Full disclosure.
In Destiny 1, players had unlimited revives aside from "enrage" mechanic on base difficulty. Hard modes had none.
Much more accessible as it facilitated learning the experience.
English
#destiny2
-
26 RepliesEdited by Dragokin: 6/11/2025 4:08:12 AMI agree revive tokens should be an optional difficulty modifier for the try-hards and challenge seekers The same goes with the time limits... If someone just wants to wander around the raid let them they are locations that lots of hard work have been put into so why not give us the time to enjoy them and learn the encounters? Making the raids difficult is not the problem players just want to access them explore and learn how to complete them... destiny has way too much toxic gatekeeping...games are meant to be fun it's not that hard a concept to to have a less demanding difficulty for new and casual players and a extreme mode for the challenge seeker...same with loot rare on the low end common at the high end...it's not that hard and everyone wins