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Destiny 2

Discuss all things Destiny 2.
Edited by Hephaestus: 9/12/2018 10:09:08 PM
16

Exotic weapons - custom

Used to do this during D1 but doing custom exotics / lore for fun . Rule - type the weapon type/armor type ( include class ) , slot it’s in , and damage type ( void , solar , or be creative like corrosive etc ) I’ll respond as soon as I can , be patient .
English
#lore #destiny2

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  • Name: Game of chance Void sniper So it’s a game now?- The drifter Exotic perk: count’em: rapid kills with this weapon will increase damage and rate of fire Intrinsic perk: roll the dice: damage will increase depending on the amount of combatants near you

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  • M.A.D. Harness Exotic Titan Chest "I'm ready. How about you?" - Emi-13 Intrinsic Perk: Taking You With Me Your Ward of Dawn temporarily increases weapon damage and will create a massive void explosion upon your death, granting super energy on respawn for each enemy killed by it. (M.A.D. = Mutual Assured Destruction) Synthoneural Retrofit Exotic Hunter Gauntlets "...which seems to provide a non-linear temporal link and defy causality, yet the synthetic servos maintain a simplistic exterior and complex internal design..." Intrinsic Perk: Curious Servos Modifies Shadowshot to fire a single, high-damage bolt that tethers enemies on contact - without delay. Shadowshot fires and travels much quicker, and for greater distance. Visiage of Fan Rui Exotic Warlock Helmet "...and even the depths of the abyss could not contain it." Intrinsic Perk: Abyssal Embrace Significantly increases the blast radius of Nova Bomb. Nova Bomb travels faster and further, and leaves a disorienting blast in its wake.

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  • [b]One Foot Foward[/b]. Exotic Pulse Rifle “[i]Slow and steady wins the race[/i]” Perk: Kills with this weapon increase melee and grenade charging times. Kills with melee and grenades reload magazine.

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  • Edited by Circadian Wolf: 9/16/2018 5:21:22 PM
    I'm in an Ahamkara mood after the raid so here's some Ahamkara themed exotics. [b]Radius of Kiva[/b] - Exotic Void Precision Frame Bow [i]"The hunt never ends"[/i] Exotic Perk: Sharper Teeth - Arrows fired from this weapon overpenetrate targets, arrows deal increased damage for each enemy hit. Intrinsic perk: Wishful Statement - Arrows fired from this weapon are hitscan and have no damage falloff. [b]Maw of the Wish Giver[/b] - Exotic Arc High Impact Rocket Launcher [i]"Come closer O target mine, let me show you the shape of things to come"[/i] Exotic Perk: Blinding Desire - Fires a slow moving payload that tethers and disorients nearby enemies. Intrinsic Perk: Wish Trap - Rockets detonate on trigger release. [b]Wings of lesser Ahamkara[/b] - Warlock boots. [i]"Walking is such a rudimentary form of movement. Wouldn't you agree O bearer mine?"[/i] Exotic Perk: Wings of the Void - Improved glide(lasts longer, more control/acceleration), abilities charge faster while gliding.

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  • The Beggar Exotic Scout Rifle Ptimary Slot Perk 1: Begging for Bullets: Every tenth kill against humanity's enemies is guarenteed to drop one or two power ammo bricks. Perk 2: A Gift in Return: Power weapon kills reload this weapon. Bullseye Exotic Sniper Rifle Primary Slot Perk 1: Yeehaw!: Kills increase jump height, speed, and sparrow speed, and decrease reload times. Effect lasts five seconds. Perk 2: Primary Concern: Uses kinetic ammo, and can be fired while riding a sparrow.

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  • 1
    F.U.N. (Solar Rocket launcher) Description: There are times when you can use the light to create useful items. This is not one of those times. Exotic perk: It Doesn't Have to Make Sense! This weapon does not have to be reloaded and all ammo is in one magazine Intrinsic perk: ...and they don't stop commin'... Kills with this weapon have a chance to generate ammo. Multi-kills have a greater chance to grant ammo. Catalyst: This is getting ridiculous... Rockets now track targets

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    • Edited by Atypical Typo: 9/14/2018 2:20:14 PM
      [i][b]Unified City[/b][/i] Exotic [b]Kinetic[/b] Scout Rifle “When the The Last City fell, most of its weapon foundries went dark. And so, our people had to rely on no one but ourselves to scavenge what we could and build survival tools with what we had. This weapon, Guardian, bears the heart and soul of a now unified city. Use it well.”~Devrim Kay. -This is a [b]120 rpm[/b] High Impact scout rifle with lower rate of fire than the traditional High Impact Frame archetype but more impact and stronger recoil, allowing it to 3-tap ([b]56 body and 86 head[/b]) AND with the exotic Perk active, 2-tap to the head ([b]111 head[/b]) [b]low resilience Guardians[/b] in the crucible. It only has 10 rounds per magazine, has a really low stability stat but a really decent Reload Speed and Range stat. [u][b]Hypothetical Damage Spreadsheet[/b][/u] : ([u]Without[/u] exotic perk active) 56 body, 56 body and 86 head -> 198 total damage (3-tap [b]low resilience[/b]) 56 body, 86 head and 86 head -> 228 total damage (guaranteed 3-tap) 86 head, 86 head and 86 head -> 258 total damage (guaranteed 3-tap) ([u]With[/u] exotic perk active) 85 body (perk proc) and 86 head (no perk proc) -> 171 total damage (2-tap [b]if weakened[/b]) 111 head (perk proc) and 56 body (no perk proc) -> 167 total damage (low chance 2-tap) 85 body (perk proc) and 56 body (no perk proc) -> 141 total damage (really low 2-tap chance) 111 head (perk proc) and 86 head (no perk proc) -> 197 total damage (2-tap [b]low resilience[/b]) [u]Intrinsic Exotic Perk[/u]: [b]Mobile Threat[/b] this weapon increases movement speed and each precision kills grants a boost to sprint speed. [u]Regular Perk [/u]1: [b]High Caliber Rounds[/b] OR [b]Armor Piercing Rounds[/b] [u]Regular Perk 2[/u]: [b]QuickDraw[/b] [u]Exotic Signature Per[/u]k: [b]Built to Serve[/b] “Reloading this weapon (no need to be after a kill) will temporarily (effect last 3 seconds after each reload) grant the [b][u]first round[/u][/b] of the next magazine [b]30% more damage and increased staggering effect[/b] at the cost of [b]30% more recoil[/b]. If a target is killed during this effect (by the more powerful bullet and not with regular ones), the magazine will be [b]automatically reloaded[/b] and the [b]Built to Serve buff will be refreshed.[/b]

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    • Name: The Environmentalist Type: Void Energy SMG Flavor Text: Reduce, Reuse, Recycle Precision Archetype Perk 1: Dead Jackal: Multiple hits from this weapon will cause the target to explode. Perk 2: Your Children’s Children: getting an explosion multikill with the bottom third of the mag will refill the mag.

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    • <Name - Story of Ascendance Type - Sword ("kinetic heavy") Flavor Text - "Everything is a multiple of 9 if you bend it so." Exotic Perk 1: [b]Power of the Void[/b] - Hits make enemies weaker, stacks up to 7 times. Exotic Perk 2: [b]Perfect Adaptability[/b] - Sword changes elements based on enemy shields. Lore: [i]In a shadow I forged this blade. A blade fashioned out of some of the most dense matter in the universe combined with the paracausal energies of this realm, the Ascendant Realm. In my Throne I forged this blade. A throne made of Darkness, but with hints of starlight. The rules of Throne Worlds have been changed by the Queen and her beast. A beast long gone. In her Throne I forged this blade. She watches me gather pure Darkness taken from the walls of her Knights. She grows jealous of my power, but she is more powerful than I and her brother now. In the City I forged this blade. The man called Drifter watching me take from his ship. I paid him an unholy amount of Taken shards. In the Shard I forged this blade. A testament towards the opposite powers that be. This universe is a melting pot of strange abilities many want to harness. Finally, in this blade I forged a connection. I spoke to the Hydra. With clocks and glass and Darkness it showed me the way to free it. I, too, am glass and Darkness. But there's one thing it needs that only I have, Light. Use this blade. Free it and you will gain a powerful ally. Use the power of the Logic and tie it to the sword before you. With enough power we can end the Witch pulling the strings and lessen the inevitable disaster that comes.[/i] Appearance - Blade similar to Dark Drinker but with cracks in it. The hilt is similar to an ancient Roman hilt. The sword bleeds Darkness and the whole thing is taken but purple instead of green.>

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    • The Vex Gjallarclast [url= https://pics.me.me/vex-gjallarclast-sniper-rifle-they-asked-for-a-solution-to-27218253.png link[/url]

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      • Edited by pig-golem: 9/14/2018 4:49:30 AM
        Name: life's bane Class: trace rifle Element: void Discription: even the brightest lights can be corrupted Lore: everything falls Intrinsic perk: beam of darkness Firing the gun harms you, precision damage negates said damage, the gun has a bottomless mag (still needs ammo, you just don't need to reload) Exotic perk: hunger Kills restore health and increase weapon damage (stacks up to 5 and resets when you stop firing) Catalyst: purification Heals you on precision hits Found by killing taken Requires you to kill guardians

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      • Slug gun (working title) - Hand cannon - Void damage Exotic perk - This One Hurts: Slow-firing, high-impact. Body shots with this weapon have knockback, and suppress the target. Precision hits also briefly disable the targets radar. Give it a small msg (6 or 7 shots), and a slow reload, but big kick. Like a mini slug shotgun.

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      • Calamity The collapse was just the beginning Smg Kinetic 900 rpm Ammo: 35 Exotic trait: Mayhem Fires explosive rounds Every kill makes it shoot faster Every 5 kills adds 5 shots to the magazine

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        • Ok this might be broken but whatever, Universe balance. [i]Light and darkness, the two are irreconcilable but inseparable. You can only use one of them, never two. But what if you could? What if you could find perfect Balance?[/i] Exotic trace rifle, energy weapon. Damage type darkness/light. Perks: Balance: This gun shoots rays of light that temporally buff yours, and teammates damage on multi kills. Whenever you reload it changes to a ray of darkness that blinds enemies. Every time you reload the gun damage type changes. Zen moment: Increases stability with each hit. Light and dark: Killing with the light beam of this weapon has a small chance to drop orbs of lights. kills with the darkness beam have a small chance of dropping black orbs that grants a temporary oversheild. [spoiler][i]Lore: Light and darkness, the two are irreconcilable but inseparable. You can only use one of them, never two. But what if you could? What if you could find perfect Balance? But no it’s impossible, light and dark are as different as they get, they are opposites mirrors of each other. We know that, we are minions of the light, just as Oryx was of the deep. They are different forces, opposing each other, they have to be. Or are they part of the same thing, a big spectrum of grey, with the dark being on one side and the light on the other. Could it be true? The force we so oppose could be the force we are closest to? Opposites are said to attract, so why can’t dark, or light. Why can’t they form a sort of harmony, a sort of balance?- Unknown warlock.[/i][/spoiler]

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          • I haven’t seen one of these posts in a while.

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            • Escapism (void heavy sniper) “I have to leave, but do I want to?” Intrinsic perk “In this awful place”: When in a darkness zone, this weapon deals more damage and grants health on precision hits. Perk: pulse monitor Exotic perk 2”Doubt”: Precision kills create an elemental damage explosion. The explosion increases in size and damage in a darkness zone. Lore: [spoiler] “I guess I’ll have to face.... That in this awful place.... I shouldn’t show a trace... Of doubt... But pulled against the grain.... I feel a little pain.... That I would rather be without....”[/spoiler]

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