Higher base stability (10-15% increase) and slightly higher rate of fire (10% faster) and larger magazine (30-36 rounds) and of course fix that oh so special bug that makes the fire go below the recticle. I really want a reason to keep it
make the raid weapons great again
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2 RepliesI don't think they should change the rate of fire but I definitely agree with a big boost to stability and range. But that whole archetype of auto rifles could use a little help along with the Monte Carlo archetype.
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All raid primary weapons are worst then vendor weapons I'll do a little comparison between ((same arc type)) them to let you see my point. Raid Scout - Hung jury & DIS-43 are better Raid pulse - N.mercy & FWC pulse are better Raid Hand Cannon - it's shit Raid AR - it's broken the status doesn't make sense even though it has 60 stability it's act worse than the original Necro Let's be honest here most of em are infusion fuel The true high end primaries are the one in ToO
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1 ReplyWith the exception of the heavies, every raid weapon has a vendor version with higher stats in every category. The raid weapons aren't just bad. They are [i]deliberately[/i] bad. The operating theory my friends and I have developed is that they want to make it abundantly clear that PvP is the real "endgame," and certainly the only one that matters. Therefore, the only way to get actual endgame weapons is through Trials. I don't like it anymore than you do, and I suspect you might have drawn the same conclusion we did. I just want to make sure everyone understands what is being asked here. You aren't asking them to change one weapon. You are asking them to reconsider their concept of endgame progression.
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1 ReplyBump. But I kinda don't want it with a higher fire rate. Just make it more stable
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1 ReplyIt's weird that comparing AoD with Does Not Bow (the one I use) the stability is way higher, but in real game, the later is WAY more precise. Used mine as infusion fuel.
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1 ReplyEdited by Darches: 3/14/2016 1:58:31 AMTake off braced frame and you'll find [b]it already has best-in-class magazine[/b]. It has [b]too little stability and WAY too much muzzle climb[/b], so much that your shots fire UNDER the reticle. It's broken.
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2 RepliesIt would be so much better if the stability was actually what the stat bar stated. I have a barrel and two perks on mine that give increased stability to almost max....shooting it is like trying to piss with a hard on!!!
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Increasing the stability wouldn't help that much. There's a bug that causes it to hit an inch or two below where your aiming.
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It should have an impact increase.
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2 RepliesHigher rate of fire is silly but everything else makes sense
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3 RepliesAnd a faster reload for all raid weapons. Bungie thinks that by giving the weapons cocoon they have to make the perk valuable by decreasing the reload speeds on all the guns. They should have the same reloads as any other gun. Cocoon should be a bonus not a necessity.
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Higher stability, rate of fire, and a large magazine, would make any weapon great.
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1 ReplySuch a sad day when Raid weapons are weak compared to vendor gear.
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3 RepliesBungie should realize that it doesn't have the nickname "anguish of shitstain" for no reason.
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2 RepliesThis gun and 80% of the raid weapons are just infusion tokens. I conditioned myself like that so I could progress and rarely keep any raid weapons. I have a full auto scout rifle along with a sniper/quillims and the rest get infused.
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21 Replies[quote]Higher base stability and slightly higher rate of fire and larger magazine (30-36 rounds) make raid weapons great again[/quote] Anguish is best to be infusion fuel.