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Destiny

Discuss all things Destiny.
Edited by Sawk monkey: 7/10/2015 2:43:55 AM
98

Things halo did right and destiny wrong

-you can't join games in progress in halo -Halo did a good job on balancing weapons and making large open maps to fit the play style of guns kill and player ability matters more than what you have -halo didn't have dlc -a single halo game has interconnected plot to your character, destiny makes you read into the past of others rather than making the player a main focus isolating your "legend" from the disgrace of a plot -shotguns were high risk high reward in halo, as maps were larger you had to plan your engagement before rushing in. -weapon balancing exists in halo -while spawn killing was extremely possible in halo, it took more skill as the larger teams made it harder for a single person holding off a spawn to handle, and once you died you started on your side. Since your side was further away and took about five minutes to get their by foot, you have to work hard to get back your position. In destiny you stay in a place and if you die it takes 30 seconds to get back -halo possesses a playlist that has variety on how you play, unlike destiny where all you need is a thorn. -halo had ranks that showed how experienced you are unlike destiny where all you need is a thorn and shotgun so you can cover up how bad you are. These are some of the ways bungie's real masterpiece trumps destiny, for all you people who think destiny is somehow more complex/better Edit: by no dlc I mean entire parts of the game. In halo you could choose to not buy dlc and still be sustained for a very long time Edit2: also halo forge mode Edit3: halo:ce was made in 2001 and still better than 2014 made destiny
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