When you forget why your company exists, the customer.
Upper management at this company has very obviously been barring their developers from doing what is best for the game. This is what happens when you prevent your people from doing what they need too, non utilized talent is a waste. You people in upper management know this.
Turns out “creating patterns” of crappy, dumbed down content and horrific ability spamming PvP sandboxes has driven the voice that matters, your customer’s; to other places. This game isn’t a drug that millions are stuck doing, people will spend their time doing other things if your product sucks. The “live service” means that you need to deliver, not that the customer is to deliver you money. This is a clear misconception that you have in management over there.
Your devs have been telling you this, and people have been clearly fed up. The customer pays your bills, not your ego or honestly terrible production philosophies.
At the end of the day it is awful that your developers have to face layoffs because of your incompetence. Shame on you guys, treat your employees better by listening to your customers in the future.
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4 RepliesI just think it's funny that whenever someone brings forward a complaint here on the forums there's at least a couple of people saying "low skill", "that's a [i]you [/i]problem" etc etc. It's apparently always a user error and/or anecdotal. Well, seems like it perhaps wasnt all that anecdotal after all and the opinions brought forward were shared by many more - people who didnt care enough to post and just quit instead. Guess who's going to be affected now; all of us - including those who were just trying to wipe things under the rug. Now, in Bungie's defense I'll admit that it isnt easy to constantly be bringing new and fleshed out things to the table. Hence the seasonal activities - which we inevitably will find repetitive after a while. It's a tough situation because they have to bring something but cant just deliver new big worlds every month. I honestly don't know how to solve that problem. I am pondering if adding new twists to existing features wouldnt be better in the long run and require less resources. I'm thinking new loot pools to existing destinations, perhaps some special public events and whatnot. It's one of those few occassions where "spreading thin" would actually be more interesting than forcing a couple of variations of basically the same activity down our throats. Personally I just want the game to be easier to play. By that I'm foremost referring to getting an activity started. I'm basically repeating this in every post I post here but way too much is behind the clan/friends/LFG-wall. Dungeons, daily lost sectors, exotic missions and GM's or higher difficulty settings in general should have matchmaking. Add a disclaimer like "challenging content, results may vary" if needed. And if that doesnt happen they really need to roll back the -5 changes. It's obvious that a big chunk of the population, people who contribute to paying the bills over at Bungie HQ, will not or cannot participate in the social network needed to participate in several important/interessting activities in the game. If the content actually stayed at what it said - currently 1945 - it would however be possible for many to solo said content. And sure, some people can already do that but not everyone has the time, skill or interest for a sweat fest. Regardless, MM would be the better option.