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Edited by Inferno_Dog: 11/4/2014 8:15:20 PM
7

Vault of Glass (Hard Mode experience Issues)

I am kind of saddened in Bungie fixing the vault of glass(no, not the exploit, I am okay with exploit fixed). I am talking about this random teleportation process: Things experienced withing a group of all 30's and 3 30's and 3 29 combos: -Raid guns with the oracle extra damage is a big fat LIE! -The relic once in a while is a LIE in reflecting damage from Atheon and the supplicants -This Atheon giving us suppression fields when teleporting us: -----Getting teleported with a suppression field empty in Atheon's place while the person inside dies within Mars/Venus (with no way to be revived, genius) -----When teleported in time there are strange occasions of trying the cleanse feature and not working leaving us either lost in time with complete black screens or complete black screens in the vault -----If not teleported with a suppression field and killed in Mars or Venus it is being killed by the supplicants within our own suppression field (and also the minotaurs/Hobgoblins if the suppression field followed someone into the portal, smooth) -My most favorite part about Bungie's "Whoops it was intended for random teleportation of """"3"""" guardians (Counting people teleported in time: 1st occurrence: 2 persons, other occurrence 1 person, whose doing the math in their code, fire them, send them back to school) -The loot will be worth that hard fought experience (Geee I will kill Atheon next time in hard mode with a chatter white, a space ship i can't summon or a speeder that can't even be summoned to ram Atheon over and over) -Gee I got the Mythoclast(fully upgraded to the best specs) time to go do VoG on hard mode(Oh no, I can't even kill a damn oracle with a mag of 56 bullets, i can kill 1 goblin though with pure critical hits, but not the minotaur or hobgoblin) I may have put a bit of tone to the points, but it sure is true and annoying, I have already seen a decline in players within the past weeks. This should be dealt with before any expansion or weapons upgrade, or maybe during the weapons upgrade including the exotic weapons like the Bad Juju (poor little guy).

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    My biggest issue is finding others who are skilled and competent enough for the Hard Raid.

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  • Multiple times only had one or 2 members teleport, once we had 4 members teleport, and succumbing to oracles after they were all dead. We gave up because there were too many bugs crawling on us.

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  • Ran the raid last night with 4 level 30s and 2 level 29s. The most frequent -blam!--ups we encountered during the Atheon fight were: - 1 or 2 people getting teleported - 2 people getting teleported to one side and the third person getting teleported to the other. (2 in brown, 1 in green mostly) - getting stuck in a supression field while in the air resulting in an immediate death. - not being cleansed by the relic though you're stood next to the relic holder cleansing you. - getting killed inside the relic's bubble shield. - minotour's and hobgoblin's health regenerating to full. - not getting teleported back to Atheon's arena. Bungie should have really sorted out their priorities when it came to "fixing" the raid. Barriers for Atheon because he's an idiot fair enough, but random teles has just brought in more problems than it's worth.

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  • I've had hobgoblins spontaneously re-animate with 1/2 to 2/3 heath after killing them, plus succumbing to Oracles even though they were killed, (graphically + message on the left). I put that down to lag, as we also experienced random damage to enemies, i.e. what would normally take 10-15 rounds to kill would take a whole clip and still be barely down to 50% health on a random basis. Otherwise the RNG teleport selection is as already covered. It's especially frustrating when you're one trip away from a complete and it ports no-one, 1 person or 2 people to different locations resulting in an automatic wipe. At the moment, although doable, it's double RNG :/

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  • In addition to your excellent observations, I believe Bungie should add these fixes. Instead of "fixing" the teleportation "exploit", they should start by fixing: - The inconsistent bubbles. - The non-teleportation of guardians who step through the portal. - The minotaur's immediate health recovery. - The whole Aetheon fight's mechanics. Good luck, Bungie. The Dark Below's raid better not have these issues otherwise I'll be very disappointed.

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  • The Minotaur getting health back

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    2 Replies
    • You guys have any other "bugs" that have occured and not listed up there?

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