Having to have 100 Health stat in order to get the healing one recuperation mod used to give me is killing my survivability for my aggressive builds. At this point, pure strand Hunter is kind of up a creek, as you only have one DR source and healing from orbs is nigh on useless. Why am I actively being punished for playing a non prismatic subclass that can’t stack all the subclass buffs in one go. I’m feeling like playing those builds is the only way I can even attempt Hunter classes anymore. Non prismatic subclasses have really suffered, and the changes to healing has only made it worse for those classes.
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Unsurprisingly Health, Class and Weapons (a wildly stupid stat to begin with - increased damage in general and more against guardians???) is the meta. Mobility getting removed means everyone's slower than a paid of concrete shoes when walking, and some of the armor set bonuses are frankly quite broken imo, like the one set that gives you kinetic tremors for free. I really didn't like what i was hearing when they announced this and I still don't.