Hear me out Bungie. I understand giving players a challenge. The Puppeteer has way too much health. It would be reasonable, but the fact that it takes so much time and effort to even get to damage phase makes uber tank health the issue. There are simply too many ways your team can wipe to excuse all this. Let’s list them:
Normal enemies can kill you
Getting sniped by an enemy that has auto-aim can kill you
Radiation can kill you
Trip mines can kill you
The nuke wipe mechanic can kill you
The nuke glitching out of bounds can kill you
On top of all that, you have to survive all that TWICE to get to damage phase. Then in damage phase, you can get wiped by a random unavoidable lightning strike that can one-shot you even in a warlock well. But again, the Puppeteer is a tank, that teleports, so you have to focus on damage and his location, at the same time running around to avoid random lightning strikes. And if that doesn’t wipe you, again ANOTHER nuke wipe mechanic can, which can glitch out of bounds so you can’t dunk it.
And congrats, you end up doing enough damage for a 3-6 damage phase run.
All that time and effort and survival, it should be a 1-2 damage phase MAX. It just is not fun in its current state. Challenge shouldn’t take away from fun factor. It feels more challenging than raid encounters, and I don’t think that makes sense. So again, pls nerf the health. Thanks.
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Master I agree, but normal is an easy 2 phase. I can easily hit 2.5M per phase with a super and Bait & Switch GL. Master it goes down to 850k lol