Attunement of Sky contends easily for one of the most underwhelming paths game-wide and nonsensical design choices in a game ever witnessed
EDIT:
[spoiler]I'm not even specifically asking for a buff to in-air accuracy to scrap whatever frankly nonsense balance-demands Bungie have for warlock in-air warfare (Glide makes you more vulnerable than it does stealthy).
I just don't understand why the central perk was even based in the first place on a facet of play that serves to hamper my ability to shoot in a 1st person SHOOTER.[/spoiler]
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2 RepliesYou can dodge on the ground. Before you state that is not the point, that already makes it better than the hunter dodge...
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4 RepliesEdited by ArillatheMun: 11/17/2017 9:56:17 PMI feel like people just don't try to adjust their playstyle enough to compensate. You have the 3D spacial control, that's what your spec is. Know where the pilars are, know how far your gun can retain some accuracy and where the enemies are. You need to take in every piece of information your surroundings give you. Just snipping this from another thread I posted it to: I feel like Warlocks spend a total of an hour on Dawnblade and assume it's crap because they play like they would their hunter/titan. Attunement of the Sky is where it's at. I rather like my 10second solar grenades, swap to a power weapon to kill a pack of fresh spawns, toss a second 10second grenade, pop super, toss a THIRD 10 second grenade and blast them with 4-6 solar blades (near rocketlauncher damage each and assuming a miss or two). The dps is real. Attunement of Flame is okay. I prefer to be good during my nuetral game, as thats where 95% of the time is spent, rather than just become a 15 second god. inb4 "mah super is so underwhelming" - stop missing. Aim a little higher. get used to the "bullet" drop. -^same as above, but the speed of the projectile - dont use for AOE damage. Use it for multiple hits on one big mofo. Easier to hit, and the aoe is more for flame spec. - Dont rush. Missing a couple is far worse than taking your time. inb4 "mah in-air accuracy" -Know your weapon. Know the distance that bullets begin to spread too wildly. You have immense 3-D spacial control, use it ffs. Too inaccurate from here? Get closer. -Go for kills. Not precision kills. -use guns that compliment shooting while airbourne (least effected by accuracy penalty).... sweet business - So many bullets, your accuracy is trash anyway. Hard light - piercing ricochet bullets, what is missing. Auto rifles not listed above^ - nope Smgs - dont scope in, all is fine. Hand cannons - if you are a god, can only get 2-4 kills per jump due to recoil/control side arms - very good for Sky build, don't zoom in, no (noticeable) accuracy deficit Power weapons - explosives every time Pulse rifles - these weapons are hit/miss Scout rifles - hell no Final words.... Pretty trash in PVP. None of the talents work for it. I'm sure there will be the occasional Sky God in high mmr with amazing gliding discipline, but really... Arc Soul + Vigilence Wing is where the pvp is at.
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Bumpedy bump
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1 ReplyI main dawnblade's attunement of sky skill tree and I can tell you this... It's a great skill tree with a very good skill combos that can give you back your grenade and melee energy very very quickly and also its safe to say that if you use the dodge you can outplay opponents! I have tested every kind of weapon with this skill tree and it's airborne accuracy! And I can say that I completely agree that the accuracy it's just disappointing and in some weapons you can say that the bullets go everywhere except from where you are aiming! Whoever from the time I have played with the subclass and the skill tree specifically I suggest you use only two weapons for air combat... Antiope-D and Better devils. I really love this skill tree and I want to see it become much better and I strongly believe that the airborne accuracy of auto rifles, scout rifles and also snipers (for great plays with them) Must be fixed urgently
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1 ReplyDrops? Is it even existent? I was in PvP yesterday and tried it. Had my sight over enemy head perfectly and tracked him/her as I landed my jump. Not one bullet from my auto rifle hit.
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1 ReplyEdited by Soul_Eater_42: 11/5/2017 3:59:59 PMIf they won't give you increased in-air weapon accuracy with that perk, then they should just add the ability to hold you in place when ADS while airborne. They can change the Wings of Sacred Dawn Exotic to give you the ability to aim Phoenix Dive during The Daybreak super, like the D1 Striker's Death from Above. That, or have that Exotic give you an Explosive melee dash attack with your sword during Daybreak.
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12 RepliesUse a weapon that increases stability while moving when aiming down the sights...? That was hard... learning is fun.
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1 ReplyOn a related topic: there are too many skill trees that are built on situational circumstances or supers (that may come around once or maybe twice per PvP session).
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2 RepliesUse coldheart problem solved
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14 RepliesIt seemed to me that when using the wings of sacred dawn, in-air accuracy was still good. I haven't tried it without the wings though.
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6 RepliesNot sure what the deal was here. Why can't this sublass tree have perfect accuracy in the air? Would it actually break the game? Doubt it.
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4 RepliesUse smgs, hand cannons, sidearms and pulse rifles(I think) they have a better accuracy while in the air. That's how I've been making use of them
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2 RepliesEdited by OurWildebeest: 11/5/2017 4:01:01 PMAt least we don't have a subclass tree based on ricochet. Ever since a Bungie exec's 8 year old daughter suggested ricochet, they've tried multiple times to get people interested in it. I am joking about the origin for it, but there's something beyond the rational that drives some of these design choices. I say this as a mostly happy camper ... I mainly just want a Dawnblade tree that emulates Sunsinger grenade spam, and I'll be content. Why you would give the "mage" type class a flaming sword and give the "thief" type class a staff is ... well, let's call it "interesting" and be done with it. Still trying to figure out who thought a SWORD was the right choice for a projectile-only super that has no melee form. But ... well, I mean, ok. Let's chalk it up to "design by committee." I suppose they saved a lot of time by copying and pasting the hammer titan code over to warlock and didn't want to waste a lot of time figuring out the visuals. In other news, is it safe yet to stop calling them "hammer titans" and start calling them "Sunbreakers"? When they first appeared, they cleverly shared the same name as a piece of exotic armor. Because I guess "Sunbreaker" was such as awesome name that Bungie couldn't think of another solar-related name. (Hey, here's an idea, in hindsight ... instead of "hammer titans," you could have made "sword titans," and instead of "Sunbreakers," you could have called them "Dawnblades" ... just a thought!) But those gauntlets got renamed to "Sunbracers," so maybe it isn't confusing anymore now after two years? In general ... Bungie, please appoint ONE person to be in charge of classes. Feels like you have random competing teams who don't talk to each other. I haven't been involved in game development, but I've been involved in enough other kinds of software development that I can tell when somebody realized they weren't going to make a deadline (late ruling that Sunsingers must be scrapped and replaced with a new solar subclass), so somewhere, a strategist/product manager/product owner said "ok, Andy, you coded the Sunbreaker titan super, right? We need to you clone that to a new warlock subclass. Sue, we're going to need a new visual, we can't use hammers for them too, can you grab Seth and Sandy and work on some ideas?" And he remembers to tell Andy that the warlock version gets no melee (because of some other buff warlocks got outside of the super) but he forgets to sell Sue, so Sue paints them into a corner with a melee item (sword) and they realize too late it makes no sense, and decide to go with it. Or, maybe they had a melee at first, but whoever's in charge of balancing classes won't pass Dawnblade until they remove the melee form, and they don't have time to adjust visuals. Or something along those lines. There is no way, without serious issues of time and resourcing, that Bungie would literally copy and paste a super from one class to another, so some version of what I just said must have happened. "Weeks of coding can save hours of planning!"
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Cool. While we're at it how about making Dawnblade relevant as well. I wouldn't touch that subclass with me left arsecheek
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Just bring sunsinger back. Dawnblade is crap.
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There as some good opinions and criticisms in the replies here.
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1 ReplyThis game is shit. So it works as it should.
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Well said. I think the person who actually tests this must be brain dead to realize his bullets don’t registers when he is in the air.
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People use dawnblade?
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