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Destiny 2

Discuss all things Destiny 2.
Edited by AboveAverage: 7/24/2019 5:19:17 PM
6

GRENAAAAAAAAADES need a look bungie (some of them need buff)

grenades like incendiary flashbang suppressor should do serious damage when thrown directly under an opponents feet, why they do like 110 damage that's garbage? they should at least do 150 if I throw them directly under you lightning grenades need a damage buff (up to 110-120 consistent damge when somebody run into it)and that delay before it ticks needs to be removed honestly. d1 it was good on tight cornered maps. now its butt. i hate placing one down somebody run through it and it do 72 damage...wtf bungie. trip mines need to onehit kill... why i set up the perfect tripmine and it did 150 and the dude escaped...they dont stick to targets anymore I don't believe so make them on hit kills FFS i feel like firebolt grenades need a little more range and can lightning grenades and trip mines ACTUALLY STICK to where I throw them? why I throw them at a fairly flat wall and they stick upwards so they hit nobody their whole duration. Thats stupid to me maybe the iron banner quest and all other quests involving grenades for crucible would be better with these changes maybe

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  • Grenades should be able to 1hk again

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  • If you sticky grenade someone on the head, it should be an OHK no ifs ands or buts.

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      I somewhat agree and disagree with your statement. First, suppressors are used to taking people out of their supers and not allowing them to use their ability's, that's one reason why they did need to do a lot of damage. The reason flashbangs don't do a lot of damage is that they make your screen go all weird. Also, Incendiary grenades don't do much damage at first because they do burn damage over time and if you get a good nade on someone it does do a lot of damage. Now on lighting nades, I do agree they should get a buff of some kind, I just don't know what sort of buff. Probably just like how they were in D1. On Tripmines, I do think they are in a decent spot right now and shouldn't one-shot. If they can one-shot it could lead to more camping and just a less fun experience for the other player in my opinion but maybe there is more debate on that topic. Also, one last thing on trip mines if you are active around the map all you need to do is hit them once with your primary and their dead.

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      • Charged vortexes on voidwalker aren't that horrid but wouldn't mind seeing a jump to the tick rate or damage

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        Please god keep grenades where they are.

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      • Grenades are meant to finish off or weaken someone not ohk Hunters don’t need ohk anything Use your primary and grenades for maximum efficiency

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