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Edited by Mara Sov: 12/4/2015 10:10:15 PM
207

Titans Sub Classes Patch Notes Released!

Titan Patch Notes: [b] Sunbreaker[/b] Melee -Titan Melee: Extend Titan Melee range (+12.5%) -Sunstrike: Decrease DOT Time (6.5s ->5.5s) Super -Hammer of Sol: Reduce Damage Resistance during Super (-9.09%) -Hammer of Sol: Slow Hammer travel speed by (-1.32%) Passives -Forgemaster: Reduce Splash damage detonation radius multiplier (-20%) -Flameseeker: Turn down Hammer tracking bonus (-25%) -Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses -Fleetfire: Added +1 Agility stat -Firekeeper: Added +1 Recovery stat -Cauterize: Added cooldown (0s -> 3s) Movement -Catapult Lift: Faster Initial velocity (+5%) [b]Striker[/b] Melee -Titan Melee: Extend Titan Melee range (+12.5%) -Storm Fist: Increase base damage (+18.2%) -Overload: Now also provides faster melee recharge (+50%) -Discharge: Additional Damage (+7.69%) -Discharge: Changed AOE to spherical shape -Amplify: Increased Super energy bonus (+30%) Passives -Headstrong: Now also provides Faster Sprint -Transfusion: Improve cooldown(5s ->3s) -Unstoppable: Now provides a total of +2 Armor (+1 additional) -Unstoppable: Increased damage resistance (+25%) -Juggernaut: Improved Shield health (+14.3%) -Juggernaut: Now works when airborne Movement -Catapult Lift: Faster Initial velocity (+5%) [b]Defender[/b] Melee -Titan Melee: Extend Titan Melee range (+12.5%) Super -Ward of Dawn: Recharge Grenade and Melee Abilities on Super cast Movement -Catapult Lift: Faster Initial velocity (+5%) https://www.bungie.net/en/News/News?aid=14083
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  • Why does everybody complain and whine about everything that kills them. NEWS FLASH - YOU'RE NOT SUPPOSED TO BE INVINCIBLE ALL THE TIME

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    • Being the "Soldier" class Titans should get weapon perks like the Gunslinger. Maybe in Destiny 2......

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      • To really get people to start using defender in pvp, there should be a perk that decreases cool down on melee/grenade while in the bubble

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        • Anybody else realize how OP and overplayed hunters are by looking at their own internal data?

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        • Buff sunbreaker #2.10

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        • My issue is in the update he says other subclasses have 1.06 k/d but when a TITAN subclass hits that it gets nerfed? That's why he didn't show the other subclasses on that one graph. The truth is this all because of crying hunters who can't git gud.

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        • This is like a slight nerf. It's NBD. They need to buff blade dancers and shit will be kosher. I feel bad for defenders still.

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        • My thoughts as a titan. Sunbreaker [b]Yay titan melee range[/b] Sunstrike DoT time reduced by one second. [b]Dang melting point is a slightly less useful than it already was.[/b] HoS armor is now comparable to bladedancers, [b]which is fine but I don't like the fact that sunsingers have the potential to outclass a titan in armor.[/b] (Radiant skin+ram can survive a golden gun also btw) Slower hammers. [b]People will get used to it.[/b] Forgemaster detonation radius nerfed but the explosion size is the same. [b]This is fine because I never understood the proxy det anyway.[/b] Flameseeker reduced tracking and removal of bonus stats [b]makes the other passives more appealing.[/b] (Plus most people seem to have not noticed the tracking anyway going by the forums) Cauterize having a cooldown is fine, [b]I personally thought it should've worked like hungering blade though.[/b] Striker Storm fist and discharge does more damage? [b]Yis[/b] Overload gives a passive -50% melee charge time. [b]Will probably still never use it.[/b] Discharge now happens in a spherical shape instead of a circle. [b]Great for when you punch someone who just started to jump away from you, but why wasn't this already a thing.[/b] Amplify gives +30% more super energy. [b]Wow, I can't wait to try my melee set-up and see how much I can get from one melee kill.[/b] Headstrong increases sprint's top speed. [b]Finally a faster sprint perk on a titan![/b] Transfusion cooldown reduced by two seconds. [b]I never noticed it had a cooldown anyway.[/b] Unstoppable increased armor (passive) and even more damage resistance when using FoH. [b]Very tempting but I'll probably stick to juggernaut/shoulder charge. [/b] Juggernaut can now take slightly more damage and doesn't go away while in the air. [b]Be prepared to get rushed hard[/b] Defender Activating Ward of Dawn gives full grenade and melee charge upon use. [b]Yes! more suppressor grenades![/b] Movement Catapult faster velocity. [b]No Idea at all because I've always used increased control[/b]

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          • HAHAHAHAHA, STORMTRANCE !!!!!!!!!!!!!! Can't wait for there nerf. Also the nerf that removes blink! Throwing knifes, shotgun range melee, Invisibility and shadow shift. All the things that made them equal to sunbreakers SUPER! I main a striker Titan

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            • I love you Mara big fan over here

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            • Surprised that they never touched suncharge....

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            • You shouldn't be alive

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            • Stop telling us what they already told us and go back to being dead. Your time will come.

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            • Shotgun nerf is in the same patch isnt it? Striker with shoulder charge be like :D Try and shotgun my shoulder now bitch!

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            • Nice to see they didn't mess with hammer too much , ,, will have to see but looks like reasonable compromise

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            • I can't wait for the Striker Buff. It's gonna be sick!! Also possible one shot melee... Because as of now strikers using StormFist and Discharge can do about 75% damage in one melee. Now Bungie is increasing StormFist base damage and Discharge Base Damage! Can't wait to test this out in a few weeks!

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            • Titans and Warlock whines about Bladedancer, gets nerfed. Hunters whine about sunbreakers, nerfs sunbreakers buffs other 2 subclasses. -.- Well good for me since I'm a titan main now lol. I believed the sunbreaker needed a nerf anyways.

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              • Edited by Zombeast: 12/5/2015 2:32:29 PM
                As I main Titan, striker for pvp and defender for pve got to say pretty pleased with the patch. The nerfs to sunbreaker were needed.

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                • It doesn't seem that bad for hammers. I think they should have just decreased the armor while you have the super however, the other changes aren't that bad. We'll see how bad it is when the patch comes out.

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                • wait, with discharge, If I am correct, striker titans will have a one hit melee . . . . YES!!!!!!

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                  • A direct hit from Hammer of Sol still one shots other supers like stormcaller's or bladedancer's. I don't think it's balanced enough.

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                    • So Bungie neutered the Sunbreakers. Gave a minute increase in melee range to Striker & Defender. I would have settle for a charged melee punch actually being able to kill. Does Bungie even play these classes out side of a sterile LAN party environment like the rest of us with ebb and fowl of busy internet connections in real life

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                      • Can Hunters stop being little bitches now?

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                        • Gunslinger, BladeDancer, Striker, Defender, void walker, sunsinger... Long ago, the six subclasses lived together in harmony. Then everything changed when the [b]SunBreaker[/b] attacked. Only the old Bungie, master of the Halo series could stop them. But when the world needed them most, they vanished. A couple years passed and my brother and I discovered the new Bungie, masters of cutting content. And although their nerfing skills are great, they still have a lot to learn before they're ready to save anyone. But I believe Bungie can nerf the world.

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                          • I hope the warlocks don't share the same fate we do.

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                          • this seems fair. I say they reduce the cooldown of transfusion and cauterize to 2 seconds, but we'll see how this works out.

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