Full disclosure.
In Destiny 1, players had unlimited revives aside from "enrage" mechanic on base difficulty. Hard modes had none.
Much more accessible as it facilitated learning the experience.
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#destiny2
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And in d1 players did not have any ways of healing besides red death and a few risky abilities. Soo dying was tough for the team...and rezing was even harder because you couldnt just walk and rez while eating damage and nuke the whole room with any ability. Hence why rez tokens werent necessary in d1. In d2 if you dont have that...then ennemies truly become useless.