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Destiny 2

Discuss all things Destiny 2.
Edited by JPD: 9/18/2017 5:04:20 PM
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JPD

What happened to strikes?

May I rephrase this into a more concise post, after reconsidering some of my points: Destiny 1 strikes were enjoyable (at least to me). I spent hours in the Vanguard playlists. Strikes originally came in the form of harder missions throughout the campaign that required a fireteam to beat and featured a boss at the end. Nightfalls were very difficult endgame activities which required great patience, skill and a good fireteam and rewarded you appropriately. In Destiny 2, I don't enjoy what has become of what used to be my favourite activities. Let me explain: [b]The Nightfall[/b] - My greatest concern with the nightfall is this new timer. It's a load of rubbish. In this current Inverted Spire Nightfall, the best strategy is to run about or run round in circles and only kill what you have to in order to get to the rings. The nightfall in Destiny 1 took a long time to complete, and now Bungie are forcing you to skip parts of it to keep up with the timer. - You can all die. It's fine; just wait to respawn. You don't get sent back to orbit, however because of the timer, obviously it's better to make us wait 20 seconds to respawn rather than go back to orbit for cocking up. [b]Strikes[/b] - They are useless. The strike playlist is now at 140 power, with a required power level of 12. The loot you get caps at 265. - No more opening dialogue? The story is (vaguely) told throughout, but I miss that opening dialogue which gave a brief overview of what on earth you were doing before you even spawned. - Loot. No strike-specific loot, which was a reason to stay in the vanguard playlists in D1. Now, what's the point in the playlist when there isn't any strike specific loot. - Exodus Crash. In my opinion this strike is so bloody bad that it deserves a separate point. The boss is arguable amongst the worst designs since D1's launch, taking the form of a giant Vandal who you can damage for 10 seconds before he disappears and then re-appears again a few seconds later. There are awkward moments when your fireteam just stand still, wondering what to do whilst the boss has disappeared. It ruins the 'epic' boss fight. - Sarathun's Song, the boss is another bullet sponge. In fact, Exodus and Sarathun are both examples of what NOT to do with strikes, and are a step backwards on the improved strikes that we got in TTK. - Very bias rotation, it's not fun to rotate between two strikes in an hour. - There aren't that many strikes.
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  • I thought I had run all the strikes but yesterday jumped in for one and got a taken one on Earth. I guess some don't like it since the two others immediately left after starting it. It wasn't too bad but like the other strikes I have no idea other than shoot things.

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