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Destiny 2

Discuss all things Destiny 2.
Edited by ocularsquirrel7: 10/31/2020 8:43:57 PM
26

What do you think is the weakest PvP class overall?

Titan

65

Hunter

38

Warlock

158

Don’t vote just because one tree or branch is crazy good, consider all the branches and how they compare to the better trees right now
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  • TL;DR at the bottom To those voting Titan: you're not just wrong, you're stupid. Titans have so many good pvp setups. Let's start with Striker. Bottom tree striker has the most synergy out of ANY subclass in the game. Every perk works in tandem with all 3 other perks on the tree. That gives them incredible potential. They can use their chosen tree to the fullest without even trying. Aside from that look at what those perks DO. Frontal Assault reloads your weapon and increases its damage and stability. Melee kills immediately trigger health regen. Critically wounding an enemy or breaking their shields increases melee damage and range. Kills with FoH extends its duration. So say you break a shield with your gun, that boosts your melee range and damage, so you punch them to finish the job, and suddenly any health you lost during the fight is regenerating. And the shoulder bash in super is a melee attack, meaning if the damage increase is active when you bash someone, you might even 1hko a super. Middle tree Striker is SCARY. You can't fight its super at all. It's so mobile, so fast, and the AoE is big enough that you can't run from it unless you have plenty of time to put multiple walls and corners between you and the Striker. It's very very very hard to get away from thundercrash. The melee is good too. With dunemarchers it can triple-kill on its own, but WITHOUT those, it does a fantastic job of disorienting the player or players that you hit (not as in the status, but as in getting them turned around mentally in the same way a warlocks melee boop does) and leaves them weak enough for a follow-up melee or shotgun blast to kill them. It needs to be used fairly strategically but that's not hard. And it activates inertia override, which increases weapon damage and reloads the equipped weapon. Inertia, btw, normally activates when you pick up ammo while sliding. While it may not have the BEST symmetry, it still has good symmetry and incredible potential and its very strong. Then there's top tree. Shoulder charge and 2 grenades. Damaging with shoulder charge recharges your grenades. And fist of havoc deals pulsing AoE damage after the fact while also dealing more damage the farther you fall before impact. Simple and basic, but it's incredibly powerful. A 1hko melee ability with SLIGHT damage resist (like 2, maybe 3%? Idk the exact numbers but it gets some) and a super that can kill in several places at once AFTER your super has ended? It isn't very mechanical but it's VERY effective. Then sentinel. Only two trees worth mentioning there. Top and bottom. Middle tree is absolutely a PvE tree so we won't bother with it. Top tree gets an overshield for both you and nearby allies on melee kills (again, shoot them a little then melee to activate this easiest). Melee kills also restore health for you and nearby allies. Plus while you have an overshield from a melee kill, you have increased melee damage and weapon reload speed. The real draw here though is bubble. The overshield from bubble is incredibly strong. While there are several supers that can break it, if used right, it can secure the win with ease. It is the most versatile super despite only performing one single task: defend. Need to revive an ally in 3v3? Bubble, they can't kill you before you can revive because no non-super can stop you. Capturing a zone? Bubble. You'll keep progress going and no non-super can stop you. Holding a strategic point in the map? Bubble. Need to give yourself a few extra seconds to survive? Bubble. Need to save a teammate? Bubble. Need to give allies free, safe orbs? Bubble. It does require strategy, you need to be aware of who has their super, what that super is, and whether or not it can break your bubble, but played right, bubble is the most versatile and most useful of any titan super. That leads me to the runner up for bubble, bottom tree sentinel. Shield bash suppresses so you can actually solo fight a super and win if you can just hit with that. Grenade kills recharge grenades making this perfect for a sticky grenade focus (a few shots at the enemy then grenade if you think you'll lose the gunfight), getting kills while surrounded recharges super faster which is more for pve but can be used in pvp in some situations. They also gain a second shield during their super which plays perfectly into the absolutely insane tracking on shield throw. It's a very combat oriented tree, and while it's not the strongest, it's VERY FAR from weak. Sunbreaker though? Wow. Sunbreaker. Top tree: hammer swing has the highest damage of any melee ability in the game, but it's got much less range than either of the other titan sprinting melees, though it does deal weakening effects to anything it hits which makes it ideal for assisting with killing supers. And if you kill with ANY ability, you and nearby allies gain bonus speed and bonus reload speed. Ability kills also explode whatever they killed, which can kill other enemies if they're nearby and weak, or can help kill enemies by weakening them for your allies. And with top tree, hammers from your super are basically frag grenades. It's a heavily combat oriented tree, with a lot of damage based abilities that can be used very effectively. Little snergy, but lots of potential. Middle tree is just... it's a perfectly synergistic tree. All ability kills activate roaring flames, which increases all ability damage. Hammer throw can hit from a distance and has instant charge if you pick the hammer up after throwing it. Picking up the hammer also starts health regen. And there's the massive warhammer super that can instantly kill any non-super it hits with either light or heavy attack, and can beat several other supers. Bottom tree sunbreaker? Your melee becomes a focused AoE. You hit something, everything near it starts burning. All ability kills restore health, and leave sunspots that both damage enemies and buff your basic ability cooldowns, increase super time, and buff all your damage while allowing you to throw hammers faster in super. Hammers thrown during super also create sunspots. This too, while not the GREATEST pvp tree, is still a DAMN GOOD TREE for pvp. So to the people saying titan is the weakest pvp class, you're either using titan absolutely wrong, have never played titan in pvp, have never SEEN titans in pvp (very unlikely) or you're just voting titan as a joke. Titan is the absolute best pvp class, if we're going by number of viable trees in pvp. To the 15 people that voted hunter.... you're mentally disabled. Hunter may not have as many viable trees as titan, but the viable trees it does have are very very strong. Blade barrage, six shot goldie, spectral blades... all 3 of these are VERY viable trees, with excellent pvp capabilities. Bottom tree tether, top tree tether, middle tree arcstaff, 3-shot golden gun. These trees, while less viable (by a good deal) are still viable. They are still pretty okay in pvp if you know how to use them well. So to everyone NOT voting warlock, I ask you to consider that top tree dawnblade and slowva bomb are the only two fully viable pvp tree. Everything else is almost entirely pve. The few things that ARE useful in pvp outside those two trees aren't actually VIABLE, they're just good for gimmick builds and don't actually get much success in pvp. TL;DR if you're voting titan or hunter, you're either joking, using them wrong, have no idea how they work, or you're just actually brainless.

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    • 63% say Warlock is worst but everyone is adamantly opposed to Warlock buffs? Sounds about right.

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      • Warlock by a landslide; - Their intrinsic abilities are easily the worst in the game; featuring a nigh-unusable melee, Rifts being situational at best, and a really floaty jump. - Top Dawn is your only competitive offering, and not because of being overtuned (imho, it isn't even close). It only really gets an amazing melee and Icarus, Heat Rises is gimmicky and situational. That and and the super are the sole reasons I keep Top Dawn out of my top tier - Middle Dawn has a great neutral, but effectively no super. Unfortunately the neutral isn't enough to make up for that. - Bottom Dawn has a pretty good super... Worst sub in the entire game, otherwise. - Top Storm is good BUT ONLY IF your opponents blob up really bad. And even then, the entire chaining theme it's got is 100% replaced and then some by Dunemarchers. Decent, if sometimes buggy super, as well. - Middle Storm is good on paper, but the super and melee are really undertuned, and Pulsewave doesn't sell me, either. - Bottom Storm is.... You get Landfall and Arc Would have occasional use depending on loadout and opponent. Electrostatic Surge doesn't exist, effectively, and the melee is blah. - Voidwalker as a whole is completely carried by Astrocyte Blink. Beyond Charged Vortex being good for area denial, and EXTREMELY niche playstyles benefitting from Devour in specific situations, everything on Voidwalker is really bad. They're the sole owners of the worst 3 supers in the game, Middle Tree sucks to the point where it doesn't even deserve to be a factor in anyone's PvP playstyles (it's Melee Bowser and Kirby levels of horrific).

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        • There is no weakest class. The majority of people who voted did so for their class. It’s a very common mindset on these forums.

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          • Edited by an Ape with a d2 addiction: 11/2/2020 9:39:26 AM
            The question feels a bit redundant, because 1 subclass alone can be so potent that almost everything else is irrelevant by comparison. Looking at top tree dawn with it's superior movement, neutral game that works really well with shotguns and amazingly well with snipers + good super. Least on mnkb enviroment. Stompie hunters on a relevant sub's another example. But if you really do force to weight in all subclasses within the class comparison, warlock's probably the weakest: Hunters have a couple extremely strong neutral game subs with bottom tree pole dancer + top tree tether, probably the best melee roamer in spectral with decent neutral, then middle spinny pole with it's block super for countering a lot of other roamers + it's unique melee that doubles as mobility tool, then top and bottom goldies both have decent neutral with the knifes plus goldie itself's a good situational super. Why titans're generally considered the weakest is the lack of movement tools. Skating's not really enough when hunters can dodge to fix mistakes, warlocks can dash to fix mistakes and to travel half the map in couple seconds. No titan subclass fixes this disadvantage. Other than that titan probably has the most amount of quirky subs for some specific unique thing. Bottom hammers has decent neutral potential with sunspots + very deadly but slow ranged super that's also the only one that still heals on super kills. Middle hammers has QP meme potential with the OHK bonks. Ashen Wake's another meme QP king with all the OHKs with middle tree or just good cleanup tool with bottom tree. Sentinel's worth it for suppressors alone for readily available pretty reliable super counter, but other than that all sentinel supers + neutrals are really underwhelming. Bottom tree striker neutral has great shotgun synergy, but suffers from the lack of movement shotgunning especially needs, that top dawn / stompie hunter just do better. The super's also easier to shut down than most folks think. Middle striker's probably the best roamer (it is a roamer lol + a shutdown) besides spectral but the neutral's lackluster. The melee's an unreliable suicide tool at best and the green brick slide damage boost has too small a window to get enough value out of to justify it. Shoulder charges in general, shotgun > shoulder charge. It really is. Charges may have some value for sniper loadouts but then again top dawn's way better for sniping so not really. Then warlocks. Top dawn's amazing, pretty much the best overall. Other dawns dont really have any value. Bottom's amazing super but that's it. Stormcallers have some neutral quirks but not really impactful enough compared to others. Teleporting tickle finger's a good roamer dueler though and arc web's a good QP cyberbully so there's that. Kamehameha doesn't really cut it, very avoidable shutdown post-activation without neutral. Voidwalker has some good concepts but falls a bit short. Blink seems nice but in practise leaves you too vulnerable most of times unless used to just blink across sniper lanes. Nova bombs are decent shutdowns but also relatively easy to avoid across longer ranges, so there're better ones. Devour has decent neutral, but grenade for a post-kill heal's a bit too high price for a lukewarm effect. Handheld's still a good CQC deterrent, but the super's nonexistent. Bit of a novel. TLDR warlocks probably the best in top tree dawn and the worst across other subs. Titans bad because of movement, not any sub in particular. Hunters strong overall.

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          • Edited by Erijian: 11/2/2020 11:22:13 PM
            "Hunters are the weakest class buff pls."

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          • Voidwalker could use a buff to be honest :/

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          • I mean if you factor in who has the least amount of effective subclass blocks, it'd probably be Warlock. But that doesn't mean they don't have strong options. Top tree Dawn is a top contender for best PvP subclass

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            • If I had to pick I'd say warlock just because top dawn is the only really potent tree. You can make middle and top storm work but top dawn far outshines the rest of the class. Hunter and titan have a more even spread of viable subclasses and trees so I would say they are "better".

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            • Warlock then Titan then Hunter...we all know that.

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            • Titan: Neutral games is poor: sismic/solar strike are pretty useless due to animation,movement and the shotguns around. Punches are stronger aswell. Barricade: weak,pretty much useless , enemies can launch a grenade or just jump and kill you. Granade: is the only decent thing. Jump: you fluctuate in the air and being constantly a good target. Exotics: One Eyed Mask nerfed to the ground. Nothing good, nothing new. Dunemarchers are okay , but nothing here can save you from Hunters and Warlocks. Setup: Resilience doesn't matter this meta, so most of the players play 20res, 100+ regen, you have 45 res as titan they still x2 tap you, even inside super as sunbreaker. You play sniper they are faster, you play shotgun they are faster. TITAN,unless you are a top player 0.6% like frostbolt or an unbroaken, is the weakest class in the game. HORRIBLE. You don't feel a titan for a second in this meta. Check season 6th pvp. Supers (vote) : void - 5;4;6.5 solar - 5 ; 2 ; 4.5 arc - 5;4;6 Neutral games: 6 - 4.0 - 4.0 Warlocks: all 3 subclasses here have good neutral games,granades are good, jump is really strong in this meta thanks to pulse rifles, defensive style meta, that gives rift , healing one, a good impact on game. Supers: good resilience while in super, nova warp feels meh, but can kill x3-4, dawnblade feels awesome, is the new march 2019 spectral blades in the right hands. Warlock is the popular class rn between really good players which left hunter for a while or titan for it's bad status. Supers: Solar 7.5 arc 5.5 void 6 neutral games: solar 6, void 7, arc 5 Hunter: No Titans around, no OEM, spectral OP,regen- mobility meta, this is HEAVEN for hunter. Best neutral games ,especially void: invisibility, see trough wall... Best Supers best JUMP, here with shotgun or melee attk you shine. supers: arc 7.5 solar 7.5 void 10 (both are super good). TITAN : 4 WARLOCK : 6.5 HUNTER : 10 THERE IS NO DEBATE.

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              • I am a warlock main, and it is frustrating how the supers are only good on some maps and in some situations

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              • Titan... purely for lack of mobility ... actually find it most fun to class to play though

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                • incredible how some one voted titans or hunter lol

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                  • Wait... that's actually an interesting question and a constructive subject. Wrong forums. (Joking)

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                  • PVP Warlock: Bottom tree arc super, Middle tree arc super, Middle tree solar just plain sucks, bottom tree solar neutral game, middle tree void super. Titan: Top tree arc super, Both Top and bottom tree solar most talking speed here tops neutral game is horrendous, Bottom tree void neutral game. Hunter: Top arc weakest of the staffs, Top and Bottom void super, middle tree solar neutral game.

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                  • Warlocks way and by far suck in PvP and I run all three, although I main warlock. Having said that when it comes to Mayhem, and Shards are not broken and they often are, then NB Warlock is by far my fav. Also for Scorched I'll take Warlock every time with their ability to hang in the air and annihilate with our funky cannons.

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                  • With nova warp and the lack of stormcaller speed, dawnblade and slova are all warlocks have. I love my warlock, but they are bit poorly designed for pvp. The other classes can fight on a somewhat equal playing field with their different vices and gimmicks, but warlocks often feel a bit weaker on the overall

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                  • Honestly they all have balance in my eyes, but each person has a preference and more than likely more skilled with one than others. For example I'm amazing at hunter regardless which subclass. But I'm trash at warlock, but I've seen people who are cracked at warlock too. Now titans I'm pretty decent but still prefer hunter. Sadly you'll see more and more people using hunter as its probably got the best learning curve to it than the other two.

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                  • Hunter?! Who would say hunter?!

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                    • Edited by Ghostfire239: 11/1/2020 12:54:52 AM
                      Titans lack mobility. That being said their exotics are pretty good. Warlocks lack a lot good exotics (the good ones they do have are really good tho), but their subclass neutral game seems to be better for the most part.

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                      • I was thinking weapons, thanks to the maps scouts are kinda trash right now... I would say handcannons feel abused but I have a bias so ignore that.

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                      • Warlocks but only with the better players those guys with icarus dash are nutty

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                        • It’s so heavily Warlock that other classes will say “Nerf Top Tree Dawn” and that’s it. That’s cause it’s the only good PVP subclass for us. Nova bomb is ok for Super shut downs maybe, but it’s overall use ability is just...lacking.

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                          • I voted warlock and briefly changed my vote to see if I was the only one who had voted. Rip warlocks lmao. In all fairness they're they have the least utility but I don't think it's by that big of a margin.

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                            • Edited by Swiftlock: 10/31/2020 8:08:16 PM
                              Warlocks by a landslide. Top tree Dawn is the only option to have a fighting chance in Trials/Comp. Voidwalkers and Stormcallers just don't have the neutral game to be [i]consistently[/i] good in serious PvP, and Bungie refuses to give them any fixes or new exotics to help patch up their weaknesses for some odd reason.

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