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originally posted in: Halo 4 Title Update
5/30/2013 3:54:12 AM
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I never had problems with any of the weapons in the game (aside from many being redundant and bland). This game really needed to focus on diversifying gametypes. For example: a lot of the maps are asymmetric, yet there are no asymmetric gametypes to go along with them. Game just got boring after awhile since there wasn't a vast difference on what you could play.
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  • Edited by OrderedComa: 6/1/2013 4:42:18 AM
    That's pretty much why I stopped playing the multiplayer, they didn't have anywhere [i]near[/i] enough variety...thay and kill-times are ridiculously fast, the [i]bad[/i] kind. That's the main reason why I absolutely hate CE's multiplayer, and why it's the worst of the lot, because it's a "whoever sees the other guy first and shoots first wins the firefight"...and that is what Halo 4's multiplayer is the closest too. Kill times should not be slow, but they shouldn't be so insanely fast that it turns into a race to get off the first shot. In every other game besides CE you had at least a [i]chance[/i] to kill the other guy even if he shot you first. Halo 2-Reach was about who was the more skilled in a firefight...CE and Reach it's about whoever saw the other guy first -__-

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