JavaScript is required to use Bungie.net

#Gaming

Edited by Tate Diabeetus: 1/26/2016 5:55:25 PM
24

Halo 5: Infinity's Armory out now.

Infinity's Armory is out now. The update is 3.3 GB so it's big. the update will include New maps, REQs and lots more. Patch notes: [spoiler]CONTENT UPDATE NOTES Multiplayer: New Arena map Riptide added New Warzone Assault map Urban added Over 50 new REQs including weapons, armor, emblems, and more have been added Modified color of Blue Team in multiplayer to improve Red vs Blue balance Increased Warzone REQ Leveling speed Increased Warzone weapon despawn time from 5 seconds to 20 seconds Fixed exploits on Overgrowth that allowed players to get out of normal map boundaries Fixed map holes on Recurve, Basin, and Deadlock Fixed issues with Trident that allowed players to shoot through certain walls Added Line of Sight toggle option for use in custom games, such as Octagon The option to change teams has been added to the pause menu in custom games Sandbox: Fixed “fast fall” and “slide boost” exploits Reduced the zoom time of the SPNKr Rocket Launchers Increased brightness of the Classic BR scope Reduced melee damage while boarding Wraiths and Scorpions Sword of the Faithful Beam Rifle now kills with a headshot Fixed issue where Maintain Sprint being toggled off didn’t allow players to slide when sprinting User Interface: Spartan Rank Progress now appears under all players’ nameplate Active Roster updated to show whether or not friends are joinable and/or can be spectated Rarity is displayed for REQs in Spartan HUB Customization Players can now see equipped customization items from Spartan Appearance, Spartan ID, and Weapon Skins rather than going to each individual menu screen Forge: New and Updated Features: Bounding box preview when navigating through objects in palette menu "Delete all objects" button added to map properties (Fireteam leader only) "Reset map properties" button added to map properties (Fireteam leader only) New Objects: PROPS > TOYS Kill Ball GAMEPLAY > WEAPONS > UNSC Halo 2 Battle Rifle Grav Volumes (GAMEPLAY > GRAVITY VOLUMES) Grav Volumes; Visible & Invisible Added additional 16' ring permutations to match other ring systems; Ring: 16' [48x48x12; eighth] Ring: 16' [48x48x12; half] Ring: 16' [48x48x12; quarter] Ring: 16' [48x48x16; eighth] Ring: 16' [48x48x16; half] Ring: 16' [48x48x16; quarter] Ring: 16' [48x48x20; eighth] Ring: 16' [48x48x20; half] Ring: 16' [48x48x20; quarter] Ring: 16' [48x48x24; eighth] Ring: 16' [48x48x24; half] Ring: 16' [48x48x24; quarter] Ring: 16' [48x48x2; eighth] Ring: 16' [48x48x2; half] Ring: 16' [48x48x2; quarter] Ring: 16' [48x48x4; eighth] Ring: 16' [48x48x4; half] Ring: 16' [48x48x4; quarter] Ring: 16' [48x48x8; eighth] Ring: 16' [48x48x8; half] Ring: 16' [48x48x8; quarter] Ring: 16' [64x64x16; eighth] Ring: 16' [64x64x16; half] Ring: 16' [64x64x16; quarter] Ring: 16' [64x64x8; eighth] Ring: 16' [64x64x8; half] Ring: 16' [64x64x8; quarter] Ring: 16' [80x80x16; eighth] Ring: 16' [80x80x16; half] Ring: 16' [80x80x16; quarter] Ring: 16' [80x80x20; eighth] Ring: 16' [80x80x20; half] Ring: 16' [80x80x20; quarter] Ring: 16' [80x80x8; eighth] Ring: 16' [80x80x8; half] Ring: 16' [80x80x8; quarter] Ring: 16' [96x96x16; eighth] Ring: 16' [96x96x16; half] Ring: 16' [96x96x16; quarter] Ring: 16' [96x96x20; eighth] Ring: 16' [96x96x20; half] Ring: 16' [96x96x20; quarter] Ring: 16' [96x96x8; eighth] Ring: 16' [96x96x8; half] Ring: 16' [96x96x8; quarter] Forge grid system (PROPS > GRID >) Grid: 1x [10x10] Grid: 2x [20x20] Grid: 5x [50x50] Grid: 10x [100x100] Grid: 20x [200x200] New Props: PROPS > CRATES > Crate [5x8x5; UNSC; single] Crate [5x8x5; UNSC; covered] PROPS > MISC > Hazard Suit [5x4x11] Locker [3x2x7] Shelves [4x8x12] PROPS > CONSTRUCTIONS > CANISTERS > Canister [46x18x18; triple] PROPS > EXPLODING > Power Core [7x5x5] Forge Bug Fixes: General Stability updates to Forge Grouping two or more groups together now properly updates the budgets and works as intended Fixed various objects with missing descriptions (+ English strings in non-English languages) Fixed a crash caused by duplicating a group with a maxed out budget Fixed a crash caused by trying to delete scripts when none are in use. Fixed an issue where adding objects to groups did not reset the group count. Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts. Fixed crashes caused when working with groups that had objects that don't exist Fixed issue with setting fog to "None" doesn't actually result in no fog Forgers can no longer "weld" Mantises Fixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16; corner; right] Resized Block [32x32x16] to be correct size Resized Block [64x64x48] to be correct size Fixed Cylinder [24x24x80; full] so collision model matches render model Fixed Cylinder [24x24x80; half] so collision model matches render model Fixed Cylinder [64x64x24; full] so collision model matches render model Centered text on Sign [armory; 2x10x8] Fixed incorrect physics behavior with the soccer ball Fixed some missing object/folder descriptions Forerunner [Pulse] sound object now attached to the correct sound Tweaks & Cleanup: Changed default physics of some objects from "Fixed" to "Phased" Cover: Solid [2x4x4.5] Cover: Solid [2x8x4.5] Cover: Solid [2x16x4.5] Cover: Solid [2x32x4.5] Cover: Jersey Barrier [3x4x4.5] Cover: Jersey Barrier [3x8x4.5] Cover: Jersey Barrier [3x16x4.5] Cover: Jersey Barrier [3x32x4.5] Cover: Street [4x4x4.5] Cover: Street [4x8x4.5] Cover: Street [4x16x4.5] Cover: Street [4x32x4.5] Cover: Street [8x8x4.5; corner] Cover: Tech [4x4x4.5] Cover: Tech [4x8x4.5] Cover: Tech [4x16x4.5] Cover: Tech [4x32x4.5] Sign [star; 1x3x3] Sign [cinema; 1x4x14] Sign [hotel; 1x16x4] Sign [green-cross; 2x8x8] Sign [armory; 2x10x8] Sign [exit; 2x10x8] Sign [robotics; 2x10x10] Billboard [1x128x64; golden warthog] Decal: Number [0; 4x6] Decal: Number [0; 8x12] Decal: Number [1; 4x6] Decal: Number [1; 8x12] Decal: Number [2; 4x6] Decal: Number [2; 8x12] Decal: Number [3; 4x6] Decal: Number [3; 8x12] Decal: Number [4; 4x6] Decal: Number [4; 8x12] Decal: Number [5; 4x6] Decal: Number [5; 8x12] Decal: Number [6; 4x6] Decal: Number [6; 8x12] Decal: Number [7; 4x6] Decal: Number [7; 8x12] Decal: Number [8; 4x6] Decal: Number [8; 8x12] Decal: Number [9; 4x6] Decal: Number [9; 8x12] Rearranged some extra structure object palettes STRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS > STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS > STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS > STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS >[/spoiler] [url]https://www.halowaypoint.com/en-gb/games/halo-5-guardians/updates/infinitys-armory[/url]
English
#Gaming #Halo

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon