Full disclosure.
In Destiny 1, players had unlimited revives aside from "enrage" mechanic on base difficulty. Hard modes had none.
Much more accessible as it facilitated learning the experience.
English
#destiny2
-
4 RepliesBack in the day were moonpies were on shelves and kids played out doors instead of beeing stuck on a game nobody cared about this stuff. The game is a piece of piss you should not be using tokens in a base raid hahahaha. Now what I would say they should have a training mode were each encounter is explained and no loot avail. Then move to the normal perfect that than master easy.