Infinity's Armory is out now.
The update is 3.3 GB so it's big.
the update will include New maps, REQs and lots more.
Patch notes: [spoiler]CONTENT UPDATE NOTES
Multiplayer:
New Arena map Riptide added
New Warzone Assault map Urban added
Over 50 new REQs including weapons, armor, emblems, and more have been added
Modified color of Blue Team in multiplayer to improve Red vs Blue balance
Increased Warzone REQ Leveling speed
Increased Warzone weapon despawn time from 5 seconds to 20 seconds
Fixed exploits on Overgrowth that allowed players to get out of normal map boundaries
Fixed map holes on Recurve, Basin, and Deadlock
Fixed issues with Trident that allowed players to shoot through certain walls
Added Line of Sight toggle option for use in custom games, such as Octagon
The option to change teams has been added to the pause menu in custom games
Sandbox:
Fixed “fast fall” and “slide boost” exploits
Reduced the zoom time of the SPNKr Rocket Launchers
Increased brightness of the Classic BR scope
Reduced melee damage while boarding Wraiths and Scorpions
Sword of the Faithful Beam Rifle now kills with a headshot
Fixed issue where Maintain Sprint being toggled off didn’t allow players to slide when sprinting
User Interface:
Spartan Rank Progress now appears under all players’ nameplate
Active Roster updated to show whether or not friends are joinable and/or can be spectated
Rarity is displayed for REQs in Spartan HUB Customization
Players can now see equipped customization items from Spartan Appearance, Spartan ID, and Weapon Skins rather than going to each individual menu screen
Forge:
New and Updated Features:
Bounding box preview when navigating through objects in palette menu
"Delete all objects" button added to map properties (Fireteam leader only)
"Reset map properties" button added to map properties (Fireteam leader only)
New Objects:
PROPS > TOYS
Kill Ball
GAMEPLAY > WEAPONS > UNSC
Halo 2 Battle Rifle
Grav Volumes (GAMEPLAY > GRAVITY VOLUMES)
Grav Volumes; Visible & Invisible
Added additional 16' ring permutations to match other ring systems;
Ring: 16' [48x48x12; eighth]
Ring: 16' [48x48x12; half]
Ring: 16' [48x48x12; quarter]
Ring: 16' [48x48x16; eighth]
Ring: 16' [48x48x16; half]
Ring: 16' [48x48x16; quarter]
Ring: 16' [48x48x20; eighth]
Ring: 16' [48x48x20; half]
Ring: 16' [48x48x20; quarter]
Ring: 16' [48x48x24; eighth]
Ring: 16' [48x48x24; half]
Ring: 16' [48x48x24; quarter]
Ring: 16' [48x48x2; eighth]
Ring: 16' [48x48x2; half]
Ring: 16' [48x48x2; quarter]
Ring: 16' [48x48x4; eighth]
Ring: 16' [48x48x4; half]
Ring: 16' [48x48x4; quarter]
Ring: 16' [48x48x8; eighth]
Ring: 16' [48x48x8; half]
Ring: 16' [48x48x8; quarter]
Ring: 16' [64x64x16; eighth]
Ring: 16' [64x64x16; half]
Ring: 16' [64x64x16; quarter]
Ring: 16' [64x64x8; eighth]
Ring: 16' [64x64x8; half]
Ring: 16' [64x64x8; quarter]
Ring: 16' [80x80x16; eighth]
Ring: 16' [80x80x16; half]
Ring: 16' [80x80x16; quarter]
Ring: 16' [80x80x20; eighth]
Ring: 16' [80x80x20; half]
Ring: 16' [80x80x20; quarter]
Ring: 16' [80x80x8; eighth]
Ring: 16' [80x80x8; half]
Ring: 16' [80x80x8; quarter]
Ring: 16' [96x96x16; eighth]
Ring: 16' [96x96x16; half]
Ring: 16' [96x96x16; quarter]
Ring: 16' [96x96x20; eighth]
Ring: 16' [96x96x20; half]
Ring: 16' [96x96x20; quarter]
Ring: 16' [96x96x8; eighth]
Ring: 16' [96x96x8; half]
Ring: 16' [96x96x8; quarter]
Forge grid system (PROPS > GRID >)
Grid: 1x [10x10]
Grid: 2x [20x20]
Grid: 5x [50x50]
Grid: 10x [100x100]
Grid: 20x [200x200]
New Props:
PROPS > CRATES >
Crate [5x8x5; UNSC; single]
Crate [5x8x5; UNSC; covered]
PROPS > MISC >
Hazard Suit [5x4x11]
Locker [3x2x7]
Shelves [4x8x12]
PROPS > CONSTRUCTIONS > CANISTERS >
Canister [46x18x18; triple]
PROPS > EXPLODING >
Power Core [7x5x5]
Forge Bug Fixes:
General Stability updates to Forge
Grouping two or more groups together now properly updates the budgets and works as intended
Fixed various objects with missing descriptions (+ English strings in non-English languages)
Fixed a crash caused by duplicating a group with a maxed out budget
Fixed a crash caused by trying to delete scripts when none are in use.
Fixed an issue where adding objects to groups did not reset the group count.
Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts.
Fixed crashes caused when working with groups that had objects that don't exist
Fixed issue with setting fog to "None" doesn't actually result in no fog
Forgers can no longer "weld" Mantises
Fixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16; corner; right]
Resized Block [32x32x16] to be correct size
Resized Block [64x64x48] to be correct size
Fixed Cylinder [24x24x80; full] so collision model matches render model
Fixed Cylinder [24x24x80; half] so collision model matches render model
Fixed Cylinder [64x64x24; full] so collision model matches render model
Centered text on Sign [armory; 2x10x8]
Fixed incorrect physics behavior with the soccer ball
Fixed some missing object/folder descriptions
Forerunner [Pulse] sound object now attached to the correct sound
Tweaks & Cleanup:
Changed default physics of some objects from "Fixed" to "Phased"
Cover: Solid [2x4x4.5]
Cover: Solid [2x8x4.5]
Cover: Solid [2x16x4.5]
Cover: Solid [2x32x4.5]
Cover: Jersey Barrier [3x4x4.5]
Cover: Jersey Barrier [3x8x4.5]
Cover: Jersey Barrier [3x16x4.5]
Cover: Jersey Barrier [3x32x4.5]
Cover: Street [4x4x4.5]
Cover: Street [4x8x4.5]
Cover: Street [4x16x4.5]
Cover: Street [4x32x4.5]
Cover: Street [8x8x4.5; corner]
Cover: Tech [4x4x4.5]
Cover: Tech [4x8x4.5]
Cover: Tech [4x16x4.5]
Cover: Tech [4x32x4.5]
Sign [star; 1x3x3]
Sign [cinema; 1x4x14]
Sign [hotel; 1x16x4]
Sign [green-cross; 2x8x8]
Sign [armory; 2x10x8]
Sign [exit; 2x10x8]
Sign [robotics; 2x10x10]
Billboard [1x128x64; golden warthog]
Decal: Number [0; 4x6]
Decal: Number [0; 8x12]
Decal: Number [1; 4x6]
Decal: Number [1; 8x12]
Decal: Number [2; 4x6]
Decal: Number [2; 8x12]
Decal: Number [3; 4x6]
Decal: Number [3; 8x12]
Decal: Number [4; 4x6]
Decal: Number [4; 8x12]
Decal: Number [5; 4x6]
Decal: Number [5; 8x12]
Decal: Number [6; 4x6]
Decal: Number [6; 8x12]
Decal: Number [7; 4x6]
Decal: Number [7; 8x12]
Decal: Number [8; 4x6]
Decal: Number [8; 8x12]
Decal: Number [9; 4x6]
Decal: Number [9; 8x12]
Rearranged some extra structure object palettes
STRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS >
STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS >
STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS >
STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS >[/spoiler] [url]https://www.halowaypoint.com/en-gb/games/halo-5-guardians/updates/infinitys-armory[/url]
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They're basically pulling a current day Bungie except they at least don't make us pay for it. To be fair though, if I had to pay for what we get, I would just sell this game. Kind of ridiculous in my opinion seeing as most if not all of the content we are getting in these updates should have been here at launch and THEN AFTER THAT actually add new things.
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1 ReplyI have to admit that i am very dissapointed with this update. I the maps are ok, but i want a new warzone map and not a warzone assault map that should've been there from the beginning. Also, the new armor looks pretty stupid, especially the mark V, like who in the world would wear that armor? It just looks so dumb and ugly. And don't get me started on these pizza skins. The only cool stuff added was the h2 br ( recycled content here as well ) and the needle rifle. Can't wait for grav hammer next month
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While I enjoy Infection I don't get the stampede many are showing over it. While Halo4's MP had Things to it the Majority disliked Infection was probably the closest Game type to its Halo3 version and yet even then ppl left in droves. I just don't get the mad rush for a game type that was great for a couple of months before everyone stopped playing it.
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1 ReplyWhen is infection out? And when are there new custom game options?
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6 RepliesThat achilles armour looks so nice, 1000 times better than legionaire
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3 RepliesI'm like 20 min into halo 5, does the armor do anything or is it all cosmetic? And are req packs specifically related to PvP or PvE as well?
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1 ReplyI hate blue teams new color, I don't see what was wrong with it before, it's not like it was hard to see it.
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2 Replies[quote]Modified color of blue team[/quote] I might actually start playing again.
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3 RepliesUgh they "fixed" the slide thrust. Loved that to get around maps.
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Lmao! They fixed the glitch where you could get outside overgrowth! I wonder why? That glitch wasn't exploited AT ALL!
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Coolio
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8 RepliesHas anyone been able to play the new war zone map? It won't get picked!
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2 RepliesEverything can now be unlocked in REQ packs
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Man i would have waited to spend my req point if i knew the weapon skins wernt out yet
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2 RepliesToo little, too late.
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Edited by Tate Diabeetus: 1/26/2016 9:07:34 PMEverything can be seen in the collection. But I'm Still getting RP from silver packs so don't buy any at the moment
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It's Christmas all over again!
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It says the servers are offline for me :(
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1 ReplyAnyone else been having big leaps, then long pauses, followed by more leaps for this download process? I'm currently stuck at 98% right now for about 5 or 10 minutes.
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Edited by Tate Diabeetus: 1/26/2016 6:25:48 PMMaps are out. But the new req haven't appeared Yet
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3 RepliesAwe, no Gravity Hammer, and Griffball yet?
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Beat me to it was just going to do the same. =#
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Added patch notes
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Hell yes