This thread is inspired by another: view original post
Anyone seriously onboard with it needs to familiarize themselves with the concept of a [url=https://www.google.com/search?q=pyrrhic+victory&rlz=1C1CHBF_enUS738US738&oq=Phyrric+&aqs=chrome.1.69i57j0l7.2346j0j1&sourceid=chrome&ie=UTF-8]Pyrrhic Victory[/url]:
How it doesn't affect you really doesn't matter, because if it's just "fine" then it literally serves no beneficial purpose to you and your life will pretty much have been unchanged had it not happen.
If you actually need this to happen for the only logical sad reason being you can't choose to use new things on your own, then that's your problem and you need to start broadening your horizons.
If you want this to happen so that other people are forced into making choices they don't want nor actually benefit from, you seem like an asshole. (Forget fixing things in a fair compromise, just take them away) Wishing people to use other things for their own sake/diversity's sake is one thing, wishing the concept of choice be removed from them is another. Encouragement vs Mandation. Meta's aren't going away, so something new to irritate you will easily replace Mountaintop and NOTHING CHANGES.
If you want this to avoid nerfs and get more new powerful weapons, you're being delusional. Just ask Mountaintop and scout rifles (or anything beyond the help of perks). Nerfs can and will still happen and the sandbox is the gospel of powerful guns (something that's its own problem), so sunsetting archives and guarantees nothing here.
Do people actually believe things like Felwinter and the notexotic swords would not be possible without this? Cause they totally could, Felwinter isn't even everyone's favorite (rather stick with mindbenders) and the swords are still limited by their very existence as swords when others are still solid so long it has a damage perk.
Does it need to happen because Destiny accepted the MMO title without actually putting in the effort to be one over the last 7 years? No. Destiny is Destiny. Destiny is practically a breed of its own ontop a pile of bodies that tried to be just like it (yet somehow did worse and self-destructed rather than actually be beaten by the "better" game). Sharing MMO/RPG elements doesn't = time to include features that don't even make sense in our context. You can't just take a concept on paper and slap it on somewhere else and just expect it to work, especially somewhere where it has provenly failed. Ignoring context when arguing for something is neglecting reason and makes your case irrational.
Games that have this working usually revolve around very unimportant individual weapons that just serve as stat sticks at the end of the day:
WoW exasperates this with transmog.
Dungeon Crawlers (I think Diablo and even Minecraft Dungeons) and even Borderlands pride around this constant cycle of dropping something old for something new because it actually does more damage/benefits. That something new can even be something you've had before, but stronger. Items are also static in strength, so this cycle is more or less the equivalent to Infusion if your after a better version of something you had/have but without the extra steps of needing an exact copy.
Destiny prides it's shooting, people LOVE the shooting, so obviously, the gun that which does so is already more valuable. Legendaries are often filled with character or become entities of their own to the community. There are so many reasons people love the weapons in this game, you surely have your own.
Borderlands is a close comparison that I don't think really prides a lot of the weapons (just the actually unique ones with 1 singular trait about it that can be awesome or goofy) and I think this leads to not a lot to get attached to, kinds of players can also just differ.
I have no idea really what Division does or if people even like it, but it's also a present day shooter, so what is there to really get clinged to apart from the best version of your favorite gun model? I'd be shocked if there wasn't a relevant M16 or something pretty standard issue in the game right now. So I also don't think Division even tries to make things you're going to be that sad about losing.
Let's just not even mention the A-game.
So I don't know how many more ways I have to slice it, but Sunsetting doesn't apply to Destiny in a good way. It doesn't achieve the same effect as it does in other games. This is fundamentally due to how Destiny's sandbox was designed:
Power is just a single baseline affected by a debuff based on how underneath you are from the enemy, a perpetual handicap every season and not a strength increase.
Archetypes define actually unique weapons which are then just differentiated based on perk pools and the side stats. Fatebringer is the same gun as Esyaluna, Midnight coup is Spare rations but with less handling, the list goes on.
Weapons and Armor define your build as much as your subclass, maybe even more. (whereas in others, it's mainly your class and that's it. Weapons are secondary.)
PvE and PvP were born as Siamese twins connected via the ass. One shits in relief (some change) too hard, the other pukes. Sorry for the imagery.
[more here if others would like to provide]
Transmog makes the whole act of retiring armor redundant (to the players at least, we still don't know if its an EV scheme). You could even apply it to weapons too, but then again, it makes the whole thing redundant and as a bonus strips them of their identity.
All in all, there's nothing to gain from this. You can not be bothered and not care and that's completely fine. Try to tell people it's what "needs" to be done, that they're in the wrong for not wanting it, and if they don't like how things are going to be, then quit, I ask you again to look into Pyrrhic Victory. How is this worth damaging the game? What is there to gain by instilling something clearly pushing some people away from the game immediately and the far more likely event, over time?
How will this ever be worth it if this truly drives a hard last nail in for people?
Everyone matters, even the popular content creators lots hate. If fans of Cammy or whatever see them engaging less with the game for it basically nullifying any reason for them to grind a god roll or invest a ton in it, why would they stick around too? They have a following after all.
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Bungie: weapon retirement. That's not that bad... Like we can adapt. Bungie: sunsetting Why would armour be added... That's is literally the worst idea they could have done and they did it. Seriously the weapon retirement system was a good idea until the ruined it