Taking story missions and turning them into strikes is unacceptable, and just plain lazy. Strikes should be an extension of the story, Uniquely made. Bungie needs to stop taking story missions and upping enemy health pools. This is one of the worst things you guys have done with D2.
Edit: Some people seem to be confused on what I am saying. I am not talking about strikes being a part of the story, like Shield Bros or Sepiks Prime from d1, that's fine. But taking Xol Will of the Thousand, A SINGLE PLAYER STORY MISSION and making it a strike is just lazy. And I dont care if it was intended as a strike first, if that was the case then make that mission a strike that must be done to complete the campaign. It would have been more satisfying and realistic since he's a worm god.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback
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1 ReplyI don't bother with strikes. Why would I? No unique rewards, and they take way too long to do, even at higher light levels. Everything is a bullet sponge especially with some of the negative perks like Glass and whatever that one is that stop enemies from staggering and have increased health. Blackout is even worse. 1 hit melee kills from thralls, which you can't freaking see coming? Pass. Strikes can kiss my ass until they're worth the effort. Right now, they're just shit, and basically pointless.
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I would not mind these recycled strikes on top of actual ones, but just them?👎🏻
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35 RepliesYou mean like Omnigual? You mean like S.H.A.N.K? You mean like Malok? You mean like Dark Blade? You mean like LITERALLY ALMOST ALL STRIKES IN D1???
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26 RepliesAll the replies claiming it was done in d1 are 100% [u]wrong[/u] Darkblade, valus, undying mind and others we never face outside strikes Some like malok or omingul we fight briefly before they flee (btw omingul wasn't even the boss of the mission she's in and malok cam free with the April update) And finally what they did with sepiks in roi, we kill him in the first story mission, this is the [u][i]only[/i][/u] time we kill a strike boss in campaign The difference is we "kill" him at the iron temple - not the devil's lair space [b]Unlike[/b] d2 where everything from the boss to the path towards them to the boss battle area [u]is the exact same, a copy paste[/u] Bungie are getting more and more lazy with regard to content and some of you are still going to ignore it, wow. Can't wait till a dlc has one boss for all the story missions, strikes and raid, I'm positive the same deluded fools will be saying the same thing. Shameful
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19 RepliesEdited by X-LoganX: 6/20/2018 3:10:57 PMSo you have game development experience to provide some real working context to legitimize 'lazy'. No? Could it be that they designed strikes to play into and move the story along and then to establish them for a single player experience for the campaign? Lazy is a term that the inexperienced and ignorant use when they don't understand development. Most things that look [u]lazy[/u] to the uninformed and layman are really just efficiency done well. Why would they spend time and money creating all new things when they can create it once and tune it for several purposes. Then use that saved time and money on other things. You people need to all go out and get jobs and learn project management FFS.
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1 ReplyI also don't like the immunity damage phases in D2 strikes... Shield Brothers and Dark Blade did those phases, but wasn't as time consuming.
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meh. you're looking at it wrong. i want every story mission to be a strike. i've gone through the campaign 4 times in the last month or so. places like Titan are pointless with incredibly boring missions that end in killing 2 red bar Wizards. if all the campaign missions were fleshed out to be strike worthy, Ikora would get a lot more visits.
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Or, ya know, the entirety of Destiny 2 is lazy af.
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2 RepliesWell I happen to think the Eater of Worlds is a great strike
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Edited by l Xemnas: 6/20/2018 5:27:44 PMHow about a strike where the boss doesn't become immune for some random reason? Will of thousands and inverted spire are the only two strikes where you can continuously damage the boss aside from when he is transitioning. Every other strike is damage boss, boss becomes immune, clear adds until boss is no longer immune. repeat.
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I was ( and I guess I still am ) angry about this when Curse of Osiris and Warmind first came out, however once you finish their respective campaigns, it does kind of become a moot point. In Bungie’s eyes, campaign missions are something that you do once, and never touch again ( which is there is no real facility to re-do campaign missions, and Ikora’s Meditations don’t count ). By repurposing the more elaborate story missions as Strikes, we get Strikes with more production values ( new and interesting scenery not found on Patrol missions ) than what we had in the past. I’d prefer it if future Strikes weren’t re-purposed content, but I’m not going to lose my shit if it happens again. There are bigger issues in the game that need fixing first.
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65 RepliesThe whole theme of this game is reusing the same content over and over again. Vanguard Strikes, Heroic Strikes, Nightfall, Prestige Nightfall, Adventures, Heroic Adventures, Quest Missions (Nascent Dawn for example), Story Missions, it's all more or less the same f*cking thing, just with some slight adjustments here and there. The same is true for PVP. Quickplay, Competitive, Iron Banner, the specific game mode of the week, Trials, it's all the same f*cking thing, just with some differently skinned rewards and small adjustments on the game modes. Or take the enemies, now with Forsaken we will yet again get a reskinned enemy type from the same old. I've never seen a AAA-game that's so incredibly lazy about actually creating something new, it's shameful.
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As D1 player, i tried to like em, but they're just bad on every aspect compared to D1. They all have encounters and boss immunity stages just to artificially make them last longer, bad.
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They were designed as strikes and turned into story missions later.
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27 RepliesYou always played strikes during the story mission since D1. You babys are just looking for something to cry about, Go change your diaper its full
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All around ... D2 just sucks - 3 years of data and they ignored it because they have little content. Screw it up and slowly give it back to us to buy time .. F'off Bungie.
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Wait wait... bungie lazy !? How dare you!
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I Discussed it with someone yesterday, it would be more accurate to say it looks lazy. We don't know how much went into building the mission/strike but based on prior Destiny 1 strikes being separate entities it seems like a step in the lazy direction. But then again so did using the same map and just starting us from the other end. Bungie really is the master of recycling their content. Is it because it takes days to compile a new 3D model on the really cumbersome engine (that they really should have known better to keep using)? Is it because they allocate resources to the wrong places? Is it because they made D2 a cash grab? I don't know and really none of us do for sure (ahem, if you'd communicate with us more we might have enough insight to understand Bungie). But at face value it just makes them look lazy. And without anything else to go by, looks are everything.
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Sure doesn’t bode well for Forsaken...if they did the same thing in the last 2 DLCs. But don’t worry. You have a lackluster PvP mode and bows to make up for a lack of real content!
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3 RepliesI understand the repeated story missions into strikes thing for Curse of Osiris because of time travel simulations and all that stuff, but for warmind it is just lazy doing that
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1 ReplyEdited by GalaxySpider: 6/20/2018 7:49:53 AMPretty sure they are originally designed as strikes, and not the other way around. Because both story missions offer way more enemies than an actual strike to compensate for 3 players which IS an indicator to me that they were always supposed to be strikes (especially with stuff going on like matchmaking etc). Not to mention they are mechanic heavy during the boss fights. A typical story boss mostly is a big room with a few ads, and after clearing, the named elite enemy appears (mostly a major type enemy of a regular one) and sponges your shots until he dies. That's not the case with any of the 4 story strikes from both DLCs. So they are strikes. What they did though was lazy indeed. They used the strikes, added a few lines of dialog after the end and used them as story missions to fill up the mission counter. Sure while the D1 DLCs never used strikes as story missions, nearly all missions here were receycled backtracking missions from the original game and nobody seemed to care here either and tbh, I find that even lazier than the two strikes which are actual original content. So why are people suddenly care when D1 was much worse here. We actually get new locations with Destiny 2's smaller DLCs, actual real cutscenes (something which never happened to DB or HoW as well) and yes, believe it or not, fully scripted story missions are expensive as hell, and for something you may just play once it is pretty obvious why they decided to go in with the current model. Not to mention the time "wasted" for them when Destiny desperately needs more content and activities to do. Sure it is lazy but tbh I didn't expect anything big for this kind of in-between DLCs for this franchise. I like the new strikes from both DLCs. And we get more from Warmind as from any previously released non-year 2 dlc in a destiny game. So I don't bother really. A few more original story missions would be nice but that isn't the case, therefore we have to move on.
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I'd be okay with having boss story missions turned into strikes, if they were added in addition to actually unique strikes. you know, each expansion releases 2 new strikes, and then 2 re-purposed story missions in the strike place list? Because I mean, even the reused strikes are fun in my opinion, so diluting the strike pool is never a bad thing.
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Completely agree
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The strikes in this game are longer than they should be.
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6 RepliesEdited by Vesper: 6/20/2018 1:42:12 AMThe whole game is a master class in putting forth the least amount of effort for greater profit. Bungie is scum.
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Strikes aren’t uniquely defined in D2. What makes it into the strike list is essentially a type of stage that ends with a boss encounter. In D1 strikes and story missions were independent because there was a membership type difference set to access them. I can’t remember if the whole thing was scrapped out prior to full release but essentially Story missions could be played with a free online account whereas Strikes and Raids required premium membership (E.g. Xbox Gold). Another difference is that these things were accessible from the map in D1 but strikes were encouraged at specific points in the story. The game was less linear (especially prior to questifying the game when TTK released). D2 on the other hand doesn’t distinguish task type and takes complete control through a linear story progression. Xol is a strike that is embedded in the story at a lower power level.