more often. Fix the stats. Fix the weird difficulty spikes and balancing, full disclosure I haven't run into any of it... but I'm convinced there's something going on... too many reports about it. But what is working, I do love. I'm glass half full. 😇👍💠

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    • I like the campaign so far, but I also haven't finished it yet. Which makes me one of those "70%." Generally, and even if I bought "Year of Prophecy," I find the game in its new state less engaging than before.

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      • Of players that actually bought EOF, barely anyone is completing it.

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      • A very disappointing experience

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        • I'm in no rush whatsoever to complete the campaign. But, like others on this post I can't deny completely underwhelmed by this latest dlc. Bungo have completely lost the plot ...

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        • The campaign is fantastic. I'll give props to Bungie's narrative team for actually cooking. As for the gameplay though it's very lackluster. The power grind is annoying and the power fantasy is non-existent. People that only play Destiny for the gameplay or to scratch that looter/shooter itch then they are better off playing something else.

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          • Definitely cope, I played the first mission (cause it's free) and I was unbelievably bored by the story... Zero interest in it, no idea how any of it was supposed to hook people.

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            • Enjoying the DLC but jumping with Matterspark is not working for me. I quit the campaign early on because I was unable to jump almost any height. Risky decision for Bungie which soft locked some players from campaign completion .

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            • Speaking only for myself, the expansion is just shy of 2 weeks in and I see no reason to rush through it.

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            • This expansion is straight terrible. Lagging out of the campaign randomly and not to mention the spirit lock in pvp. The power grind is very bad. Literally should have stayed the same. I am not invested in the campaign when I am at the end of multiple missions and then suddenly lag out having to to start that mission over. Terrible expansion and bungie should be ashamed.

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            • Steam Charts shows like a 20k player drop in a span of a week and a half of edge of fate. 99k down to like 70 something thousand in the last 24 hours. Not looking good 😅

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              • Enjoyment……error 404.enjoyment.exe not found.

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              • I played the invitation mission, that was enough for me and I decided not to purchase edge of fate. Garbage.

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                • It's not that hard to understand that people weren't interested in this DLC after Final Shape, not campaign's fault, more of a people either left no matter what will happen or Bungie failed to sell this DLC to more people. We had worse campaigns, pretty much everything before witch queen was bad in terms of campaign experience

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                  • 3
                    Guardian,Archon Of Light
                    Guardian,Archon Of Light

                    Eliksni at Heart,Archon of House Light - old

                    I didn't buy it Are you still just a plot device for the real characters ?

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                    • Edited by jhermannITJ: 7/26/2025 9:36:26 PM
                      Lol. Yup, half a million with bugged campaign and a lot of foundational changes to adapt to. Btw, against the Final Shape where the same outlet pushed incomplete metrics saying tFS was failing. Also, now... what were those numbers after 2 weeks? EoF is being measured against the total metrics for those expansions and seasons now. Most of which was made free in the final weeks before EoF. Most of it that was included as part of PS plus this year. Most of it that received heavy discounts. Now it says in the redditt thread that's based on same time frame, but THE DATA is 2 infographics, it claims to use Warmind.io but doesn't link to any of it. We just need to trust them. One sec I'll link the redditt thread and 2 charts: [url]https://www.reddit.com/r/DestinyTheGame/comments/1m848mo/edge_of_fate_campaign_completions_are_about_a/[/url] And here's the "data", lol: [url]https://i.imgur.com/3VpNLQZ.png[/url] And [url]https://imgur.com/iH2mI5f[/url] So... where's the actual data, math, and methods used? I just see 2 infographics. Let's say those conclusions are valid though... it looks like 30% to me. Over 1 million started the campaign... which again is bugged for many people... took me 3-4 days to figure out a workaround to fix mine. 700-800k are playing every day. Given the massive overhauls... so many bugs (INCLUDING CAMPAIGN COMPLETION) ... billed as smaller campaign from the beginning. To be clear... individual mission bugs, something different with Invitation for some people... something with the Message which is the final mission independent of the first bug. So, from what I'm aware of there are 3 different campaign bugs that could be impacting those metrics for completion. None of this is surprising or alarming. I'm not excusing the bugs or crashing either. 30% in context, isn't bad. It's not 70%... and there's no real data. Infographics without the sourcing, math, or methods. 😇👍💠 That's the truth. How about this? So, it's fair... wait one week after the campaign bugs and all the platform crashing is fixed (note: still will favor the other metrics because they didn't have these critical issues, but I'll accept it). Measure it against that other content for the same timeframes. I bet you it's closer.

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                      • That would fairly track with day one numbers. If people didn't buy they didn't do the campaign.

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                        • The story is good. Matterspark is what sucks.

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                          • Well, many couldn't complete because their games crashed constantly (namely PS4 players, but not only them).

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                            • It can both be true that those of us who enjoyed the campaign actually did enjoy the campaign, and that not everybody enjoyed the campaign. I'll add here, even as someone who did have fun, those first couple of hours are *rough.* The difficulty spike in Legendary is real, the early Matterspark puzzles feel like busywork and that's real, the changes to systems are real and confusing/confounding AF at first. It would not surprise me if a lot of people bounced off the campaign because it does get off to a rough start; I think it gets better after first impressions, but first impressions are enough to turn players away, and EoF's first impressions aren't strong at all. Both can be true. I don't think I'm coping when I say I enjoyed the campaign, I actually did enjoy the campaign, likewise I don't think people are lying when they say they didn't enjoy it. If one thing can be agreed upon about Edge of Fate as a whole, it's that it's divisive, it doesn't surprise me that the campaign is as divisive as the rest. At least watch a lore video, though, I think the story is worth at least that much.

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                              • Edited by SPARTAN A291: 7/27/2025 12:53:45 PM
                                It’s really just the new progression systems that were introduced ruining the experience. The soft sunsetting with “New Gear” being pushed hard and then the hard capping of players’ power level to always be below that of the AI, effectively making power increases meaningless. The campaign was good. A bit rough at the start and they did need to patch some fixes in like the increase in camera speed for Matterspark. To be honest, I’ll admit that my gaming history gives me some bias here - one of my first consoles was the GameCube and Metroid Prime’s initial launch. For me the campaign very much felt like stepping back into an old pair of shoes I haven’t worn in years, but I can see how that might’ve upset some people who were much more used to Destiny’s traditional gameplay loop - especially coming off the heels of Final Shape. The campaign itself isn’t bad. The writing for it is honestly a very strong start for the new saga going forward. The gameplay definitely has a learning curve but it’s solid once you understand what is going on and that most of the puzzle tools are also astoundingly powerful in combat (Matterspark blinds and stunlocks with huge burst damage, relocator is big AoE void suppression, matterweave is infinite suspension grenades). The biggest issue, I think, is that the game isn’t great at teaching people how to use these tools in an effective manner. It’s the problem Destiny has always had for the last ten years, even with New Lights. I would’ve thought Bungie had learned from the tool tips in Rite of the Nine but apparently not, and to be fair some of the Matterspark puzzles towards the end have no business being in the game without a tutorial for the more advanced movement techniques and with controls that are significantly less precise than the Morph Ball in the Prime titles. It’s not perfect… but you’ve always got to take numbers like that with a grain of salt. Correlation isn’t necessarily causation. I also have to wonder where those metrics are coming from and if they’re including the free to play players who are trying the first mission out and just deciding it’s not for them. I know for a fact one of my siblings would count among that number but it’s not because they quit the game - they just live in the Crucible and almost never set foot outside of it unless they’re dragged kicking and screaming.

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                              • It doesn't help that the game expects us to essentially clear the campaign a minimum of five times.

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