I have so many ideas about how to fix the story or fix it over time. I hope bungie knows what I have in mind. I would have loved to fight Gary without light, just use my skills as a veteran guardian. I was hoping to get my light back after a free the traveler.
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#destiny2
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3 RepliesTheir... “new way of story telling” apparently means one mission per planet and not being able to replay them... common game mechanic there don’t really know how you fawked it up 😆
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6 RepliesEdited by Vizard: 10/5/2017 2:15:00 PMBecause the dev is mediocre at best. Bungie is simply overrated.
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1 ReplyBecause they fired the only creative writer they had and replaced it with whatever goes on in Luke Smith's dumba** brain
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5 RepliesThe story in D2 is awful. Most of the cutscenes feature cringe worthy, cliched dialogue, and most of the voice acting, besides Cayde of course, is pretty lifeless. I preferred D1's story simply because it was shorter, and while it didn't really have much of one, it wasn't cringe worthy.
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6 RepliesIf our guardians actually spoke i think it would have made the story more engaging, instead he just stands looking like an idiot whilst our ghost does all the talking. Also don't give us our light back within the fist ten minutes of the game
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They think that a few lines of exposition during quests while you are on your sparrow is storytelling.
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4 RepliesAtleast the story has a sense of direction for intros that is. Way better compared to Destiny 1 at launch.
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1 ReplyBecause both Joseph Staten and Martin O'Donnell does not work for Bungie anymore.
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The main story feels rushed towards the end, I expected the raid to actually kill off Ghaul as previous raids have done
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The story felt like: - in a bungie writer's room: Head Hocho: Hey guys, in this reboot of destiny, we're trashing all the achievements and medals and weapons and armor and stuff the players worked for years to get and we're starting them over from scratch, no light levels, nothing except the starter gear you'd expect from the start of a brand new game as if they never played the first one or did anything important in that world. Make us a story that trashes all that stuff and makes the players think it's all cool. Writer 1: Well, we could say all their stuff is stored in the tower, and we could blow up the tower. Then they'd hate the bad guys who destroyed all their stuff, instead of you (who really did that to them.) Writer 2: And we've already got all this cabal stuff that we were getting ready for a Destiny 1 DLC that we could use for this instead. Writer 3: As long as you're taking away their light levels and skills to re-vamp the entire system, we could have the bad guys cut off their connection to the traveler, like blow it up or something so they have to go earn it back again. Head Honcho: Good, good. And make sure it's mature and gritty - kill someone off, but not a popular character like Cayde-6, we might make their fans mad. And by the end of the story, we want them back to the status quo, back at the tower with the traveler over them. Writer 1: So, no blowing up the traveler. Check. Kill someone off who the players don't care about or might already want dead. Make nothing matter by the end, because they all return to the tower, have their light and their classes, and get their light back up to 300ish in a month. Head Honcho: Yes, we understand each other. Get to it. We only have 2 years. -------- At least, that's what it sounded like to me... AND it played out like an extended tutorial and introduction to each of the enemy races, as if we had never played Destiny 1 before. Totally feels more like a reboot than a sequel. (even the lack of carry-over features that they added as Quality-of-Life near the end of Destiny1 are missing in the direct sequel, makes it feel disconnected from the original, as if a totally new team was making the game, and thought everyone would forget about Destiny1, and they learned nothing from their previous game.)
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Why does no other ghost in the game speak? Why does every other Guardian in the game have a voice? Somethings f*cky....
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1 ReplyBecause it isn't a great work of art. It's a storyline designed to get you through essentially basic training. The game begins when the campaign ends in a very real sense. They had complaints that the D1 storyline was confusing. The D1 storyline was ok. Not great but ok. But in response, they made the D2 storyline really obvious and easy to understand.
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Because it was a DLC packaged into a new game.
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The first mission (escaping the Tower/City) was good and the attack on the Almighty (which is a STUPID name for a ship) was good, everything else after regaining your light is basically pointless, the fight with Ghaul was underwhelming, and the Cabal who took the City from guardians WITH light went down way too easy against guardians WITHOUT light. What I would have liked to see: -The story missions being about recruiting allies for the fight. It started out that way, helping Devrim and Hawthorne set up a communication network to assist refugees, then that idea just fell by the wayside. -It was way too easy to get our light back. Losing it was a minor inconvenience at best. While the initial mission wasn't exactly bad, it could have been better and it should have happened much later in the timeline. Also, the area was pretty tame for being known as a certain death zone. -The assault to reclaim the City should have been better. When you're crawling your way out in the beginning, you see Cabal ultras and tanks patrolling everywhere. Where did they go? It was cool running through the City and meeting up with other guardians doing the mission and fighting together, but they could have done more with the setting. Make it a large patrol area where we could fight the Cabal all day and maybe get rewards from the war effort. -The world NPCs do nothing. Asher Mir even alludes to this in one of his dialogs ("You have access to a Golden Age AI and you're just letting it sit there!?"). They should have all been involved in the final battle as part of the mission itself. Helping Zavala and Sloane on the front lines, flying your sparrow alongside Ikora, assisting Hawthorne and Devrim provide overwatch for the ground teams, getting Failsafe to hack the Cabal network and cause havok, protecting Cayde and Asher while they set up the Vex teleporter. Maybe even make some of these elements class specific, make me WANT to play through this with multiple classes, not just because I HAVE to. -Ghaul, for all his bluster, went down like a bitch. He should have been the raid boss. Even if we fight him during the campaign and he retreats, that's fine, they did it with Oryx and it worked well. His overall character was the same way. He walks in, this guy who never loses and takes what he wants, suddenly decides he'll change the only way of thinking he's ever known, because the Speaker tells him to... then throws that characterization out the window and takes the light anyway. Not even lying, I've read fanfiction that have done better villians. Alright, rant over. Maybe.
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1 ReplyGreat story, let down by boring gameplay. 6/10.
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3 RepliesAt least there [b]is[/b] a story this time.
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Because it is the jokes are cringeworthy , the boss lines are lame "I have be become legend " lmaoooo what the -blam!- oooo my god bungie stop
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1 ReplySo basically you wanna just shoot him a bunch. Damn. Sounds like a blast.
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I find that the big issue , began right in the beginning. How the hell did we survive the fall? Second, there is a share of the traveller and no one goes there, like ever, until we do?
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5 RepliesEdited by Patient3591: 10/4/2017 6:19:47 PMThe story seems mediocre because it is. Bungie's story team seems to be great at worldbuilding (as evidenced by the rich lore found in the grimoire) but terrible at telling stories within the worlds they build. They took all the wrong lessons from the failure of D1's story. When we said "Destiny's lore is really good, too bad none of it is in game", we didn't mean "please get rid of the grimoire and replace it with more cutscenes." Lack of cutscenes was never the issue, the real problem was poorly written dialogue and weak narrative arcs that failed to SHOW anything about the awesome world they had built, instead relying entirely on the Grimoire to TELL us about it. They also refuse to take any risks or change the status quo in any way. Take away the Guardian's light, give it back within 5 minutes. Destroy the tower, get another identical one by the end of the story campaign. No important characters died (the Speaker is not an important character, we have been given no reason to care about him), and the few that haven't showed up in the new tower have scannables reassuring us that even though they're not here they're still alive. It's as if Bungie wanted to try something bold and interesting, but they wouldn't let themselves take any actual risks in the process (or more likely, Activision wouldn't let them.)
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Face it, it's infinitely better than Vanilla D1
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[i]"Your traveler and I aren't so diffrent ."[/i] Said EVERY movie ever!
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I wish I could've fought gooey-drippy-light ghaul
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The story is fine, the cutscenes were great to look at but I realized quickly that the gameplay is boring and not challenging at all. I had fun once when I was seriously underlevelled running a quest and it was challenging, otherwise you stand out in the open and kill waves of stupid stupid enemies. This is what I hoped would change in destiny 2. The enemy ai is laughable.
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2 Replies*Markets all about losing our light* *Gets back light in 2nd mission* ...
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Destiny without abilities is a poor cod I would have liked to be about powers longer. Like until I leave for titan. But not without for whole game. No thanks. I play for the space magic as well as gunplay