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Edited by Zero the Remnant: 12/2/2016 4:58:49 AM
49

Armsday Recommendations: 11/30/16 [Aerikx Ed.] Black Armsday Savings! Come one, Come all!

Ahh! It’s Armsday!!! Welcome back! Once again, I’m still filling in for the Armsday Guru (Desperately waiting for Danny to return…maybe we are in denial…). I hope everyone had a fantastic Thanksgiving, and now let’s see if the Foundaries gave us something to be thankful for. This is the Armsday after Thanksgiving so… Ahh! It’s Black Armsday!!! [Insert scenes of chaos, crowds, death, and panic here.] [b]Disclaimers:[/b] (Brought to you by Cassoid) All recommendations no matter how good or bad are still opinion. My recommendations are primarily based/decided on PVE. My recommendations also lean towards Static all round performance vs situational performance. The topic of “God Rolls” is often subjective, there are community God Rolls & Personal God Rolls; one man’s God Roll can be another man’s Satan Roll. Best to go with what makes YOU comfortable. I [b][u][i]do not[/i][/u][/b] make PVP recommendations because I do not PVP often enough to be knowledgeable to make concrete recommendations. If at any time you see a Roll that fits your playstyle perfectly (Personal God Roll), or that you feel more comfortable claiming…then by all means get it. My recommendations are here to help newer players, and those who enjoy Armsday. If you have the rolls for an Order I have not listed. Please share all 3 rolls (So folks can pick) and I will add them to this post & credit you! That said…let’s get to it! [b][u]Omolon[/u][/b] [i]”Bringing you kicking, & screaming into an ever darkening future with highly unstable & experimental technology. Omolon, Field Tested, Surviving Guardian Approved.”[/i] [b][u]Uffern HC4[/u][/b] Roll 1: Fastdraw/Quickdraw/Sureshot Army of One Single Point Sling/Oiled Frame Rescue Mag/Eye of the Storm Roll 2: Fastdraw/Quickdraw/Truesight Army of One Extended Mag/Rifled Barrel Triple Tap/Eye of the Storm Roll 3: Fastdraw/Steadyhand/Truesight Luck in the Chamber Extended Mag/Oiled Frame Rescue Mag/Eye of the Storm Recommendation: Roll 2 Tired of Waiting: Redeem, Reserve, Reorder: Redeem. Reserving is a gamble. But worth it if you want a specific roll. [b][u]Kumakatok HC4[/u][/b] Roll 1: Fastdraw/Quickdraw/Sureshot Third Eye Lightweight/Injection Mold Outlaw/Danger Close Roll 2: Fastdraw/Steadyhand/Sureshot Third Eye Lightweight/Reinforced Barrel Firefly/Danger Close Roll 3: Fastdraw/Steadyhand/Sureshot Army of One Single Point Sling/Rifled Barrel Triple Tap/Eye of the Storm Recommendation: Roll 3 (IF you land every shot the Magazine is 12) but Roll 2 is good & reliable as well. Tired of Waiting: Redeem, Reserve, Reorder: Redeem. You can Reserve but you will be gambling with RNG. [b][u]Tuonela SR4[/u][/b] [Credit: Wildman02] Roll 1: Spark IS6/Torch HS2/Signal MS5 Icarus Snapshot/Smallbore Grenadier/Eye of the Storm Roll 2: Candle IS2/Torch HS2/Signal MS5 Replenish Extended Mag/Rifled Barrel Grenadier/Exhumed Roll 3: Spark IS6/Torch HS2/Signal MS5 Life Support Single Point Sling/Hand-Laid Stock Army of One/Exhumed Recommendation: None Tired of Waiting: Roll 2 Redeem, Reserve, Reorder: Reserve [b][u]Thesan FR4[/u][/b] Roll 1: Void Spark IS6/TorchHS2 Grenadier Snapshot/Hand Laid Stock Unflinching/Surrounded Roll 2: Arc Candle IS2/Torch HS2 Grenadier Enhanced Battery/Injection Mold Life Support/Surrounded Roll 3: Solar Spark IS6/Torch HS2 Hot Swap Skip Rounds/Oiled Frame Rangefinder/Surrounded Recommendation: All 3 are strong. Roll 1 & Roll 3 edge out Roll 2 just a little bit. Tired of Waiting: Roll 3 Redeem, Reserve, Reorder: Redeem or Reserve [b][u]Eirene RR4[/u][/b] [Credit: Wildman02] Roll 1: Void Yepaki SS2/Aquila SS4 Performance Bonus Snapshot/Oiled Frame Battle Runner/Underdog Roll 2: Arc Condor SS2/Faucon SS1 Outlaw Snapshot/Reinforced Barrel Replenish/Exhumed Roll 3: Solar Condor SS2/Faucon SS1 Outlaw Snapshot/Injection Mold Battle Runner/Shoot to Loot Recommendation: None Tired of Waiting: Roll 2 Redeem, Reserve, Reorder: Reserve [b][u]Uzume RR4[/u][/b] Roll 1: Void Corvo SS2/Aquila SS4 Army of One High Calibur Rounds/Rifled Barrel Replenish/Last Resort Roll 2: Arc Yepaki SS2/Faucon SS1 Performance Bonus High Caliber Rounds/Hand-Laid Stock Battle Runner/Underdog Roll 3: Solar Yepaki SS2/Faucon SS1 Performance Bonus Snapshot/Casket Mag Replenish/Last Resort Recommendation: Eh…none. Roll 3 is a serious contender, however the last column of perks is…ugh. Pick Roll 2 or Roll 3, play with it, dismantle it for marks, then Reorder. Tired of Waiting: Redeem, Reserve, Reorder: Reorder [b][u]Hakke[/u][/b] [i]”What’s wrong Billy? You look so glum.” “Oh Mr. Hakke, my friends & I keep playing Crucible with our Guardian toys, but Jimmy’s Guardians always win. It’s a total Pubstomp. I think his toys are using CBMM.” “Ahahaha! Oh Billy, CBMM & SBMM aren’t to blame for your fights. You see…Jimmy’s Guardian action figures are using Hakke Weapons. Your Guardians are using Suros & Omolon Weapons. Your Guardians might as well be using wet toilet paper.” “Ooooohhhh! Thanks Mr. Hakke!!” “Don’t mention it Billy. Don’t mention it Billy.” “Hakke! Guns that let your enemies know you mean business!”[/i] [b][u]Judith-D[/u][/b] Roll 1: Fastdraw/Sureshot Crowd Control Reactive Reload Speed Reload/High Caliber Rounds/Smallbore Roll 2: Fastdraw/Sureshot Danger Close Zen Moment Speed Reload/Explosive Rounds/Reinforced Barrel Roll 3: Fastdraw/Sureshot Relentless Tracker Reactive Reload Speed Reload/Explosive Rounds/Smallbore Recommendation: None Tired of Waiting: Roll 1 Redeem, Reserve, Reorder: Reserve [b][u]Arminius-D[/u][/b] Roll 1: GB Iron/LB Assault Danger Close Rodeo High Calibur Rounds/Fitted Stock/Braced Frame Roll 2: SC Holo/SD Thermal Surrounded Counterbalance Single Point Sling/Fitted Stock/Braced Frame Roll 3: GB Iron/LD Watchdog Partial Refund Feeding Frenzy High Caliber Rounds/Speed Reload/Braced Frame Recommendation: None Tired of Waiting: Roll 3 or Roll 2 Redeem, Reserve, Reorder: Reserve [b][u]Suros[/u][/b] “Sleek. Seductive. Arousing. SUROS.” [b][u]DIS-47[/u][/b] Roll 1: SLO-19/SPO-26/SRO-41 Hammer Forged/Oiled Frame Full Auto Speed Reload/Rifled Barrel Roll 2: SLO-12/SPO-26/SRO-37 High Caliber Rounds/Casket Mag Partial Refund Speed Reload/Injection Mold Roll 3: SLO-12/SPO-28-SRO-41 High Caliber Rounds/Feather Mag Full Auto Lightweight/Injection Mold Recommendation: Roll 1 (To address the nasty PMs. 1. I do not make PVP recommendations. 2. I chose Roll 1 because the max range allows the player to reload, and the base Impact + the frequency of hits Full Auto will allow should stagger the enemy. 3. Injection Mold, I dislike this perk because of the penalty ties to it. It could be so much better.) Community/Popular Recommendation: Roll 3 Tired of Waiting: Redeem, Reserve, Reorder: Redeem [b][u]DIS-43[/u][/b] Roll 1: SLO-19/SPO-26/SPO-37 Perfect Balance/Casket Mag Spray & Play Single Point Sling/Reinforced Barrel Roll 2: SLO-19/SPO-26/SPO-37 Perfect Balance/Oiled Frame Triple Tap Speed Reload/Reinforced Barrel Roll 3: SLO-19/SPO-26/SPO-37 Fitted Stock/Casket Mag Spray & Play Snapshot/Rifled Barrel Recommendation: All. All 3 have Max Range which is ridiculous. Roll 3 is best in my personal opinion. Roll 1’s strongpoint is that the Stability penalty can be countered/nullified. Roll 2’s strongpoint is Triple Tap, it will reload slower than the other 2 rolls, BUT you can get between 20 & 30 shots if you land every shot as a Precision/Critical. You can also negate the Reinforced Barrel penalty, but your reloads will be slow. Roll 3’s Strongpoint is that it has increased Stability, and Spray & Play to cancel out Rifled Barrel’s penalty, which shouldn’t be an issue considering you should be sniping with this. Tired of Waiting: Redeem, Reserve, Reorder: Redeem. [b][u]Ari-41[/u][/b] Roll 1: SLO-12/SPO-28-SPO-57 High Caliber Rounds/Casket Mag Speed Reload/Reinforced Barrel Persistence Roll 2: SLO-19/SPO-28/SPO-57 Perfect Balance/Oiled Frame Lightweight/Reinforced Barrel Unflinching Roll 3: SLO-12/SPO-26/SPO-57 Fitted Stock/Casket Mag Lightweight/Smallbore Glass Half Full Recommendation: Tired of Waiting: Roll 1 or Roll 2 Honestly all 3 rolls are good. Roll 1 & Roll 2 are stronger however. The Gun can roll much better however, but these rolls are quite exceptional. Redeem, Reserve, Reorder: Reserve [b][u]Next Week’s Orders:[/u][/b] [u]Hakke Zarinaea-D:[/u] Order [u]Hakke Jingukogo-D:[/u] 50/50 [u]Hakke Tamar-D:[/u] 50/50 [u]Hakke Aoife Rua-D:[/u] 50/50 [u]Omolon Uzume RR4:[/u] 50/50 Honestly, most of next week’s orders leave much to be desired. I say 50/50 because you can live without the orders. The Hakke Tamar & Aoife have ammo issues (Magazine of 3) so they take VERY specific rolls to be reliable, but I have heard folks claim they are more suited for PVP than PVE, which might explain why I haven’t had much luck with them. The Tamar has more aim assist and better base stats than the Aoife. (Props to finRatman for pointing this out.) However, they aren’t bad. I would say Omolon’s Uzume is worth picking up again, as it is very reliable and hits hard for a Low Impact Sniper. Edit: No video this week. I want to do it. But I work retail, currently working 10-12hr shifts... I honestly don't have the time and energy this week. I haven't even had time to redeem my own armsday packages!

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