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Edited by Red Angry Smurf: 2/23/2016 5:12:01 PM
336

This is why Sniper Rifles are unbalanced.

TLDR; snipers don't have any drawbacks; like shotguns and fusion rifles only viable in close range, snipers should only be viable at mid-long range. This video proves my point. This sniper has amazing skill, so much so that it negates the reason for there to be any other Special weapon in the game. Why use a shotgun, fusion, or sidearm if sniping is so powerful? This is Jacob Destiny: https://m.youtube.com/watch?v=iWUpqF_5biE I'm not complaining about someone being better than me. I don't want to change the mechanics of sniping. I don't want sniping to be any more difficult at all. What I'm talking about is balance. A sniper rifle is meant to be used at longer ranges just like a shotgun is meant to be used at short range. As the weapons currently work, sniper rifles can be used at any range and there aren't any drawbacks. The idea is that if someone is ADS with a sniper and I have a shotgun or another close range weapon, I should have the advantage. Currently, it's too easy for a sniper to swap to their primary, because of this, they really aren't at a disadvantage. That's why TLW and Sniper combo is so incredibly effective. Example: if I run with a shotgun, I have to close the gap and I can only kill targets at close range; same goes with sidearms. If I used a fusion rifle, I have to learn the charge time, lead the shot and control the recoil but I can only hit targets close to mid range. Sniper rifles can kill at any range, making them more powerful than the other Special Weapons. If they had a longer handling time, like that of machine guns and rocket launcher, than that would keep people from using them up close as much because they would have a harder time swapping to their primary and be punished for using a long range weapon up close. Or maybe aim assist wouldn't start until mid range. My point is that they are the only weapon type in the game that can kill in 1-2 shots at any range and can quickly be stowed and swapped to. I just want them being used at the range they are meant to be used. Preparing for salt and accusations of being a scrubby nerf herder. ----Hard Light 4 Life------------------
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#Destiny

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    We need decreased body shot damage.

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    • Snipers have one way to oneshot someone and that's a headshot. Shotguns do not and at most have four ways to oneshot while also retaining accuracy while airborn. Snipers if anything need more punishment when taking enemy fire, preferably descoping.

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    • If aim assist would start at mid range no one in the game would hit any quick scopes or short range snipes people who play this game crutch on the insane aim assist to hit drags and close range flicks, this is why destiny players play destiny black ops 3... Bc it's actually hard to snipe in black ops3

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    • Are you implying that their damage increases at farther distances? Because that's what it sounds like... The major drawback to me is the tiny field of view that you have ADS. I think it's a pretty obvious drawback, too.

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      • Snipers are "unbalanced" to those that can't use them.

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        • I do agree with your points, but the problem I have is that the other secondaries take so much more skill than snipers because of their nerfs. This is why I'm being forced to practice with a sniper, which previously were my worst weapon class (other than sidearms)

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          • So, I read the thing. Then I went down to read some replies. Look, I'm sorry you're getting quickscoped at close range, but calling for any change is a bit ridiculous. You even said in one of your replies that it's too easy for "higher skilled" players to QS at close range. If their skill is high, then isn't that just that? They have the skill to jump in rumble with a sniper and be victorious, because they're better with the weapon type than most. You say there's no salt, but then why do you want to punish them? You said yourself that it's skill. I've been playing with snipers most of this game, and I'm honestly not very good, but I am improving. "Easy" quickscopes that you're talking about don't exist. Every quick scope kill I get is a direct result of the time I put in practicing with NLB in the crucible. That sh[i]it[/i] is NOT easy, it's absolutely infuriatingly DIFFICULT. If I miss, I'm basically boned, because the bolt takes FOREVER, and if you try to glitch it, THE SHOTS WILL LAG. So I don't mean to be rude, but you basically just insulted me, and everyone else that actually runs around with a sniper rifle. Would you like us to stay hardscoped in the back of the map, off radar? I hate playing like that (evidently shottgunners hate it too). I jump into the fight, with NLB, and try my damnedest to QS everyone I come across(which honestly keeps me from wanting to use heavy, or my special). Sometimes I have crazy awesome games, like a 3+, or a 5+. Other times I get DESTROYED, we're talking .2, .3. So let me tell you something, random shotgun user: Quickscoping [i] is not easy[/i] at close range. It takes a skilled hand, and in my case the lowest zoom sniper scope in the game, the NLB Irons. Speaking of NLB, it's existence is by far the best counter for your argument. [i] if they aren't meant for close range combat, why the hell does the only primary sniper in the game have ironsights?[/i] I get that you're upset. It sucks being outgunned, but stop crying for a Nerf (which, regardless of your whole post saying that's not what you want, [u] is obviously what you want[/u]), and cry for some buffs maybe. I mean come on dude, if it bothers you that much maybe take a break. Or practice with a sniper for months ;) your call.

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            • Give me more big maps. Then I'll agree. Otherwise, no. The maps in destiny are way too small to do this. If they were larger, I'd completely agree. They are viable at close range. I know. But the maps are about close combat(insert pokemon reference here). I say buff fusions and make shotguns more reliable. Sometimes, they don't kill from like a foot away. That's not fair. But snipers can't be fixed this way. They don't need fixing. Buff other weapons.

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            • All I'm gonna say: "if your aim is good enough" - you said it, not me "I don't want them nerfed, I want them being used at the range they are meant to be used." - soooo.... Nerfed? "Preparing for salt and accusations of being a scrubby nerf herder. ----Hard Light 4 Life------------------" - generic crap, completely unoriginal I can agree on slower handling times though

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              • They take a lot of skill. The only thing that's acceptable to nerf are the perks, besides that, snipers are the same as snipers in any other game.

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                • Pus

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                  • Edited by WulfPak666: 2/22/2016 7:27:32 AM
                    People complaining about Snipers. People crying for nerfs everyday. Are we playing Destiny or Call of Duty? I couldn't tell the difference since TTK came out.

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                    • Edited by pixelmagic: 2/22/2016 1:13:27 PM
                      Define medium to long range on any destiny PvP map. Its probably impossible, we aren't talking battlefield conquest ranges, the biggest map is still pretty close quarters, just not wide open, so it seems bigger than it is. Its probably impossible to balance most guns into their perceived effective ranges on a game like Destiny for that reason, there isn't enough distance to work with. When you look at the size of map we play on, pretty much any projectile weapon would be able to reach the far end (besides shotguns due to the spread.) Fusions are meant to be coned, so you can easily judge that, but snipers, autos, scouts and to some extent HCs are very difficult to perfect. If you split the ranges up and slot each weapon type in at its ideal range based on the largest PvP map they would all be useless in any ranged PvE encounter. Not sure theres a true way to fix it. By the same token, if you got hit in the head by a 50 cal (just a sniper example) from a long long way away, you would be seriously poorly, but if you got hit by a hip fired 50 cal from up close you certainly wouldnt survive. So in effect, snipers should be useful everywhere. They have also been like this since the start, theres nothing wrong with them... it isn't the sniper rifles fault that the rest of the guns have been tampered with to the point of ruin. If Bungie do nerf them, then something else will only stand out again instead and this post will be replicated to include the next gun type.

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                    • I don't think it's range that's the issue I think they should unscope after taking damage or at least have a massive flinch

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                      • Love the hard light for life signature [spoiler]i also agree that snipers should be toned down a bit[/spoiler]

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                        • Mida is death to snipers so is doctrine

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                        • Snipers have always been the same, it's just other weapons have changed. Buff fusions and leave snipers alone. :'(

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                        • Edited by PollosTacos: 2/22/2016 12:26:40 PM
                          But people have to aim to get 1-bangs. [spoiler]and i even use the Tamar-D that has little to no aim assist.[/spoiler]

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                        • HardLight4Life

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                        • Tl:dr STFU

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                          • The funny thing is that sniper rifles effective range got significantly nerfed lol. Not even the IB cant reliably shoot across Skyshock for example. You know that there something wrong when snipers are not effective where they should be and that is at long ranges...

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                          • Give them idle away when aiming, similar to, I don't know... Every other shooter ever...

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                          • With the way people use snipers they should be a primary weapon.

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                          • I'm actually an advocate for a change in mechanics. It would increase the skill gap. Why can I strafe and keep my crosshair completely level? I can;t even do that with the NLB. Snipers shouldn't be accurate unless your standstill. Good players will still be able to peek like in CSGO. Bad players wont be able to move.

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                          • But i like how every match now is like playing control on first light. /sarcasm

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                          • Edited by ANZAC: 2/22/2016 6:41:06 AM
                            There is nothing wrong with snipers... only reason everyone is complaining is -blam!-ing 1k stare.. that gun is broken and has far to much aim assist. If Bungie were to half Aim assist on all snipers there wouldn't be much pussy bitching retards, All the kids who complain probably don't even know how true snipers use a praedthys or the very first efrideets, if the aim assist on all snips were like these guns you would notice who the true God tier snipers are, compared to all these fake -blam!- who think they are good using 70+ aim assist, high dps snipers like the 1k stare.. grow up people and stop bitching like a 3 year old spastic and focus and the blink shotgunners who just point and shoot with no skill.

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