Having to have 100 Health stat in order to get the healing one recuperation mod used to give me is killing my survivability for my aggressive builds. At this point, pure strand Hunter is kind of up a creek, as you only have one DR source and healing from orbs is nigh on useless. Why am I actively being punished for playing a non prismatic subclass that can’t stack all the subclass buffs in one go. I’m feeling like playing those builds is the only way I can even attempt Hunter classes anymore. Non prismatic subclasses have really suffered, and the changes to healing has only made it worse for those classes.
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3 RepliesAs this new expansion comes to the end of it's first week, it's becoming more apparent to the more proficient guardians among us, that the numbers of this new system do not add up. All these changes to armour going up to 200, and weapon stats and mods, are not doing what we were led to believe...i.e. our old loot would become pretty much useless because the new loot would make us more powerful. This is [b][i]not [/i][/b]the case with the relatively small amount of data that has been analysed up to yet. But as the days go on, when players start getting towards the higher power caps and tiers, I'm sure that more information will be revealed by the number crunchers, and then Bungie will have another big issue to answer for as to why we are no better than before, but were sold this unpopular new system on that very basis.