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#feedback

7/2/2015 10:59:40 PM
7

Grenades for the new Sub-classes in TTK

I was wondering why the dev-team decided to only introduce one new type of grenade per sub-class in TTK. I was kinda expecting 3 new grenades not just one. This is not a big issue, I am just kinda curious. I will not pretend to know how to code or engineer a game but it just kinda feels lazy. Again NOT a big deal I'm not here to create a war in the forums just looking for a answer.
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#feedback #Gear

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  • I think it does seem lazy but , honestly besides sunsinger each class only has 1 good grenade, it will also be cool to use a lightning grenade as a warlock. And really your asking for 9 new grenades that all do different things, thats a lot to ask for without the grenades being similar to what we already have, the 3 ideas for ttk seem good to me

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    • Copy paste

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    • Those builds aren't final. No idea why people are already bitching. -blam!-ing children.

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      • I have an idea for a grenade, a proximity grenade, with grenades and horshoes perk, lasts longer than normal grenade when hits a surface, :p (stickies are nice, but I would love prox grenades for other uses :P )

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        • It may be due to balancing. Adding too many things could make the gameplay to convoluted and detract from the PvP experience. Sometimes less is more.

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          • When you think about it there's only one unique grenade per subclass so it does sort of make sense

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          • They are lazy like at least give us new names

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