First,stormcallers.
Nerf the duration.Buff their armor while in their super.Boom,done.
Voidwalkers,well, I don't necessarily play a warlock so that's really up to you guys.I just know they are a bit underpowered.(Check my characters,you can tell.)
Sunbreakers.
Buff the velocity and blast radius to be half of what it was,and buff dps SLIGHTLY.Not too powerful,not underpowerd either.Balanced.
Bladedancers.
Dear God,fix the -blam!-ing hit detection.Arc blade and blink strike.
Arcbolt needs to be brought back up a bit.
Strikers
Nothing except shoulder charge hit detection.
That's how you could balance supers a bit.
Although I am waiting for some hate,I believe this would be a great change.
Thank you.
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1 ReplyEdited by High Charity: 1/21/2016 6:14:17 PMTether: Starts on hit Defender: Suppression nades explodes on impact with ground, timer on super bar to gauge how long it has left. Increase orbs it makes when taking damage by one or two. 10% agility nerf to enemies that go inside the Ward of Dawn. Nova Bomb: Buff damage to AI by 100% and increase orbs dropped by two. It's fantastic in PvP already. Make it so the Warlock can't kill himself with the NB. Shatter now lets you roam slightly (like quiver) but with severely reduced blast radius. Takes two "Shatter" blasts to take out a WoD. Stormcaller: Leave it as it is HoS: either dial the blast radius up slightly or dial the G&H proxy down slightly. Sunsinger: Leave it, but make the Ram only work on Voidwalker. Gold Gun: Buff damage to AI by 100-150%. Leave it in PvP. Arc Blade: Fix hit detection, increase orbs dropped by three. Striker: Fix Shoulder Charge hit detection Boom. Done.
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1 ReplyYou really didn't say anything at all
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2 Replies[quote]First,stormcallers. Nerf the duration.Buff their armor while in their super.Boom,done.[/quote]F**k no. I'm not having another Sunbreaker situation where only Efrideet's and Spindle can headshot them. Efrideet's isn't even Y2 ffs
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Voidwalkers and Strikers share the same Super problem: JUST enough damage to be OHK in most PvP, not enough damage to be useful in PVE.
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1 ReplyNo, stormcallers are balanced. The extra time is due to no heal on kill perks, on top of being easy to kill. Stop trying to nerf things that don't need it
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Taking advice on balancing classes from someone who in his own worlds, rarely uses one of said classes. And exit.
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How bout play the game as the creators made it and if i dont like it u have the option to move on
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1 ReplyCouldn't take it seriously when u didn't bring up warlock sunsingers once lol
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5 RepliesStopped reading when you proposed fixes for a class you don't play.
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4 RepliesStormcallers have and extended duration perk because the subclass doesnt have a health/shield regen perk like all the others. Plus its extremely easy to take one down.
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2 RepliesGunslingers, man. They need even a slight armor boost, there have been far too many times where I've popped my super and immediately gotten killed