Full disclosure.
In Destiny 1, players had unlimited revives aside from "enrage" mechanic on base difficulty. Hard modes had none.
Much more accessible as it facilitated learning the experience.
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#destiny2
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Edited by MC 077 Lasombra: 6/10/2025 9:24:19 PMThat’s how Sherpas became a thing, one Sherpa could run a whole group through the entire thing in one sitting. Now it’s wipe and checkpoint, aggravating and time wasting for everyone. Really gives credence to the rumor they wanted the game to fail, they did everything they could to squeeze the lower half out of the game. Tokens, no positive power level, weirdly difficult open areas… Yeah they thought marathon would save them. Now they got only one failing game and a seriously fractured player base. Justice at last lol