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#feedback

Edited by mxpxboy: 12/29/2018 5:57:25 AM
12

Cut back on the "Rubber banding"

I understand you want to keep Crucible and Gambit matches interesting, but this is ridiculous. You can't tell me that EVERY match the losing team just starts coming back around the 2-3 minute mark. That's artificial and it's BS! It's seriously getting old.
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#feedback

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  • I wish I could shoot the AFK's with a Rubber Band on the Eye lid.

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  • Yes it sux,but I always use 3 masterworked weapons and make orbs all day long in gambit,I usually am the only one doing this,but when another player is making orbs on multi kills or one time the whole team was doing it and we tore it up in 2 rounds and the comeback mechanic didn't even matter.If you can make your supers charge faster,I say why wouldn't you ?I Have a loadout set for"winning Gambit",I have a secondary side arm to kill shield stuff and blockers quickly,all masterworked.I cant understand weapon choices of players I play with.I play solo que and did breakneck grind and why people don't use a masterwork always eludes me.I think the breakneck bounty underlines how meaningful masterworked guns can be in Gambit .Cores are expensive ,but if you are going to play,I feel guilty if I don't make orbs.

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  • There was a post a while back that actually explained in depth how it works. From damage scaling to super and ability regen times, little things that make a difference.

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  • I know these mechanics are in gambit but in crucible as well??

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    • While I do have my list of complains to Gambit mode (and not just it, in fact, it is so long I couldn't squeeze it into single post:)), as member of "Team Defeat" (most recent - 10 lose streak in row, in one sitting, and I wasn't losing on purpose, mind you!), I can say that's it's not the 100% the case. I played roughly 25 hours in Gambit, so what amount of salt you should take with my opinion - whether a grain or a shovel is upon you. Most matches we lost 0-2 and at times we couldn't even summon our primevil (or whatever) before opponents killed their. Without too many invaders from them wiping us all out. And I don't mean rounds where there were just two of us (hello, famous®™© Bungie­®™© reliable®™© connection®™©) and we couldn't even leave damn spawn until the opponents stopped calling any more blockers. As for coming back, all I've seen is that after my teammates grab the motes (as I try not to) they return to the bank only to find it blocked, and it takes some time to kill the blockers. Sometimes losing teammates in process. Along with their motes. So we have to harvest those again. This could explain delayed "comeback". Even without feeling like "these mobs are too hard" I've seen how opponents (already won once) bring more and more motes and we can't even bank at half of their rate. Either we dealing with shielded orange enemies and they're not, or it's not rubberbanding, it's slingshotting (in Soviet Destiny Bungie buffs winning team!;)). Or they got lucky and poured in heavy ammo pouches drop. Which is hilarious, because I have "gambit dress" where I have 4 items with HAP spawn and drop rate is lower, than in PvE with only 1 item with this bonus. In 10 loses streak I mentioned I had matches, where I had zero HAP dropped. In row. And, according to statistics, I wasn't terrible at killing mobs. As for variable "sponginess" of the mobs, I can't tell they suddenly became softer. If it takes 5 rounds from HotC to kill some spherical in vacuum mob, the value is the same throughout round. I'm not saying there are no implementations of "shady techniques", but if they were the case in 100%, my w/l and k/d ratio would be better. :) Or Bungie hates me in particular and buffs my opponents. :D

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      • Obvious catch up mechanic is obvious. I noticed it a long time ago. I've mentioned it here on the forums a lot. There are a lot of players that can tell. But then of course, you get those "white knights" that will deny it to the end. Bungie could come out and directly say, "Yes, we Incorporated catch-up mechanics in crucible, in an attempt to create a level playing field.", and the white knights would say, "No. There is no catch-up mechanics in Destiny. You've all just convinced Bungie that there's something there that really isn't, because you kept saying it." How they don't see it is beyond me, but they're out there. I suspect you'll have some visiting your post shortly, if they haven't already.

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        • The catchup mechanic has been in this game since d2 induction. If we had it in d1 , it was not nearly as prevalent. Bungie has admitted the mechanic exsist, so we are stuck with it

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        • 0
          I'm not sure I've seen rubber banding on my 300 MBS connection. But I have seen people just standing there in Crucible and I shoot them point blank. Perhaps they should just eliminate any ping over 100 from Crucible.

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          • Edited by ScottF 2112: 12/29/2018 7:39:12 PM
            Catch up mechanics are pretty common in video games. They tend to help keep people from quitting mid game. I'm not sure how Bungie implements these, or if they do in PVP.

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          • I'm eager to hear your explanation on how you think that works.

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            • Yeah happens all the time I've noticed especially in crucible.

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            • bro this happens even more in overwatch like wtf

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