Having to have 100 Health stat in order to get the healing one recuperation mod used to give me is killing my survivability for my aggressive builds. At this point, pure strand Hunter is kind of up a creek, as you only have one DR source and healing from orbs is nigh on useless. Why am I actively being punished for playing a non prismatic subclass that can’t stack all the subclass buffs in one go. I’m feeling like playing those builds is the only way I can even attempt Hunter classes anymore. Non prismatic subclasses have really suffered, and the changes to healing has only made it worse for those classes.
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4 RepliesEdited by Obelix: 7/20/2025 11:02:55 PM
ObelixMenhir - old
I agree with other comments that the new stats system isn’t panning out as expected, yet. Except for third iteration, all my old gear is much better than what I got in the legendary campaign. I ran it with a prismatic titan, 150 melee and 115 weapons, by all accounts, according to the rework it should slap harder and regen melee much faster. In practice I have barely noticed any difference with before the rework, where I was playing the Legendary Neouma campaign. So the over 100 stats, and powerful specialized build is not delivering yet. I doubt my current build gets out powered until tier 4 or 5 start dropping, which is a good news. The bad news is, the new system clearly isn’t as impressive as they made it sound.