They constantly walk through overload bow and machine guns like a tank, while regen health as they are just standing there, as they are supposed to regen when they teleport! This has become a huge problem and not sure why it has persisted this long! Please address and fix!
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Edited by TLFBatt: 11/23/2022 3:08:53 AMI randomly have this issue. I think it's mainly a connectivity issue like internet or server based. They need to have less of the game solely online but players complained about not enough system space so here we are. I personally think champions need a rework. I don't like only using the same 3 weapons all season. Why can't they have a glowing crit spot that we have to break a damage threshold to stun the champions? Keep the artifact mods but give us options lol it would be so much more fun. I'd rather face more light bearers than more champions.
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I've been having a lot of issues with the overload machine gun mod. They make the stun sound and then do whatever they want. Sometimes they stun, sometimes they don't. Sometimes the health regin stops sometimes it doesn't.
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1 Reply[quote]They constantly walk through overload bow and machine guns like a tank, while regen health as they are just standing there, as they are supposed to regen when they teleport! This has become a huge problem and not sure why it has persisted this long! Please address and fix![/quote] Maybe change your approach to them? Only you can address and fix the issue you are having. Simply keeping a bit of distance will minimize their teleporting. Simply timing your shots will allow you to hit them every time.
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1 ReplyU do know u can’t restun a champ for like 10 secs right if u don’t kill after first stun u can stop health regen just not movment also if u are using stasis it messes with stuns.I for one never have a problem with any of champs other then not being able to use what I want.sounds like a skill issue u are having
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Ouch!
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4 RepliesEdited by tajBADKJ: 11/21/2022 1:34:07 PMBows with explosive head = problem solved. Or Divinity, that always works also.
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The captains are fine. The minotaurs are ridiculous
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Overload need a nerf on their healing ability instead of being able to heal immediately after being stun and be in a pause they can't be stun anymore make them be able to start to heal once they are stun able
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I agree this has been a problem for too long; however since it inhibits the player Bungie will not address it. If overloads were broken in a way that assisted the player it would have been fixed long ago. I wouldn't hold your breath for a fix As others have mentioned, Le Monarque is the best option as even if they glitch on the original stun, the poison ticks will eventually stun them properly. Also it's just a great weapon overall
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1 ReplyI regularly hear the stun sound, yet they don't stun. They are so broken.
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A lot of people say this but it’s mostly because you try to shoot them during a spawn animation. They need to fully spawn and start moving before you overload them. Hope this helps.
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Le monarque mitigates all that nonsense since the poison does dot to them preventing health regen. Thunderlord prevents this as well as divinity.
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Machine gun takes too long to affect them. Bows with exploding rounds or La Monarque always work perfectly. And distance is a key. Especially in GrandMaster
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2 Repliesle monarque solves overload problems