I can understand increasing the difficulty, but this is some The Division 1.3 bullshit here...
The modifiers are vague as hell.
"Solar burn increased..." But void and arc splash damage/laser beams kill instantly too.
"Melee Damage Increased..." But I need to melee twice to kill them. They melee me [b][u]ONCE[/u][/b] and "Guardian Down".
And you want us to do [b][u]THREE[/u][/b] of these Strikes??? Just for Zavala to give us another Origin Story or Nameless Midnight? Get the fucc outta here lmao.
It's called [b]BALANCE[/b], Bungie. We asked for Heroic, not Prestige.
[u][b]EDIT 1:[/b][/u] If these "[i]Recommended Power Level 350[/i]" strikes awarded "[i]Recommended 350 [b]GEAR[/b][/i]", these Strikes would make more sense. If the Milestone Rewards were impressive and not repetitive, less would kick up a fuss about doing them.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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Modifiers are a joke, grenadier is shit compared to catapult from D1 as singe is a crippled version of arc/solar/void burns.