Thank you for the changes implemented to Trials, -the loot/reward system; the rank-up system, and the matchmaking system.
I just went Flawless for the first time ever, this weekend, after these last 7 years.
I’ve mostly stayed away from Trials 99% of the time, for whatever reason, as I usually found it to be an unenjoyable, unrewarding, experience.
But this weekend I played for the first time after hearing of all these changes- and I had a great experience in the playlist, felt like it was worth my time to play. And also was fun to get on a streak and go Flawless and grab an Adept- Trials weapon for the first time.
I normally play GMs a lot and end-game PvE and have success, just not PvP. Until now.
So just to repeat- Thank you for the changes made to the Trials system. Winning in Trials, and the loot, is a lot more accessible to many more people. And that is a good thing. Cheers!
JJ
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55 RepliesAgreed now we just need GMs and Master raids to become easier for players who don’t want to practice or form fireteams as well. It only seems fair that if you are going to make one part of endgame content easier for one group of players who struggle and harder for players that put the time in to practice and improve their skill. That all endgame content should be given the same treatment. GMs and master raids should be made harder for players who beat them in any given week for the remainder of that week and easier for players who don’t. To learn more about this concept I have created a post here: https://www.bungie.net/en/Forum/Post/259712647/0/0