Bungie, seriously, you had a real opportunity to make a good expansion here, and a lot of the design decisions made were just, awful. Whose brilliant idea was it to have no health regen in the lawless frontier? This makes certain builds and playstyles so much more powerful than others (builds with inherent health regen) and makes other builds not worth even messing with. Also, whose great idea was it to take the most hated part (invading) of the most hated game mode (Gambit) and use that in the new activity? Do you people seriously know nothing about your own game? Nobody wants this! It's stupid! The campaign was incredibly meh and cliche, although I've come to expect that since after Taken King. The factions are cool but the long -blam!- game modes we are forced to play as the only way to level them up are boring AF. Also, timegating the quest line requiring a reset of the priority order the next day was also incredibly stupid. I'm pretty sure this is the first expansion that I've played for only about 1 day and already don't really want to play again - the mechanic of having no health regen completely sucks the fun out of the mode for me.
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Edited by xLORDxxGRIMx: 12/5/2025 5:15:37 PMI totally agree with OP on the Health Regen part. What's the point of having a Health stat to increase health regen in PvE when there is no self regen. I get that it gives a higher percentage of Orb HP when an Orb is picked up but still, health regen like how it was before they decided to make HP a resource was better in my opinion because even at 100 point stat in HP, I feel like picking up orbs are only giving 3%-5% HP per orb when seeing the HP bar move. I know we have a higher HP pool value but still feels like dog sh!T honestly.