i'm trying to get the solo emblem but i'm stuck at the 3 copies of Kell Echo encounter due to enemies and those 3 copies of Kell Echo have bu!!$hit accuracy when they shoot at me, i've tried to go invisible for a short time, but no use because enemies are spawn everywhere and they shoot non-stop after my invisible was gone, after clear out the adds and only knights left i've try to kill those Knights to get motes but mostly died because of those 3 copies shooting behind me, when i manage to kill one copy the adds and knights spawn everywhere again also an orge too.... so to avoid smashing my keyboard i left the dungeon :D, any advice ? and if i left i will have the last boss checkpoint but if i manage to kill the last boss, does the triumph still count as solo Prophecy ?
here is the loadout i've been using
Note: i don't have 1k Voice or Anarchy or Vex
Hunter with Stomp EE5
-Subclass: Void top tree since the first encounter to the last boss
- First encounter, the first boss and the wasteland
Kinetic: Ignition Code to kill those knights
Energy: Riskrunner to clear adds
Power: Threaded Needle to dps the boss
-Second encounter and the two second bosses
Kinetic: Bite of the Fox to kill those snipers and Knights and collect motes
Energy: Trinity Ghoul to clear adds because i have to avoid those bu!!$hit accuracy snipers so i can't use Riskrunner
Power: Threaded Needle to kill the last two bosses
-Final encounter and the last boss
Kinetic: Witherhoard
Energy: Ikelos smg with warmind cell mod
Power: Threaded Needle
English
#destiny2
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Edited by filthyhobo360: 11/18/2021 11:10:39 PMTop tree nightstalker running 6th coyote. Witherhoard for tagging knights and kell echo Any energy that’s a good ad clear option. Whatever your personal preference is. I ran adept pali with overflow/one for all. Threaded needle preferably with vorpal. Also some friends told me that hezen vengance with overflow/vorpal is good for this encounter as well. Make sure you run particle deconstruction if your running threaded. Armor mods also make a huge difference. You’ll want to run a void resist and a concussion resist mod and you can swap the concussion resist before you get teleported to the boss room with a sniper resist. Protective light comes in pretty clutch in the ad rooms so I would advise to put that on as well. Best of luck to you guardian. I still haven’t taken my sparrow off. *Edit* There’s also a nice spot to avoid the shrapnel launchers from the kell echos in the beginning of the fights. On the pillars with the big holes in them, just sit inside the hole while you pick off the knights. Granted the knights are annoying and will shoot fire at you. It’s a nice break away from getting hit on two sides while dealing with the ads.
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Edited by Fish: 11/18/2021 11:26:16 AMFor starters take off the PvP gear in favor of PvE gear.
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1 ReplyEdited by Lumis: 11/17/2021 8:27:38 PMHere's a few tips for the final room with the three Kell Echoes in it: Replace Stomp EE5 with The Sixth Coyote for more frequent invisibility. Try to have high Mobility, too. Equip Particle Deconstruction on your Class item. Equip the Protective Light (on Void armor) and Blast Radius (on Solar armor) Charged with Light mods to use with Witherhoard for more survivability. (If Protective Light activates, make sure to quickly use your Witherhoard on a group of red bars to replenish your Charged with Light stacks.) Replace any Minor/Major/Boss Spec mods on your weapons with Taken Spec. Kill the Ogres IMMEDIATELY.