I was wondering why the dev-team decided to only introduce one new type of grenade per sub-class in TTK. I was kinda expecting 3 new grenades not just one. This is not a big issue, I am just kinda curious. I will not pretend to know how to code or engineer a game but it just kinda feels lazy. Again NOT a big deal I'm not here to create a war in the forums just looking for a answer.
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1 ReplyI think it does seem lazy but , honestly besides sunsinger each class only has 1 good grenade, it will also be cool to use a lightning grenade as a warlock. And really your asking for 9 new grenades that all do different things, thats a lot to ask for without the grenades being similar to what we already have, the 3 ideas for ttk seem good to me
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Copy paste
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5 RepliesThose builds aren't final. No idea why people are already bitching. -blam!-ing children.
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6 RepliesI have an idea for a grenade, a proximity grenade, with grenades and horshoes perk, lasts longer than normal grenade when hits a surface, :p (stickies are nice, but I would love prox grenades for other uses :P )
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7 RepliesIt may be due to balancing. Adding too many things could make the gameplay to convoluted and detract from the PvP experience. Sometimes less is more.
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When you think about it there's only one unique grenade per subclass so it does sort of make sense
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They are lazy like at least give us new names