When you forget why your company exists, the customer.
Upper management at this company has very obviously been barring their developers from doing what is best for the game. This is what happens when you prevent your people from doing what they need too, non utilized talent is a waste. You people in upper management know this.
Turns out “creating patterns” of crappy, dumbed down content and horrific ability spamming PvP sandboxes has driven the voice that matters, your customer’s; to other places. This game isn’t a drug that millions are stuck doing, people will spend their time doing other things if your product sucks. The “live service” means that you need to deliver, not that the customer is to deliver you money. This is a clear misconception that you have in management over there.
Your devs have been telling you this, and people have been clearly fed up. The customer pays your bills, not your ego or honestly terrible production philosophies.
At the end of the day it is awful that your developers have to face layoffs because of your incompetence. Shame on you guys, treat your employees better by listening to your customers in the future.
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I honestly don’t understood how Marathon has high expectations. How could you watch Bungie crap all over this franchise, purposefully take content from customers, purposefully under deliver to their customers, lie to customers, treat their employees like garbage, and be interested in purchasing another Bungie game? After 10 years of Destiny, that’s a big no from me.
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Has anybody ruled out Corporate sabotage yet?
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This is what happens when you find a stranger in the alps.
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H-U-B-R-I-S…writ large; a bloated MisManagement tier that were deaf to the Community entreaties - since D1; and some very good suggestions to improve the game…all rudely dismissed. The wrong sort who ‘mismanaged’ just about everything they touched…with zero accountability to anyone but their own inflated super egos. If only they met us - even a part of the way, chances are, things could only get better… I feel for the worker bees…sacrificed for toeing the corporate line…. Winter’s coming…❄️🌪️❄️ Drain the swamp. Life support for D2. Announce D3 plans…a WIP. Make peace with The Community…a veritable treasure, right under your noses. Do it right or don’t do it at all. 👈 Msg to Sony: Look after Us, and, if warranted, We’ll support D3. Ease Springs! 🫡
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[quote]When you forget why your company exists, the customer. Upper management at this company has very obviously been barring their developers from doing what is best for the game. This is what happens when you prevent your people from doing what they need too, non utilized talent is a waste. You people in upper management know this. Turns out “creating patterns” of crappy, dumbed down content and horrific ability spamming PvP sandboxes has driven the voice that matters, your customer’s; to other places. This game isn’t a drug that millions are stuck doing, people will spend their time doing other things if your product sucks. The “live service” means that you need to deliver, not that the customer is to deliver you money. This is a clear misconception that you have in management over there. Your devs have been telling you this, and people have been clearly fed up. The customer pays your bills, not your ego or honestly terrible production philosophies. At the end of the day it is awful that your developers have to face layoffs because of your incompetence. Shame on you guys, treat your employees better by listening to your customers in the future.[/quote] The million of initial destiny fans don’t matter; As long as the handful of no-life strimmer kids are happy. [u]There are a lot of people that play this game like a drug. It’s sad.[/u]
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If yall think Pete parsons wrote this -blam!- narrative and designed LF you’re kidding yourselves. Everything that’s wrong with Destiny is still the dev/dev leads fault. To think executive management designs or implements the in game systems or things we hate is laughable.
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You said just about everything I would say as well. But i'd like to add a bit more. The most important, crucial mistake, that Bungie ever made, and from what I see was the beginning of their downfall, is the slap to the customers face that had been with them since the beginning. [b]BUNGIE!!!! YOU STOLE THE CONTENT THAT YOUR CUSTOMERS PAID FOR, AND NEVER RETURNED IT!!![/b] Stole the Initial D2 game from us (No more Red War Campaign) Stole the next two released DLC's (Mars and Mercury) and all the missions, destinations that came with it. You STOLE EVERYTHING up to Forsaken DLC, and you cut that in half and left us the dreaming city, the end of that DLC. Once again,no more campaign. That doesnt even include all of the strikes & raids that left with it, all done in the name of the lie that it was part of the story, even though it was due to poor managing of funds in your company, and no investment on your infrastructure to be able to support the prior/present/and future DLC's. (And I won't even get started on your poor excuse of a network, hiding behind all of its failures due to senior mgmt, and pulling a random insect/mammal/reptile name from the encyclopedia, when 90% of the failures are on your side, and its failure to maintain solid connection to multiple customers, regardless of surges you may see) For the past 10 years, you always knew what to expect on DLC release and the stress it would bring, yet across all these DLC's year after year, you never improved, and your customers suffered for a minimum of 48 hrs after every release. GIVE US BACK WHAT YOU TOOK, THE STORY IS OVER!!. And instead of releasing 17% of your workforce, which none were responsible for your past failures, your CFO and CEO should've resigned, as the past year's results, were 100% due to their leadership, and mishandling of funds. I've never seen a companies executive leadership sell itself, then turn around and blow through the billions they acquired for the sale, in less than 2 years. Even more amazing how anyone at the top kept their job and didn't either resign or be terminated. I find it hard to believe 1 DLC expansion, and a game yet to be released, costs over 2 billion to complete. You should be ashamed of yourselves for claiming you "exhausted all other mitigation options" when you shouldve been one of the few at the top that walked the plank yourself, and at least have some honor and integrity, as you and the ones you have meetings with, caused all of this with your policies and handling of this franchise. Shame on you
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They had so many opportunities to fix their stuff, but what they say? Over delivery. 💀 gtfo
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Destiny's best moments are locked for 90% of the paying customers. That pretty much explains
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Edited by Yosemite Sam: 8/2/2024 8:28:03 PMNah, the devs were part of the problem as well, and knowing they don't play the game is a good part of the reason why the game has its problems.
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When “wokeness” backfires.
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Get woke go broke, never fails.
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We were screaming our displeasure in these forums and the bungie apologist kept saying everything was perfect. They told us we needed to stop playing the game if we didn't like how they were developing the game. Now here we are. By the way... We did stop playing.
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The devs have been plenty arrogant about making us play their way and also made a lot of bad decisions and put out boring content. It's on both upper management and the devs. Drives me nuts how devs always go blameless in these situations when they are mostly responsible for the lackluster game play loop we've had for years now.
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This was planned. Bungie execs wanted to cash in their sinking ship by diversifying the windfall from COVID into a myriad of “ideas” that convinced Sony to buy them up. It worked. Sony gets the assets and all the ideas. Sony embeds the talent into their own projects. Bungie execs get paid.
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Maybe we can finally get a good game now.
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I just think it's funny that whenever someone brings forward a complaint here on the forums there's at least a couple of people saying "low skill", "that's a [i]you [/i]problem" etc etc. It's apparently always a user error and/or anecdotal. Well, seems like it perhaps wasnt all that anecdotal after all and the opinions brought forward were shared by many more - people who didnt care enough to post and just quit instead. Guess who's going to be affected now; all of us - including those who were just trying to wipe things under the rug. Now, in Bungie's defense I'll admit that it isnt easy to constantly be bringing new and fleshed out things to the table. Hence the seasonal activities - which we inevitably will find repetitive after a while. It's a tough situation because they have to bring something but cant just deliver new big worlds every month. I honestly don't know how to solve that problem. I am pondering if adding new twists to existing features wouldnt be better in the long run and require less resources. I'm thinking new loot pools to existing destinations, perhaps some special public events and whatnot. It's one of those few occassions where "spreading thin" would actually be more interesting than forcing a couple of variations of basically the same activity down our throats. Personally I just want the game to be easier to play. By that I'm foremost referring to getting an activity started. I'm basically repeating this in every post I post here but way too much is behind the clan/friends/LFG-wall. Dungeons, daily lost sectors, exotic missions and GM's or higher difficulty settings in general should have matchmaking. Add a disclaimer like "challenging content, results may vary" if needed. And if that doesnt happen they really need to roll back the -5 changes. It's obvious that a big chunk of the population, people who contribute to paying the bills over at Bungie HQ, will not or cannot participate in the social network needed to participate in several important/interessting activities in the game. If the content actually stayed at what it said - currently 1945 - it would however be possible for many to solo said content. And sure, some people can already do that but not everyone has the time, skill or interest for a sweat fest. Regardless, MM would be the better option.
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I simply don’t understand why Bungie started prioritizing streamers opinions over the common masses? I know streamers will definitely increase the popularity of the game and you can pay them to advertise your game. Pay 100 streamers handsomely thats it..why did they have to shape the game according to their preferences!!
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We have been shown for the past decade that the customer does not matter. The only thing that matters is the investor. This goes for most corporations nowadays. Greed will help kill the industry a little bit quicker. The other part of it is chasing tech and trying to make more expensive projects with little to no payoff. Its such a dumb problem to have.
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I would disagree with the devs telling management all this. For crying out loud they have devs who are laughing at wanting players crying over difficulty. The sadistic devs are more to blame than upper management. The devs did the design work and to think some upper management person was dictating every key stroke is not all together correct.
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This is what happens when you have employees telling the player base “making content is hard!” Like no shite Sherlock, that’s why it pays well. Expect to see cheating run rampant again since nobody will be around to ban kids.
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Catering to an audience that is wholly uninvested in the game’s past, present and future. Writing lazy, shallow and pandering story lines. Pushing out weak updates to sandboxes. Leaving core activities in the dust for years. Prioritizing FOMO events to try and keep butts in seats weekly. Passing off re-skins and returning vaulted content that was previously “gone for good”. The list goes on. This franchise became too corporate for its own well-being. I’m curious to know how many executive level positions made it on the chopping block.
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As you said. The numerous posts saying “if you don’t like it, don’t play it” worked. Sad, but true. Re-playing Borderlands 3 and The Division 2 - actually excited to get loot drops and check stats, not auto-deconstruct every thing that drops in Destiny 2.
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[quote]At the end of the day it is awful that your developers have to face layoffs because of your incompetence. Shame on you guys, treat your employees better by listening to your customers in the future.[/quote] Yeah, tell that to the CEO laughing all the way to the bank.
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Well said. Hopefully the average everyday player’s feedback doesn’t fall on deaf ears going forward and is realized in future development. Time will tell.
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This game survived over the years not because management and their “great” FOMO “underdeliver and speed over quality” tactics. Is the initial core gameplay, the lore and rhe aesthetics inertial energy, but being ruined over and over by management.