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3/30/2019 11:48:31 PM
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Have you ever shot the Luna’s howl? There is flinch.. in fact, getting hit by explosive rounds causes terrible flinch. A gun doesn’t make the player. the only reason people are good with their Luna’s is because they probably used a Trust to grind out the entire quest. Same archetype.. now give a Luna’s howl to somebody who uses other weapon types, they will be terrible with it. Hitting the optimum TTK is not always a walk in the park. Yes, it’s a great weapon, that’s why people grind for it, but nerfing it would be a terrible move. I literally spent nearly the entire last season playing comp to get the weapon. Adjust your play style, throw on a Trust with explosive round, trust me, itll flinch a Luna’s user out of their optimum TTK.
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  • Flinch can F off! High cal pulse rifles are the devil!!!

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  • Exactly, or keep your distance and use a pulse rifle. And shotgun works too.

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  • Simply staying away from them often isn't viable, as most of the maps in D2 are built for close-range fighting. It's one of the main reasons Scouts, Snipers and Linear Fusions are so rarely used in Crucible. As for Shotguns, they beat anything outside of a non-Golden Gun super at point-blank. The issue comes from Luna and NF being able to out-kill every other primary in a normal 1v1 engagement, and the direct cause is Magnificent Howl. The perk allows the fastest-firing HC archetype (180 rpm) to 3-shot when it should normally 4-shot. If the perk were on a slower-firing HC, in the 150 archetype for example, there wouldn't be as big of an issue because the weapon would fire slower, allowing other weapons to compete in a 1v1 fight.

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  • Snipers are lit for CQC tho

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  • You still have to aim for that 2 headshots to even activate the perk. And the perk timer is super short in pvp.

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  • Aiming for 2 headshots isn't an issue when the weapon has excellent built-in stability and Zen Moment on top of that. It doesn't matter how short the timer is when it's so easy to activate the perk the first place. You get 2 headshots, proc and kill, then either back off to reload and recover or shoot the next person and hope you have enough health left to survive it.

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  • It still takes skills. I had some players chased me around on the map with their Lunas. Took them along time to even land a shot as I moved around a lot. And I have taken out Lunas with my bygones/ shotgun. Not hard for me to do that.

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  • It rewards skilled play, yes, but the skills it requires are very basic. Getting consecutive headshots is a skill anybody doing the quest for Luna needs, and since Luna makes getting those headshots easier, and rewards such play more than any other weapon, it makes the player do better. An average player can use Luna and do well, while a top-tier player can use Luna and be nearly unstoppable. Another thing to point about player skill is some people pay others to either get the weapons for them or carry them through the quests. This means that not everyone with Luna/NF got them legitimately, which can account for those unable to use them at all.

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