Pinnacle PVP weapons should only be good at PVP and not PVE in any stretch of imagination. I believe this game has no entry point for transitioning to PVP. I would do this:
Earnable crucible weapons and armor can be moded with crucible specific mods later in comp. PVP specific armor has extra resilience in pvp and weapons a little percentage of more damage in the activity. (This to make PVP earned weap and armor desirable)
Quickplay : Legendary armor and weapons ONLY, limited heavy, no mods.
Comp: Earned ranks are not lost. However, You will need to progress to the next. Instead of glory as it is 80W/60L y would do 80W/20L reducing the penalty as inevitably you'll get more losses than wins most of the time.You can still slowly climb if you put the time and effort without being discouraged of the mode.
Benefits for climbing ranks are gained as follows and are additive to the next :
Guardian 1 to 3 ( same as quickplay )
Brave 1 to 3 ( add mods)
Heroic 1 to 3 (add exotic weaponry)
Fabled 1 to 3 ( add pinnacle PVP weapons)
Mythic 1 to 3 ( add extra heavy drop)
Legend
This modifications will help give PVE or starting players an entry point to learn PVP, get good and gather experience to prep for competitive. Competitive individuals who wants to build their toons will want to stay in comp using what benefits they have earned most of the time hoping they want to do so.
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15 RepliesWhy are we awarding pinnacle weapons to poorer and poorer crucible players on average? That doenst really make sense. Win 33% of your games and progress easily? Not much "competitive" here. Sorry, if you can't get the pinnacles how they are now (which isnt even that hard) you dont really "deserve" it.