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Edited by Juno: 7/11/2015 5:46:45 PM
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Why is Halo 4 the "Worst Halo?"

Okay, so before you read anything else, if you're a hardcore Halo fanatic, you should probably leave, cause I'm going to say stuff that'll piss you off. If you are a Halo fanatic and decide to read ahead anyways, please recognize that this is my OPINION nothing more than an OPINION. Are you gone? Good! Ever since its release, Halo 4 has gotten quite a lot of hate from the community, which I can't imagine why. The game looks amazing, it has a beautiful soundtrack, great gameplay and a fun campaign. Yes there are problems with it (i,e no playable elites, no campaign theatre, etc.) but that doesn't make it a bad game. I've spent hundreds of hours playing with my friends in creative custom games and competitive matchmaking, it's the only game I really play multiplayer in besides Battlefield. So tell me, why does everyone hate on it so much? [spoiler]Any hate comments or whatever will get a reply from me saying OPINION[/spoiler] [spoiler]YOU HAVE BEEN WAAAAAARNED[/spoiler] Edit 1: Wow, lots of replies, and such mixed feelings about it. "It's amazing" or "it's the worst Halo ever" it did this wrong, it did that right, all sorts of stuff. I do like that there are some sensible people in the comments who actually know what they're talking about, and not just hating on H4 because everyone else is.
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#Gaming #Halo

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  • 1. Custom game and Forge was absolute trash compared to reach 2. Multiplayer started what many games are doing... Turning into cod with load outs and generally bad multiplayer

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  • I don't think it's bad. Great gameplay, great graphics, great campaign, (except for cortana), not much bad about it.

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  • Edited by BritLemon: 6/14/2015 2:41:29 AM
    It isn't. Campaign is easily one of the best Halo campaigns. Multiplayer isn't great, but whatever. It's not completely awful like people would have you believe.

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  • Because halo fans are shit and are worst than cod fans. They're getting better now.

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  • Because Del Rio was the biggest douchebag in halo history

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  • Edited by Tumblr is Cancr: 6/12/2015 6:57:38 AM
    Didn't feel like halo, the sprinting and custom classes made it feel like cod, and all of the absolute shit maps.

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    • Multiplayer felt too laggy because of the kill cams

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    • Good story. Multiplayer was too different from the earlier titles with load outs android inane drops. I and probably half the Halo population actually like default sprint in the newer games.

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    • I played and enjoyed it for a while but I just found that it was a bit underwhelming compared to previous halos. Halo 3 remains my all time favourite game because the amazing custom games and arena style multiplayer. As soon as halo made the move to a load out style game is when in my opinion it went into a downward spiral. Even worse in halo 4 was when they reduced the general TTK. Basically halo 4 moved too far away from what made halo special and started showing similarities with cod.

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    • The story didn't click with me, the Spartans were ugly, and everything was too colorful. The multiplayer was unimpressive. Honestly the only positive thing I can drum up about this game is that it had a sprint button.

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    • The story didn't click with me, the Spartans were ugly, and everything was too colorful. The multiplayer was unimpressive. Honestly the only positive thing I can drum up about this game is that it had a sprint button.

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    • Edited by banj0: 6/13/2015 12:08:39 PM
      It's great, but it wasn't anywhere close to being as repayable as any of Bungie's main Halo games; I think I played the multiplayer for around 25 hours, which is nothing compared to the hundreds I've sunk into the other Halo games. Not that a high level of replayability is required for my personal enjoyment of a video game, it's just emblematic of the fact that Halo 4 was, for me at least. . . forgettable. I don't think I ever would have said that about a Halo game when Bungie was making them.

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    • The audio alone is enough for me to hate it. I couldn't stand the audio in Halo 5 beta either. 343 is no good

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    • If we're talking single-player, back in the day halo2 was the worst game, but had the best multiplayer at the time

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      • Little random but I was wondering if anyone wants to play halo odst and deja vu challenge. name is Raw Its Bailey

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      • I quite liked Halo 4 [i]but compared to the others[/i] it wasn't as good.

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      • Multiplayer had... -weapon/power drops (bad) -custom loadouts (bad) -weapon magnetism (like really bad) It just felt like a clone of some of the CoD formula and I just didn't like it. Story wise it was good, needed better level design tho

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      • The reason I guess I disliked it was a lack of general balance in the multiplayer. I think people laughed whenever I pulled up a hardlight Shield. And when I played my cousin who's generally not too great and lost simply because he used the forerunner weapons against my ar and br. Bullet magnetism TO THE MAX especially on the covie carbine. I got hate messages for having an aimbot when i used that gun. Google it, it's crazy. and my favorite, the fact that all precision weapons have a shorter kill time than the magnum, and they hand it to you on ctf. I could go on, but i have stuff to do today.

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      • It was OK did I get the good feel I got when I play 2,3 no but it was OK the mean reason I bought MMC was for 1,2 I saw the other two and was like their there so why not

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      • Ghost wrote: [i]"terrible bullet magnetism terrible maps worst halo multiplayer in history (who thought drops were a good idea?) Uninteresting bog-standard bad guy with 0 interesting motivations outside of being evil terrible weapon balancing (incin cannon lmfao)"[/i] This is my short list. IMO, it was better than Reach....but not by much.

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        • Edited by ASC120: 6/12/2015 3:05:26 PM
          I liked it. People said it was too fast paced with the sprinting but honestly I don't see a problem with sprinting. It was in Reach which is praised to no end for some reason.

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        • I liked it. All the people who complain about sprint and stuff like that are just wishing that 4 was Reach or 3 re skinned. If it would have been just like them they would have complained that it was too much the same and still bashed 343. Why? Because they're not that bright. 343 tried new stuff. They may have stumbled a bit here and there but on the whole, Halo 4 was great. I liked how the story draws from outside lore of the books while still telling its own story, it feels much more expansive (as well as feeling much more legitimate than just putting your story on grimoire cards). The graphics were gorgeous, the music and sfx were excellent, and the controls were tight. A lot of people complain about P knights teleporting around, but it was just a new start to learn, and typically if I carried the proper hardware they weren't much of an issue. Admittedly the Didact did get a lot of build up throughout the story, so it was a bit of a letdown that the final showdown was a QTE. However, GETTING to that QTE was a boss battle in itself. Adding to that the mostly unorthodox ways that Halo games have always finished out, it wasn't that surprising. I'm sure that H5 will probably finish with a traditional boss to satisfy all the hardcore Halo "fans" who bash it for the tiniest of missteps, but will nonetheless still play the hell out of it. Loved all the Halos, can't wait for 5.

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        • It felt less like Halo and more like CoD.

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        • They mixed up and tore out pieces that made it Halo

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        • The Story was pretty good

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          • 343 industries

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