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5/31/2024 4:07:55 AM
16

Mobility needs to do more in pve

I have play hunter for a long time and while I don't go super deep into endgame, I feel that mobility in pve is just not worth considering even as a hunter. You can feel the gameplay difference when you have 0 resilience or 0 recovery but you can hardly feel the difference with 100 mobility. Give mobility a chance to just ignore damage in pve it will allow 100 mobility feel a whole lot different than 0 mobility other than class ability recharge speed.

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  • Jezus christ another hunter that thinks he needs resil ... You are a hunter for christ sake , not a titan . And being aware of your surroundings , dodging , using grenades , shooting your guns , making orbs and using super has got nothing to do with 100 resil ... Please tell me why a hunter should have 100 resil in endgame content ??? If you are getting hit then you prob need to place yourself in a safer spot or you will die .. Why try to tank incoming damage in the first place ??? If you know where the damage is coming from then just take out the enemy ????? Why rely on that resil to keep you alive while the only thing keeping you alive is your awareness of your surroundings ??? I have seen rank 11 players with 100 resil getting one-shot sniped , one-shot stomped or whatever in pve multiple times so that taking one more hit before dying nonsense is just BS . Maybe it works in a public event but not in endgame content like a grandmaster nightfall ..

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    • Honestly? Skip mobility in pve even on hunter, I'm sitting between 20-40 mob. 80-100 res and 40-70 recov on my hunter and I always have a dodge when I need one. Dodge has low base so you don't need alot.

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      • All it needs is them to bring back the original powerful friends mod.

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      • [i][b]PayDay 2 Dodge build…[/b][/i]

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      • I agree, recovery should too. Every classes main stat should be as strong as resilience is. Right now I focus on resil then recov, but the moment mobility becomes meta, I'll dump recov in a heartbeat because there's 30 trillion ways to trigger and maintain healing on every class.

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      • Edited by F0xtr0tTh1rt33n: 6/1/2024 4:04:40 PM
        Few suggestions on what mobility could passively do: 1. Reduce fall damage. Yes, I know we can't die if landing on a flat surface anymore, but the damage can still be a significant factor if you accidentally mess a jump right into an engagement. 2. Actually benefit the class jumps. Warlocks can hover at the apex of their glide longer, titan thrusters power for longer, reduced recovery time before being able to Blink again after using both Blinks, Hunter subsequent jumps are higher, the more your mobility is. 3. A chance to ignore damage completely. The higher the mobility, the higher the chance, but would never be 100 percent even at max mobility. This chance would be reduced for PvP compared to PvE to balance more fairly.

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        • Edited by Meow Fairy: 6/1/2024 9:28:23 AM
          I think mobility should either increase slide distance, or sprint speed. Or in air mobility. Or even handling/reloading speed. But just "some strafe speed" and "initial jump height" isnt enough when the other stats gives insanely strong benefits

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        • At 100 mobility you should be able to literally fly, like Ikora in cutscenes Gravity means nothing to you

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          • Resilience is already there to make it so you can ignore damage and of the three, mobility is really the only one that isn't supposed to give more passive effects. That's the reason its so hard to figure out anything to really do with it. Passive stuff in this game generally means its more up to the game and for mobility that just doesn't really turn out right when that happens, kind of like it does in PvP where you don't really get all that much more strafe for investing into it a lot of the time. Whatever it ends up becoming, more passive damage resistance probably isn't the answer. Its really hard to say what mobility could do that would actually be noticeable with the way the game works generally and without "breaking" that. It could possibly do something with weapons like faster reload and swap or maybe it could reduce certain effects like slow or blinding and such. Anything that actually made you move faster consistently would most likely be too averse to the way the game works overall though.

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            Imagine being a hunter and having to invest in another stat for pve

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          • Mobility as a stat definitely needs to do more, as to what though no one can agree on.

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            • I have been thinking of this very concept for awhile now. The movement speed's major benefit is for the ADS movement speed. Technically it is still good beside being a class reduction method for hunters to strafe out of long range fights and other situations. I thought originally a movement buff could be sprint speed, but then remembered what a faster sprint option does to a lot of other FPS's turning it from a fine aiming contest to a twitch or snap shot aiming fest. Mabey it could benefit weapon swap speed or a kinetic reload, but honestly it would be hard pressed to find a nice balance to me. What would be your suggestion to improve its worth to your gameplay?

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            • Mobility should actually give you increase movement speed. More resilence should make you move slower causing you to build in to mobility to make up for it. They should stop advertising this game as an MMORPG if they dont do that.

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              • Ignoring damage is something a tank would. I think instead 1. Boost AE by 10 per a stat (More so a pvp buff but this helps it) 2. Increase sprint speed by a small amount (0.5% per a stat unless it doesn't affect pvp in which case do 1%) 3. Increase reload speed slightly per a stat.

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                • Gonna need that strafe speed with well getting nerfed.

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                • Aside from dodging, I think it also increases initial jump height which definitely comes in handy.

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