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Edited by Gønzö: 10/24/2016 7:15:53 PM
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Bungie fix the Wretched Eye strike Ogre

Now the strike is totally doable and is NOT impossible and personally I really like it. With that said, the boss fight is so poorly executed it sort of ruins the experience. Whoever thought making the ogre invincible should never be allowed to make a strike again. Demote them to coffee runs please. There is absolutely NO reason why this ogre should invincible. As it stands, the Ogre is the toughest boss in Destiny period. How can a stupid strike side boss be stronger (ie cannot die) than a Hive God King or SIVA infused archon prime or the times conflux Atheon??? Honestly why didn't the Hive just make that ogre their king and take over the universe that way. It makes no sense. I understand that killing the ogre would trivialize the encounter but its just a broken mess as it stands now. If there is any sort of burn, the boss fight becomes tedious and anti-fun. Arc burn? The billion shanks will melt you. Solar burn? The dregs and vandals. Void burn? Omg are you kidding me with that boss gun? It takes negative seconds to kill you. Burns should be a new layer but not a "-blam!- YOU" to the players. Especially with 3 randoms in a simple heroic strike. Here are my suggestions: Give the Ogre a massive health pool. Something like Golgoroth (but without the DPS orb mechanic). Put an aggro spot on the back of the ogre (or better yet, where his eye used to be) so theres no more random aggro like it is now. This will promote better team work. Give the player a mechanic to "stun" the ogre with SIVA bombs maybe limit this to 3 times. Because the stupid thing runs faster than you at a certain point. Because being chased by him around cover while also being shot at by adds and the boss just isn't fun. If players decide to burn the ogre and kill him (or... her?) give the splicer priest an enrage mechanic to offset there being no more ogre. Maybe SIVA mites that heal him after not being damaged after "x" amount of seconds. Or a secondary attack of some kind like Rockets Mcdickface. Or just more armor / HP if you Bungos are really lazy. Edit: reading comprehension MOTHER-blam!-ER!... Do you have it? Edit: I dare you to tell me how to do this fight one more time, I swear tell me ONE MORE MOTHER-blam!-ING TIME!
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  • The strike is bs when it's void burn. Sorry folks but I cannot stand that strike especially how close the map is and a invincible Ogre that cannot be affected the artifact [i]only way to fix it if we can have the ogre help us when we truly need it too, have a ogre on our side![/i]

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  • Or it should not keep running into you pushing you into a wall

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  • Glitch spot ftw

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  • Wow you dont know how to do this easy strike? Have 1 player sit in the debris and distract the ogre.... lol good luck in the hard raid since you are already complaining about a strike.

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    • My only issue is the fact that he gets faster as the main boss is closer to dying. I spend more time running from the thing than shooting so I die from adds because the randoms I join up with only focus on the boss. Plus it will push you into a corner before slamming sometimes.

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      • This strike with void burn is ridiculously hard. I believe there should be a way to at least stun the ogre to give you some breathing room.

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      • Please. This strike is terrible because of the ogre. There is no reason for it to be invincible and all it does is add frustration. Being able to kill and aggro him would make this strike much nicer. And don't forget how aids this is on Void Burn. Getting out of cover is almost a death sentence.

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      • Edited by g34r: 10/25/2016 6:14:02 PM
        Terrible idea. He's a side mechanism. You can't assume he is truly invincible ie. The second the priest dies he disintegrates, not very powerful in my opinion. The priest is more or less his phylactery. Not to mention... Shooting grabs his attention...

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        • Dumbest thing ive ever heard. Never had an issue with the ogre. Just designate one player to jump back and forth over his head and keep him distracted, the other two take out adds and boss. Easiest ending to a strike ever. Now stop whinning and play the game more and figure shit out. If your method doesnt work, try a new one!

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          • My suggestion: since the ogre is blind, lift him walk around aimlessly until someone gets close enough for him to smell them(like the mission where you had to steal Croats essence to become ascendant). And of coarse if you get far enough away youll escape him for the time being. They way it is now, he runs you down like your a slave who's on the run.

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            • I don't know about killing the Ogre, but it would be great if you can stun him. Between him, the Adds and the actual boss it can be a bit trying. Especially when you are matched with people who aren't well versed in the strike.

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            • Strike's fine the way it is IMHO

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            • I kind of don't like how bungie seems to be turning all strike bosses into a cluster-blam!--in-a-box that they just throw players in. Maybe it's just my nostalgia for missing the cheese spots. Or the part where you can actually have spots during a strike to rest up and restore your shields when adds aren't breathing down your neck.

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              • I'm just amazed people care this much

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              • Do you know how to do the fight? [spoiler][quote]kappa[/quote][/spoiler]

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              • Balls dude, that is why bungie lets a player jump up in the debris pile and keep the ogre's attention while the other two kill adds and boss. There I told you one more -blam!-ing time.....what you gonna do????

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              • You are complaining about a strike, really???? Muted

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                • Just move from pillar to pillar at the right times and have Truth for void burn (up to 8 rockets with the right 2 armor pieces on Titans and Warlocks). If I can do it without wiping, anyone can.

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                • Edited by SgtMac31253: 10/25/2016 2:50:11 PM
                  You can blink through the ogre. And he's dumb as sh*t. I've played ring around the column with him, and he can't figure it out. The only challenge to the whole thing is void burn heroic strikes or nf. And even then the columns provide enough cover to shoot the boss from. A sniper that staggers or an AOE nade keeps him off the trigger. To your point about the ogre and his health... He is meant to keep you moving and to distract. If he picked you up and say squeezed you for a little damage or stunned you, I'd be fine with that. He shouldn't be able to kill you if you can't damage him. My opinion.

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                • Gotta say it is definitely their weakest boss fight design wise. Suddenly this ogre can't die unless we take out its "master"? Had the fallen realized that they'd have locked the boss back in his lab, get him working on shriekers. Aksis would have gone all out on the SIVA controlled Hive army knowing it could be invincible.

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                • My issue is the recent terrible boss room designs. They're so irritating and lazy. They're circular with hardly any cover (Shield Brothers and Kovik). The darkblade doesn't bother me much, and every enemy in that boss room is melee only, but with shield brothers you have nothing to hide behind, and if you hide behind anything away from Kovik, the ogre chases you out. Bungie if you're reading this GIVE US MORE BOSS ROOMS LIKE PHOGOTH AND SEPIKS PLEASE

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                  • The ogre had his eye ripped out! He's pissed the f*** off. Think of it as a tweaker on a rampage. Nothing will bring either down. Just have someone jump over him while the other 2 do damage. Simple.

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                  • If we could do it as a night fall with arc burn on the first week or Roi, then you need to quit whining and get a strategy

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                    • This strike is actually fun when no special modifier is on. The concept of an invicible enemy is pretty stupid though, you're right. Maybe he could have a SIVA shield linked to the boss, with the shield going down when the boss is damaged or there's an obstacle between them, or any of your ideas are good. The real problem is the new strike concept that Bungie introduced since ttk: they want more "dynamic" fights, and force us to do so very artificially. - this strike with no completely secure cover and the ogre forcing you to leave cover regularly - warsat phase 1: you must stay in the circle in the middle of waves of adds without any cover. Boss: no cover, the boss is chasing you and snipers shanks spawn regularly, covering all angles in the room. Potential covers on the sides have electric floor/arcs - new Phogoth: placed traps that reactivate every couple of seconds in ALL cover spots - new Sepiks: same traps in all cover places - shield brothers: no cover, one boss chases you and the other has infinite homing mortar ammo. Add a burn and your survivability becomes suddenly minimal.

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                      • What my team's theory as to why the ogre is immune is because since its eye has been removed, it cannot take damage because that's the precision spot on a regular ogre. Its not a super strong theory but that might be what they were going for when designing the strike? However it does bother me that the ogre just disappears at the end, story wise it'd make more sense if after we kill the priest that the ogre collapses and shiro says something along the lines of "put it out of its misery" or something and we have to shoot the "eye blaster gun" that the priest drops and then the ogre dies

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                      • Edited by PROCK7: 10/25/2016 12:47:42 PM
                        I got your point. I know you said you can do the fight and that's not your issue but you may want to STRESS your point is the CONCEPT of an invincible sub boss is crazy considering oryx, atheon, Aksis, etc. As a suggestion, put an edit at the top: this is a reading test to see if people can get my point is the concept of the ogre being invincible is bad because he is a sub boss and this is NOT about how EASY the fight is because I can do it.

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