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Edited by Red Angry Smurf: 2/23/2016 5:12:01 PM
336

This is why Sniper Rifles are unbalanced.

TLDR; snipers don't have any drawbacks; like shotguns and fusion rifles only viable in close range, snipers should only be viable at mid-long range. This video proves my point. This sniper has amazing skill, so much so that it negates the reason for there to be any other Special weapon in the game. Why use a shotgun, fusion, or sidearm if sniping is so powerful? This is Jacob Destiny: https://m.youtube.com/watch?v=iWUpqF_5biE I'm not complaining about someone being better than me. I don't want to change the mechanics of sniping. I don't want sniping to be any more difficult at all. What I'm talking about is balance. A sniper rifle is meant to be used at longer ranges just like a shotgun is meant to be used at short range. As the weapons currently work, sniper rifles can be used at any range and there aren't any drawbacks. The idea is that if someone is ADS with a sniper and I have a shotgun or another close range weapon, I should have the advantage. Currently, it's too easy for a sniper to swap to their primary, because of this, they really aren't at a disadvantage. That's why TLW and Sniper combo is so incredibly effective. Example: if I run with a shotgun, I have to close the gap and I can only kill targets at close range; same goes with sidearms. If I used a fusion rifle, I have to learn the charge time, lead the shot and control the recoil but I can only hit targets close to mid range. Sniper rifles can kill at any range, making them more powerful than the other Special Weapons. If they had a longer handling time, like that of machine guns and rocket launcher, than that would keep people from using them up close as much because they would have a harder time swapping to their primary and be punished for using a long range weapon up close. Or maybe aim assist wouldn't start until mid range. My point is that they are the only weapon type in the game that can kill in 1-2 shots at any range and can quickly be stowed and swapped to. I just want them being used at the range they are meant to be used. Preparing for salt and accusations of being a scrubby nerf herder. ----Hard Light 4 Life------------------
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  • Buff fusions. Problem solved by filling the gap between snipers and shotguns that snipers are now filling and shotguns were filling before.

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  • https://www.bungie.net/en/Forum/Post/192698494/0/0 Ikr snipers are so unbalanced

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  • I agree except they don't need nerfed. Everything else needs buffed.

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    • Closing a gap in order to shotgun someone is by a landslide easier than sniping someone close range.. I don't think you understand how difficult it is to use a sniper at all effective ranges. Snipers never had an intended range, they had an intended play style, which is passive. However, just like there are shotgunners who camp, there are also shotgunners who rush. There are snipers who play passively, and snipers who aggressively push, as they are more skilled and experienced. It would make no sense to nerf snipers, as that puts us at a huge disadvantage. Keep in mind how difficult it is for even a seasoned sniper to fend off a GOOD rushing shotgunner.

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    • Watch top tier gameplay and then tell me snipers are number one.

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      • It's funny because Snipers are fine.

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        • Increase aim time Remove shortgaze

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          • Increase flinch when hit and that's it, that's, it. If you try to use the Tao Hua Yuan or whatever the -blam!- is called, you'll know what flinch when hit means

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          • Yes that would work well when most of the maps are small

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            • Well it is kind of weird that a sniper can be useful close range when it's meant as a long range weapon, but what could you really do to fix that?

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