TLDR; snipers don't have any drawbacks; like shotguns and fusion rifles only viable in close range, snipers should only be viable at mid-long range.
This video proves my point. This sniper has amazing skill, so much so that it negates the reason for there to be any other Special weapon in the game. Why use a shotgun, fusion, or sidearm if sniping is so powerful?
This is Jacob Destiny:
https://m.youtube.com/watch?v=iWUpqF_5biE
I'm not complaining about someone being better than me.
I don't want to change the mechanics of sniping. I don't want sniping to be any more difficult at all.
What I'm talking about is balance. A sniper rifle is meant to be used at longer ranges just like a shotgun is meant to be used at short range.
As the weapons currently work, sniper rifles can be used at any range and there aren't any drawbacks.
The idea is that if someone is ADS with a sniper and I have a shotgun or another close range weapon, I should have the advantage. Currently, it's too easy for a sniper to swap to their primary, because of this, they really aren't at a disadvantage. That's why TLW and Sniper combo is so incredibly effective.
Example: if I run with a shotgun, I have to close the gap and I can only kill targets at close range; same goes with sidearms.
If I used a fusion rifle, I have to learn the charge time, lead the shot and control the recoil but I can only hit targets close to mid range.
Sniper rifles can kill at any range, making them more powerful than the other Special Weapons.
If they had a longer handling time, like that of machine guns and rocket launcher, than that would keep people from using them up close as much because they would have a harder time swapping to their primary and be punished for using a long range weapon up close.
Or maybe aim assist wouldn't start until mid range.
My point is that they are the only weapon type in the game that can kill in 1-2 shots at any range and can quickly be stowed and swapped to.
I just want them being used at the range they are meant to be used.
Preparing for salt and accusations of being a scrubby nerf herder.
----Hard Light 4 Life------------------
English
#Destiny
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5 RepliesBeing able to shoot up close with a sniper isn't being accurate. It's the high aa. This is why so many people are rolling for hidden hand and ambush. The skill it should take to snipe doesn't exist cause so many rely on the high aa. The handling times need an increase as well as ads speed. I'm for aa being lowered but not by much. But if they changed handling speeds it would curb the ability to use a long range weapon at close range. Make it more risk than having such a high reward with little risk.
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1 ReplyWell, it would balance out much better if sniping was akin to Halo in that if you ADS and get shot you unscope. Problem solved.
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1 ReplySnipers are fine as is. You almost never see people using a sniper close range, and if they do, it's a lucky shot. Mid and long range take time to aim.
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3 RepliesAdd more flinch and maybe a tiny bit (don't over nerf) more time to switch weapons. If someone gets an instant head shot on me - fine. That person is really good. The problem is the guy who gets a body shot, then insta-switches to mida, all while getting shot by me. Mida isn't the problem, people are forced to run mida who don't want to snipe. The shotgun nerf was also too much, which took away a viable alternative. What are you going to run now? Shotguns only work from point blank range (good luck getting that close on a decent player). Fusion rifles? Sidearms?? Exotic shotguns are really the only viable alternative to sniper and that's only on certain maps. Good luck going anything but sniper on Frontier, etc.
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Remember when people complained that the game tailored to shotguns? Lol, good hub Bungo, you made better maps for the Crucible, and now they're turning on you.
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So you want to make them [i]deliberate[/i], like shotguns. I recommended that 3 months ago and nobody listened.
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Impressive work Tom! You've really turned things around! Keep it up!
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The biggest issue is they seem entirely too easy to use... There aren't really any drawbacks to using one over anything else if you're even slightly good with one. Maybe adjust the pull up speed... I don't know... I don't exactly think they're over powered, they are supposed to one shot people at long range. The problem I see is it's set up where if your even decent with one there's little to no reason to use anything else under any circumstance... and so most everyone is just using Eriene or 1k stare...
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They are balanced. I'm pretty sure if I shot you in the face with a 50. Cal round from a sniper rifle you'd be dead right? In Destiny there is a damage dropoff so that's fair enough. If your aim is good enough to kill someone 5 ft. Away from you then that person got outplayed by someone of much higher skill (or luck). I'm pretty sure IRL I'd shoot you in the chest with a sniper and you'd die. There isn't no bleeding effect in destiny otherwise everyone would run around with Efrideets quickscope like it's cod. That isn't destiny, snipes do the same amount of damage up untill max range where dropoff is noticeable. If you get body shotted close range with a sniper and get killed with TLW then you simply got outplayed deal with it. So snipers are fine where they are. Just my opinion tho
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1 Reply[quote]Sniper rifles can kill at any range, if your aim is good enough[/quote] You just gave an answer why Snipers are not unbalanced. It would be a thing if Final Round High Impact Snipers were still a thing.
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You know if you rush a sniper with a shotgun and they switch to their primary. You can do the same thing... FYI
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I agree actually and I dont really have to much of a problem with snipers. But theres a few times people use a 1k stare and just body shot no ADS and then hotswap to MIDA and pick you off, all in the time itd take for a comspiracy theory D to take a second shot, its crazy. Its super smart and ill prolly try it, but it needs fixed lmao
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2 RepliesEdited by zJDz: 2/22/2016 10:00:26 PMThere is nothing wrong with snipers, you just need to change your play style. You said it yourself: "Snipers can kill at any range if you are GOOD enough" It is player skill that is killing you not the gun class. Give a 3.0 kd player and a 0.3 kd player the same sniper. Who is going to hit more headshots? Who is going to hit more no scopes or close range shots? The player with more skill and more experience sniping. There is nothing wrong with sniping and swapping from a sniper to a primary is slow unless you are a blade dancer with QuickDraw or your weapons have QuickDraw or single point sling. I have been killed plenty of times while swapping to a primary from a sniper and have killed plenty of people doing the same thing. Blade dancer is the only one that has an advantage there. (And soon warlocks when they release those quick draw exotic gloves.)
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-Obligatory "GIT GUD" post.
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How to make snipers better? Make it easier for everyone. Everyone with 1000 ys Impact or above does a one shot to the upper body and head.
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34 RepliesEdited by sergantsnipes05: 2/22/2016 4:15:24 PMSniper rifles are fine. Everyone just has shit habits from their op year one shotguns that they assume blindly rushing a player is a free kill still. Pro tip, don't rush down sniping lanes, slide through door ways, or use of the many movement abilities in this game to move around. The skill gap has increased quite a bit over year 1. Play smarter
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Sniper Rifles are unbalanced because the team that developed Sniper Rifles didn't follow their heart.
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2 RepliesEveryone complains about snipers because they get quickscoped up close or shoot with their primary and still get sniped. Those are the situations that stick all though it happens maybe once or twice a game. The majority of snipers sit back hard scope a choke point and Headshot anyone that walks through their reticule. So guess what? Nerfing AA (doesnt remote affect a Hardscoping Sniper) and more bullet flinch caused by primaries won't change your opinion about snipers. You just want this game to be a rush TLW grenade spam fest. Fun fact if you nerf snipers then sunsingers with firebolts can literally just blind rush with absolutely no downsides. It would be awful. My solution is buff primaries so that if a Sniper misses their first shot, they die to any primary at their optimal range.
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1 ReplyGo into a sweat and realize that snipers are SHIT in most people's hands. You're just not as good with a shotgun as you think you are.
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10 RepliesEdited by Valakrie: 2/22/2016 12:15:56 AMI agree with all of your points. However, I notice that there is always some excuse haha. :) Community: "Okay, so everything was nerfed and snipers need to be brought down a bit. How about we increase the handle time (similar to how shotguns were changed recently) to reduce their effectiveness in close range?" Sniper: No, Sniper rifles are fine just the way that they are. Community: "Ummmm....okay. I got a different idea! How about weapon sway when moving or when sitting idle after a certain amount of time? Or, how about we increase flinch considerably?" Sniper: "I won't be able to snipe people in this fast paced game with weapon sway! If you make the flinch any worse, it will be impossible to snipe!!!" Community: "Okay okay...how about we remove those short-ranged scopes?!? I mean, it's only fair considering the amount of effort that Bungie has put into keeping shotguns, sidearms, and fusion rifles at their respective ranges." Sniper: "This game is too fast paced and favors mid ranged combat, you will make snipers useless on 90% of the maps if they only have long range scopes!!" Community: But....snipers are supposed to be long ranged weapons. Try out a fusion rifle or side arm if you want to engage in mid range combat. Or, you know...use your primary. Sniper: No, Sniper rifles are fine just the way that they are. :-) Community: Okay FINE....at the very least, buff other weapons! Sniper: Huh?!?!? The balance is FANTASTIC right now, the best that it has ever been! lol There is just no middleground with some of these people....
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Just add more flinch, problem solved.
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4 RepliesSnipers should like they used to in Halo. If you get shot, you get de-scoped. That would solve a lot of problems.
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Edited by Silent: 2/22/2016 11:01:21 PMNot sure about your "snipers can kill at any range" part OP, as not many but the "1% no scope" demographic can reliably kill with a sniper at anything closer than mid range... Your point about making them harder to handle and /or equip sounds interesting as it may get rid of many of the 'casual' snipers that are making people like you complain about snipers in general... Otherwise I don't think they're in a bad place tbh! Is it more work to stay out of sniper lanes? Sure but, it's also more work to avoid "bullrushing slide shotgunners" too imho...and don't get me started on "camping crouch shotgunners" lol :P
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Edited by bdodds6: 2/22/2016 11:01:13 PMThe only thing I ask for to counter snipers is an extra second of invulnerability when being rezzed to counter rez sniping. I really s-#ks when you get rez sniped 3 times in a row because someone thinks you can survive. Or we can nerf fusion rifles again.... that seems to fix everything
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Here is the problem with your thinking. Bungie doesn't want you to warrior at someone with your shotgun. They want you to primary and only use your shotgun at the right time. The real argument is sniper flinch. Currently I think the flinch is good enough.... but the crappy servers allow for late damage detection... and late damage detection means you get sniped in the head while nailing the sniper with your primary. SBMM is also to blame. Looking for people at your skill level means further away from you which creates harder matches with more lag. Hopefully the lag police that is about to be implemented will prevent snipers from Doming you while you are hitting them.... but for now any changes that are made will not help because of the lag.
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3 RepliesScout rifles are the answer to snipers. No glare to give away aiming. Great range and follow up shots. 2 snipers verses 1 scout is certain death. 1 on 1 I have success.