The opening mission was good with a strong atmosphere and good character development (for one mission). The gunplay felt good but slower paced (I assume due to the new system, this isn't a complaint, just an observation).
PvP (from my experience thus far) was great. The weapon system works perfectly here and the power ammo/super charge times are just fine.
My only problem was with the strike. The weapon system seemed to falter here slightly with enemies being bullet sponges with the lack of specials. But I think if the power ammo drops were increased, it would be fine. Super recharge and length felt unsuitable for PvE (fine for PvP though). Shorter recharge and longer active time would fix this IMO.
So, with a few changes to ammo drops and supers, I think that the beta isn't so bad. I'm quite interested to hear about how our guardian actually interacts with characters (speaking) and why there was no character creator. Are you hiding something, bungie? ;)
English
#feedback
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1 ReplyFirst off, I'm assuming (with all that entails) that the lack of customization is just to make fewer places where things could be unfinished- there's no real reason to hear "our" voice, or customize a face that we won't see until the full game hits. I am also ASSUMING that the slow cooldown on everything is because we have mediocre armor as opposed to the +int/disc/str which makes the cooldowns shorter. That being said, the armor pieces I got (which may not be indicative of what is to come) adjust rec/agi/armor... which would be bad. As a sunsinger main in D1 my super'd fill up fast enough, but I was attaching grenades to everyone's faces, so I hope that there'll still be ways to adjust each cooldown. The first mission blew me away. Even after the third time through, I was pretty excited for each set piece- though with slow cooldowns and a standard loadout, it did diminish. Again, it seems obvious, but I assume with gear I pick, best suitable weapon and cooldowns will not be an issue. Now we start to get to the lesser parts. I like the notion of kinetic vs elemental primaries, but mainly because of the promise of those types of weapons. A lot of the time, I favor D1 primaries over special weapons. However, I pretty much didn't use sniper rifles, shotguns, or fusion rifles- maybe it was just the ones I wound up with, but why use a void shotgun on a solar-shielded enemy, when you have a great solar "sub-primary"? The subclasses seemed... unfinished. A little warning about the changes to almost every class (as in, storm fist is repeatable, as is "captain america titan mode", as well as the sunsinger's blade) would be nice, but meh, we'll get used to it in-game. The hunter's "b" (on xbox, green thumb) abilities are useless, unless perhaps you really like using melee attacks, or perhaps if your reload button is broken. I like the idea of a class ability that is for that CLASS and not SUBclass, though, so hopefully the hunter's ability becomes a bit more useful/team friendly. I did feel like I ran slowly, jumped slowly, reloaded slowly, shot approximately all of the bullets into enemies' heads and watched as their health slooooowly depleted, and never had a plethora of spare ammo. The last minus though, has to be Northbot's chatter. I do not care nor understand what a "vex milk river" is. Cayde is Cayde, Zavala and Shaxx are stone-cold, Ikorra has apparently joined the Mechwarrior clan that DOES NOT USE CONTRACTIONS, and even Holliday is a badass, but the chatter. The horrible chatter. With no hyperbole, it was what I liked least about the beta. Sorry for the wall of text. I wanted to be thorough. TL;DR -pumped for the rest of the story -slow cooldowns better be fixable through gear/ new subclass management -weapon balancing? i'm thinking maybe archetypes like universal remote? -hunter's class ability should be, for lack of a better word, useful -get nolan some better lines