Everyone knows that death heals Primeval, but not everyone knows all of the intricacies of how the Primeval Slayer buff works. The Gambit Design team wanted to clear up a few misconceptions.
[quote]There appear to be some misconceptions about the “Primeval Slayer” buff in Gambit, particularly with how the leading team’s buff count affects the trailing team’s, so we’d like to take this opportunity to shed some light on it!
• Our intent for the Primeval phase is that the team that summons first gains advantage.
• The number of Primeval Slayer stacks held is unique to each team.
• If one team is significantly advanced in their Primeval Slayer stacks, the team that is behind receives ‘bonus’ stacks when spawning their own Primeval. However, the number of bonus stacks received is always going to be less than the leading team’s current total. Think of it as a tow cable trailing behind the leading team.
• There is a limit to the catch-up mechanic’s generosity. Even if the leading team is at Primeval Slayer x10, the lagging team will never start out with more than a few stacks when spawning their Primeval.
Our twin goals have been hitting the right balance between elasticity and competitiveness and fostering close, dynamic games. Now that Gambit is out in the wild, we’re closely monitoring the conversation around the Primeval phase (and playing a ton of it ourselves).
Happy Hunting,
The Gambit Design team[/quote]
English
#destiny2
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Screw “close games” just hand out participation awards then..... Oops never mind.
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Lmao players aren't even competing anymore. They just wait for you to summon your primeval first so they get an advantage
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7 RepliesI F’ing knew it!!! You added CA (computer assistance) to gambit. This is absolutely why whenever I play gambit it always goes 3rounds. Artificial BS grind. Im sick of this fake ass company doing stupid bullshit. Keep polishing 💩
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2 RepliesEdited by OldboyVicious: 10/1/2018 3:00:34 AMHave you tested this game mode with no bugs, bonuses, or catch-up mechanics? If so, how did it play out? Could that be a possible lab gametype in the future?
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4 RepliesHandicap. That's the word Bungie was looking for but wouldn't say outright. It's a handicap, so bad teams dont get whooped as badly. So you punish players for being better LOL seems fair.
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3 RepliesNo get rid of that garbage. Perform or don't. Why should a team get a damage buff over a team that has been working on a prime evil. Just lost a round to that garbage.
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6 RepliesSo basically what you’re saying is that Bungie is lazy and incapable of properly coding matchmaking for Gambit so instead you put in catch up mechanics to make games artificially close? Is the goal to make it look like the matchmaking was actually working? I’m sorry but this is really disappointing and a slap in the face to your customers. It’s developers cutting corners in lieu of proper matchmaking.
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5 RepliesYeah thanks for clarifying. Now the stacked teams of tryhards with sleepers know to hang on to their motes the whole match so they can get free buffs for doing nothing.
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Lol at that first bullet point. No.
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What happend to “may the best team win”? Why should the better team get punished for simply being better? These facts shed a very deffrent light on what this gamemode actually is. I noticed the far harder to win second Round when you won first but that it had gone this far? Wow, just wow. Bungie, as has been said time and time again, stop holding peoples hands. They should learn what failure is and just put in the time and effort to get better. The acievement in the end is waaaay bigger and more satisfying. That is what pulled people to your game, not the hand-outs.
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I get what yall trying to do, but yall should get rid of the 'rubber band effect'. It takes away from the feel of the game mode, and cheapens it. There is no need to manufacture close/competitive matches all the time. Those should come naturally, and not cause of game mechanics. If a team is kicking ass, let them. If a team is getting their ass kicked, they just gotta take that L. I know you want to spare people's feelings, but they will be ok.
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1 ReplyI want to know how people melt their prime in like 10 sec its ridiculous even when you've already have your prime out for like a min
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Well no more gambit for me after that clarification and once I get my broadsword il be finished with crucible aswell. Too much scripting going on in destiny 2. The crucible is wild for it! When you grind the crucible it soon becomes very clear
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[quote]Everyone knows that death heals Primeval, but not everyone knows all of the intricacies of how the Primeval Slayer buff works. The Gambit Design team wanted to clear up a few misconceptions. [quote]There appear to be some misconceptions about the “Primeval Slayer” buff in Gambit, particularly with how the leading team’s buff count affects the trailing team’s, so we’d like to take this opportunity to shed some light on it! • Our intent for the Primeval phase is that the team that summons first gains advantage. • The number of Primeval Slayer stacks held is unique to each team. • If one team is significantly advanced in their Primeval Slayer stacks, the team that is behind receives ‘bonus’ stacks when spawning their own Primeval. However, the number of bonus stacks received is always going to be less than the leading team’s current total. Think of it as a tow cable trailing behind the leading team. • There is a limit to the catch-up mechanic’s generosity. Even if the leading team is at Primeval Slayer x10, the lagging team will never start out with more than a few stacks when spawning their Primeval. Our twin goals have been hitting the right balance between elasticity and competitiveness and fostering close, dynamic games. Now that Gambit is out in the wild, we’re closely monitoring the conversation around the Primeval phase (and playing a ton of it ourselves). Happy Hunting, The Gambit Design team[/quote][/quote] Ahh yes. Stupid Mario Kart mechanics in a FPS game. Just don't spill the beans on how worse players get more advantage in the connection/kill trading areas. Fools
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Edited by Valhalla: 9/30/2018 9:20:12 PMI dont care about catchup mechanics. All i care is that i play every single time a team of 3-4. How dificult is it to write a code that puts teams of same size against each other. And use solo players as filler...
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And even after this post that explains it people still don’t know what to do
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I LOVE Gambit. Please don't make any changes to this perfect game!! Also I don't use sleeper and still don't have any problems when others do use it.
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I LOVE Gambit. Please don't make any changes to this perfect game!! Also I don't use sleeper and still don't have any problems when others do use it.
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Nope, that's not ok. I've been losing games because of your shitty heavy ammo system. I have 3 pieces of heavy ammo finder gear, no heavy ammo drop. That's already bad enough cause you removed juggler and decided to screw us again by lowering the ammo drop rates to a miniscule amount. Then there's the fact that you're still being rewarded for losing. If the enemy gets their primevil, that's on you to delay yourself. The losing team should remain that way, not be dragged up by the winning team. Whoever thought of that is not very smart or doesn't care about those who work for the victory very much...
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You must be over the moon with the response, Cozmo. A job well done.
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Welp, this combined with malfeasance being 100 percent rng based, not stepping foot in gambit except for milestones (which will be boring and tedious). Had so much potential but sleeper, shit mechanics, and rng quests kill it. A shame too, could have been great.
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So what? A coordinated team can almost instantly kill the primeval without touching the envoys. Gambit is just okay imo. The only reason to play Gambit is to get a good roll on trust and bygones. The new exotic hand cannon is mediocre outside of Gambit.
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Delete the RNG servitor and make a new normal way of getting the exotic quest ffs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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2 RepliesEdited by DeathPony07: 9/30/2018 12:15:47 PMHow about you guys fix the ammo economy in Gambit and the rest of the game? Heavy should be dropping from strong enemies. Why the hell would the devs change that? I constantly run out of special and heavy, because I don't get enough to kill the large numbers of strong enemies, and for some dumbass reason, heavy gets removed after every round. I'm racing to kill enemies and bank motes, and I have to worry about not having enough ammo, because of shitty game design. The timed heavy boxes are useless when you're racing to play the objective. You don't have time to stop and wait for them. Also, super regeneration is super slow in Gambit.
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Full stack fireteams just till my team spawns in the primeval first and then they do and melt him...
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Edited by NationX: 9/30/2018 12:35:44 PMEnemy teams wait to spawn their prime-evil last purely for the reason of getting the buff and then shit down the throats of those who managed to spawn theirs first. Great logic. As a solo player trying to rank up is becoming nigh on impossible. Im at Legend (no points for a loss). I dont mind grafting and trying. But to keep being placed against 4 stacks constantly is just tedious and off putting. The game mode feels more competitive than the actual comp playlist.