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originally posted in: Don't preorder taken king
6/12/2015 1:33:50 AM
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I will submit that the perceived value of a $60 game is subjective, based on each individual gamer's taste. However, as a general point of comparison, I would ask how many hours you spent playing each of those games and how many you spent in the vanilla release of Destiny. Additionally, the fact that game developers see $0 from preorders until the game actually releases, there really isn't any reason to change a game that close to release. There really isn't time to "cut content" either.
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  • Are you sure about that?

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  • Edited by R-E-D-C-E-L-L: 6/12/2015 1:49:20 AM
    I've got no dog in the fight honestly. I don't preorder anything but that's usually because I can't be bothered. Games you know damn well are not gonna be screwing you out of content are worth your money, preorder or not. I'll rarely pay for the miniscule bonuses a preorder offers because a preorder's purpose is primarily to get an in demand game at launch rather than waiting for it to be available when a store stocks it. Once console gaming moves completely away from hard copies, preorders will just be a scam. Day one downloads and ooohhh one extra gun or a skin. Fck that shıt.

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  • I agree on the digital distribution front. Removing the step of physically going to pick up a game disc will change the complexity of preordering games more in favor to developers. In the end, each consumer will have to decide for themselves whether a game is worth purchasing or preordering. You seem like the kind of person that likes to well informed about a purchase and is skeptical about marketing strategies. This just means you're a smart consumer. I still contend that preorders themselves change nothing about game development, as games are mostly complete when preorders typically become available.

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  • It's dlc and drm that are relevant. It's blatantly obvious that destiny was gutted of content and it was divied up into single serving packages to lead gamers like a breadcrumb trail. Meanwhile drm ensures that, hidden in a wall of ToS text, gamer's rights are taken from them systematically and exponentially as we allow them to shorten the leash they've already put on us. We're stupid. And they know it.

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  • Something happened to destiny and it wasn't Activision. The contract, content and game direction we're all in Bungie's court and they decided to give us what we got. That something was clearly a while ago 2013-ish and the last 12 months was spent trying to salvage something after [i]Bungie[/i] decided to change the game and drop a lot of features. Having followed Bungie's games for 23 years, I can tell you that the hype was always there and they've never fully delivered. They since Minotaur, they've sunk a lot of resources into multiplayer and have historically been bad at creating a cohesive story. Halo worked out well as they brought in a lot of new talent (gutting the original Halo) and turned it into an FPS game and hired a writer. Microsoft bent over backwards to make sure that Halo and the Xbox were a success. Bungie literally has 1 employee left from their days in Chicago. That's Jason Jones and by God that man must have some pull because Halo and Destiny are both effectively Marathon reboots. Anyway, Destiny was supposed to be some kind of in depth FPSMMORPG and I can only assume that somewhere along the line, that just wasn't feasible on consoles. So they stripped out everything that kept the game from running at 30FPS and being stable online. They did a good job on the first part, but it took them some time to catch up on the second. As I had said, Bungie has long been a company that would rather play multiplayer in the office, than finish their games (as was the case with Marathon and it's several months of delays). It wouldn't surprise me at all if they banked on people playing a lot more crucible and doing a lot less PVE content. They've also been making games for teens this past 16 years or so (after Myth), which may also explain some of the stripped down nature of Destiny. Point being, 9 months in and the cut content argument doesn't sound any less tinfoil hat to me. Think about it, if they couldn't just add it back in without significant re-development, think of how bad it must have been originally.

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