I've been playing Destiny, both games off and on since day 1 of d1 and over the years I have noticed how a lot of material just stacks. It's hard for me to see how a lot of the material is not being used to where it could be useful, things like...
Trading with the vendors
Used as a form of currency to purchase things from vendors
Purchasing mods or even things like the rally flags.
There are many things material can be used for but what I have noticed is that instead of looking for ways that a lot of the material can be useful is that you look for ways to get rid of stacking. IMO things like the Tribute Hall was way overpriced because of staking and the truth is if a lot of the material was put to use things like the Tribute hall wouldn't need to be a thing. Personally, after knowing you guys have worked on D1 and D2 this long it's hard for me to see why knowing you have the experience to make things more useful that you haven't invested your time looking for better options when using the material.
IMO less material should be created and things like Motes of light should be created that has a multi-purpose that is a useful material. I look at my inventory and I think to myself, what's the point of having a huge variety of material that is twice as much as D1 and more than 75% of it is useless to me that there is nothing I can use them for. I know you will end up doing what you did in D1, either you will let us cash some of it in on however you decide on that when the new DLC is released or you will just remove a lot of material because of stacking.
How about instead of just removing things, waiting until the next big DLC to get rid of material. Or, create things like the Tribute Hall to try to get the player base to waste their material to reduce the stacking that you invest your time looking for ways to make them useful? You guys have been at this game for 12 years, I know you can do this.
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[quote]I've been playing Destiny, both games off and on since day 1 of d1 and over the years I have noticed how a lot of material just stacks. It's hard for me to see how a lot of the material is not being used to where it could be useful, things like... Trading with the vendors Used as a form of currency to purchase things from vendors Purchasing mods or even things like the rally flags. There are many things material can be used for but what I have noticed is that instead of looking for ways that a lot of the material can be useful is that you look for ways to get rid of stacking. IMO things like the Tribute Hall was way overpriced because of staking and the truth is if a lot of the material was put to use things like the Tribute hall wouldn't need to be a thing. Personally, after knowing you guys have worked on D1 and D2 this long it's hard for me to see why knowing you have the experience to make things more useful that you haven't invested your time looking for better options when using the material. IMO less material should be created and things like Motes of light should be created that has a multi-purpose that is a useful material. I look at my inventory and I think to myself, what's the point of having a huge variety of material that is twice as much as D1 and more than 75% of it is useless to me that there is nothing I can use them for. I know you will end up doing what you did in D1, either you will let us cash some of it in on however you decide on that when the new DLC is released or you will just remove a lot of material because of stacking. How about instead of just removing things, waiting until the next big DLC to get rid of material. Or, create things like the Tribute Hall to try to get the player base to waste their material to reduce the stacking that you invest your time looking for ways to make them useful? You guys have been at this game for 12 years, I know you can do this.[/quote] Downvoted, because you’re not dripping... for once.
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2 RepliesA positive post? From you?! THE ODIN?!!!?! [spoiler]blasphemy[/spoiler]
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2 RepliesIt would be nice to see materials be used for more things in the game. I have been setting on 5k plus of Baryon Bough. And that's just one of the materials in my consumables page that I'm speaking of.
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I wouldn’t mind actually using combinations of materials to craft weapon parts for weapons and apply them. These parts could give specific perks and enhancements. Could even craft parts to make them have exotic attributes . Just at steeper crafting cost. Then use the forges to upgrade these weapons. I am probably in the minority but I liked The Curse of Osiris. I liked creating those weapons. If they could expand on that in conjunction with the forges they could have a more involved and meaningful experience with loot acquisition than RNG. Activities right now are only a draw until you get the gear you want. If you did them to get certain material drops for making gear then they have more use. If you do strikes you get a handful of catalysts. Once you have the ones you want they become less appealing. But if the boss of a certain strike dropped a “Flame Core” that you needed for an elemental weapon then you’ll have reason to come back. Chances are you’ll make more flame weapons or flame -blam!- gear. Perhaps raid bosses could drop exotic attribute components. Or dungeons and nightfalls. I feel this will : -maintain the grind gameplay loop -give players goals for themselves -keep lots of gear players like relevant -make the material/currency economy more meaningful and involved -make the game less about loot that drops and more about just playing the game and working towards something
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The year 1 vendors need to be updated for anyone to consider using their materials on them instead of just infusion/trade with only Spider. Also, they'd probably have to increase the amount you get from chests and what-not to make it so people won't be constantly getting broke on trying to do infusion and trying to get stuff from vendors if they do update the vendors with good stuff.
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Summary: - Let us use Baryon boughs for literally anything please. F*CK me give me a magical unicorn that i can ride around in the dreaming city that needs to eat baryon boughs in order to keep its magical rainbow farts alive but for the love of santa clause shit, let us USE OUR BARYON BOUGHS!
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4 RepliesBe careful what you wish for, they might make it more 'impactful '
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6 RepliesEdited by ReVenant: 7/15/2019 4:50:36 PMHello! Maybe you haven't heard of the Tribute Hall yet. Check it out. And enjoy your materials while you can!! ;)
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2 RepliesIf you are a completionist kind of person you could try and get all the items from every planet vendor? That's what I am doing so I can get the Wayfarer title. Just a thought.
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3 RepliesI think it should be easier to get I shouldn’t only find 2 when I’m walking a patrol area
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2 RepliesEdited by Spacejim12: 7/15/2019 8:57:25 AMWell, now you could BUY tributes for materials. Fun way to spend them.=) When Bungie just add materials to infusion, I though "Finally! The good way to motivate people explore location and collect resources". And they add Spider a week later just to destroy a good idea. They could bring craft to the game with a Black Armory. Not a stupid throw a ball activity with broken matchmaking, but real craft. When you need materials, weapon parts, masterwork cores etc/ to create a gun you want with a mw perk you want. And with it they could do first location of SotP raid as a patrol zone with some unique BA weapon parts to this craft system. Bungie are lack of creativity in terms of gamedesign, that's why there are so many faild parts of the game. If Shadowkeep will have another horde more activity and vendor with pointless bounties, I will be not surprised. P.S. I metioned weapon parts, because they are useless too. I have 2k parts and no reason to spend them...
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1 ReplyMaterials what materials? The only material I have what I would consider plenty of are from the Dreaming city. I have FAR more dreaming city materials than I have of any other. The rest I am always trying to make sure I grab them when I see them and try to grab them from Spider when I can.
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Not before they make us get rid of it like they did with Motes of Light in House of Wolves going into Taken King
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Edited by OdinsKnight101: 7/15/2019 10:27:10 AMThank you for the read. I too would love to see planetary materials have more use. Infusion just isn't enough and even turning them in to their respective planetary vendors is beyond pointless. I do have a theory that ''New Light'' will allow them the space in their minds to do more with these.. underdeveloped spaces as all locations will be available to everyone, even free players. Not to mention they will have Destiny base game and both Warmind + Osiris DLC. This along with armor 2.0 witch everyone will have access too, screams to me there will be a significant change and make their sets somewhat relevant again. I could be entirely wrong though. Just the thought of no confusion who has what and who can go where, being eliminated.. Ya know. Maybe. >.> <.< I really wanna know what it will look like.
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Another pointless post. Well done.
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What also would be nice is if you can trade material for another material. I have a lot of that material of the dreaming city and always short on other materials. Most of the time you need materials from edz, nessus, io and titan.
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4 RepliesThis is the first time we disagree, Odin. Not on the premise but what would end up being the solution. They've already all but confirmed things in Shadowkeep will require Materials at an alarming rate. So by asking them to make them more useful we may have a worse situation that would basically be cores in infusion 2.0.
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Make BARYON BOUGHS tradeable FFS! As for other planetary mats, they would all be totally useful if they would just upgrade all the old gear you can buy at vendors to current standards. This is LONG overdue imo.
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It’s just glimmer. I’ve been sitting at max for months now up until this week. Now I’m burning through my glimmer just to get the stupid, blaming Catalyst for Bad Juju because (lets be real) string of curses lasts absolutely no time. Lasting a second less than Rampage isn’t a good thing when all the weapons strengths are locked behind multikills with the timer up. Costing over 1/10th of max glimmer, cannot be decreased with the discount, and locking 30/50 pieces behind it is ridiculous. I’ve been grinding to get the last 15, and it’s taking an obscenely long time to grind up to 50000 glimmer so I can dump it all away in 5 of these blaming statues.
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Every one of this guy’s posts is TLDR
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Nope!
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I think we could do a idea I saw from a older rpg evrey couple of updates make a updated material like ionized duskshards that need 10 regular shards for 1 and that new one gets you access to new vendor gear form devren with random roles cuts down on stacks of materials and gives players a good grind for the loot
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1 ReplyEdited by exalted_lemonade: 7/14/2019 10:07:17 PMBungie should streamline the economy. •Gunsmith materials •”Planters materials” (instead of each planet having a different item) •upgrade materials (glimmer/ legendary shards) We don’t need several different types of currencies, it doesn’t add depth to the game. No more tokens, it should’ve always been how it was with D1, just EXP towards a vendor for doing their activity.
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4 RepliesThat's an aspect of the whole "economy" on Destiny, its just focused on a current no on a lifetime span, so a currency that might be desirable now (imperials) might be rendered useless when new content arrives (shadowkeep) but the game will give you no option to trade it for another thing and still will be rewarding you lots of it if you do content associated with until you reach the cap for that particular item.
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10 RepliesSelfless bump